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Most Helpful Customer Reviews
58 of 60 people found the following review helpful:
5.0 out of 5 stars
1602ad for all Strategy Fans,
By Peter Holland (Western Australia) - See all my reviews
This review is from: 1602 A.D. (CD-ROM)
I have been a Gamer (Mainly Strategy) now for approx 18 months and have bought all the top rating Strategy games that have been distributed including Age of Empires, Railroad Tycoon, Homeworld,Caesar111, Pharaoh, Alpha Centauri,HOMM. now they are all in the drawer, I have been playing 1602ad (Demo Version) because as yet we cant get the full version here in Australia, every night and have become so addicted to it that I have been e mailing all over the World to try and get the full version.Never has a game captivated me so much, its Empire building and easy interesting progress of your City through development and trade always want me to try a new way and direction. One is not distracted by other players attacking you but to some regard you are left alone to better your own City. I now have reached the stage where the darn game shuts down after saying one should buy the full version and you have reached the level of under standing. I give this game 5 stars and recommend it most heartily. Perhaps when you have tried it you lucky Americans you can give me a email,, Good hunting, Grumpy Gramps
25 of 26 people found the following review helpful:
4.0 out of 5 stars
Great intro for people new to strategy gaming,
This review is from: 1602 A.D. (CD-ROM)
As an interesting alternative to the traditional building games like Caesar III and Age of Empires, 1602AD is easy to learn and play, with little of the complexity of the other, advanced games. You begin with a number of islands on the map, and with your flotilla of boats, you explore them, learning what each is good at producing. You settle on one, creating hunting lodges, tobacco plantations, sugar cane, chapels, and homes.Just as in the Caesar III style of games, there are steps to take to create products. You take tobacco from the farm and turn it into cigars. Sugar cane goes to the distillery and becomes alcohol, and the tavern buys it. You can also establish trade routes. An island low in tobacco can ship that in, and send off the stones it is mining. Homes develop in size as their needs are met. Quarry stone for more advanced buildings, and build your technology for more interesting options. Build up your sheep farm and send wool to the weaver for more content (and well dressed) inhabitants. There's combat too - pirates lurk in the seas, and nearby settlements compete with you for land. You can invade their territory, or try to outmerchant them. You can even multi-play to take on your friends in high seas adventure. While this is definitely fun for beginners, it leaves something to be desired for advanced players. I would recommend this to a family that wishes to play together, and for gamers new to strategy, who want to learn at a gentle pace how to manage resources and grow a city.
22 of 23 people found the following review helpful:
4.0 out of 5 stars
Great game, but slow.,
By
This review is from: 1602 A.D. (CD-ROM)
Just so people don't get the wrong idea, the real-time strategy battles usually don't occur until a VERY long time into the game. This leaves the player with MORE than enough time to colonize various islands, build up your citizenry, make money, and progress in structures and technologies. For some, this is wholly enjoyable, but those looking to swashbuckle and shoot-em-up minutes after the game starts might be a bit miffed.The colony-building portion of the game (and really the main portion of the gameplay) is very enjoyable. Detailed, yet not overwhelming (though at first, you might be a little harried) it strives to provide a complete picture of starting and maintaining a thriving colony. Your citizens must eat, so you must provide them with food (hunters, fishermen, cattle farms). They need clothes, so you must provide those also (sheep farms, weavers, textile trade). And the citizens will have demands (churches, taverns, alcohol), so ignore those at your own risk. Trade is vital, or you'll run out of essential building blocks for empire-building (especially tools!) and hopefully your island will produce some vital product that you can sell for an exorbitant amount. It isn't as fast-paced, or intense as SimCity or Civilization, but there's so much to do that you'll actually have your hands full managing it all. No sitting back and watching here. And once you finally do grasp the multitude of activities in the game, then you'll find out how fun and rewarding it can be.
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