Programming Books C Java PHP Python Learn more Browse Programming Books
Buy Used
$13.15
+ $3.99 shipping
Used: Very Good | Details
Sold by hippo_books
Condition: Used: Very Good
Comment: Excellent condition no markings or writing. Some minor wear from reading
Access codes and supplements are not guaranteed with used items.
Sell yours for a Gift Card
We'll buy it for $2.00
Learn More
Trade in now
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

3D Computer Graphics (3rd Edition) Hardcover – December 16, 1999

ISBN-13: 978-0201398557 ISBN-10: 0201398559 Edition: 3rd

Used
Price: $13.15
10 New from $81.13 31 Used from $13.15 1 Collectible from $122.65
Amazon Price New from Used from
Hardcover, December 16, 1999
$81.13 $13.15
Best%20Books%20of%202014

Special Offers and Product Promotions

  • Have the next big idea for a movie? Submit a 2-15 min. concept video to Amazon Studios for a chance to have your movie made. Learn more.

NO_CONTENT_IN_FEATURE

Shop the new tech.book(store)
New! Introducing the tech.book(store), a hub for Software Developers and Architects, Networking Administrators, TPMs, and other technology professionals to find highly-rated and highly-relevant career resources. Shop books on programming and big data, or read this week's blog posts by authors and thought-leaders in the tech industry. > Shop now

Product Details

  • Hardcover: 624 pages
  • Publisher: Addison-Wesley; 3 edition (December 16, 1999)
  • Language: English
  • ISBN-10: 0201398559
  • ISBN-13: 978-0201398557
  • Product Dimensions: 7.6 x 1.4 x 9.3 inches
  • Shipping Weight: 2.7 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #813,899 in Books (See Top 100 in Books)

Editorial Reviews

Amazon.com Review

The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-ROM full of examples and updated information on graphics and rendering algorithms. The book discusses many of the techniques that have evolved in the seven years since the previous edition was published.

3D Computer Graphics is a textbook, and it's designed for serious programmers creating graphics applications (not end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).

Although the topics are sometimes hard to grasp, Mr. Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.

The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger versions come in .tif format, which few (if any) Web browsers can view. Users will need another application to view them. Having the large image in .jpg format would have enabled the reader to view it in the already-open Web browser.

3D Computer Graphics is ideally suited to graphics programmers and researchers working to create new medical imaging devices; geological research systems; virtual structural testing systems for aircraft, cars, and spacecraft; or effects and photorealistic Hollywood animation. --Mike Caputo

From the Back Cover

The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing and graphics standards such as PHIGS. It deals with the processes involved in converting a mathematical or geometric description of an object -- a computer graphics model -- into a visualization -- a two-dimensional projection -- that simulates the appearance of a real object. Alan Watt provides students with a knowledge of complex and emerging topics in the field of computer graphics, including advances in rendering and new material on animation. This is an appropriate text for a first course on computer graphics at the Junior, Senior or graduate level.

Features
  • NEW! Chapter on Advanced Radiosity
  • NEW! Chapter on Animation
  • NEW! Chapter on Precalculation Techniques
  • NEW! Material about real-time applications for high complexity, such as progressive mesh optimization, BSP tree, precalculation techniques, and photo-modeling techniques
  • Enhanced coverage of advances in rendering
  • Complete revision of material on animation
  • Includes a CD-ROM with a 400 image study and several computer graphics programs


0201398559B04062001

More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

3.6 out of 5 stars
Share your thoughts with other customers

Most Helpful Customer Reviews

27 of 30 people found the following review helpful By A Customer on April 7, 2000
Format: Hardcover
I suppose if you've been around the block with respect to computer graphics, you could do very well with this book. Watt covers all sorts of topics- with ray tracing and radiosity providing a very large section of the text's coverage.
Unfortunately, for the beginner it's too overwhelming. There is relatively little coverage of linear algebra and the other mathematical basics needed for understanding much of what Watt is talking about. Often times, the author will mention a technique or subject of some sort about which a novice to the field will have no idea whatsoever. It gets confusing at times.
The chapters themselves are also organized in an "unusual" fashion- for instance, spline curves are introduced right at the beginning with an in-depth coverage sure to scare off anyone new to the field. More basic ideas- such as how 3d transformations actually work- are deferred until later chapters.
And while some chapters are quite well-written, the more advanced subjects (ray-tracing and radiosity) are often plunged into in-depth without enough preparation, leaving most readers scratching their heads as to what in the world is going on.
With all that said, Watt's book should prove useful to anyone reasonably familiar with 3D graphics who might be looking to understand more advanced concepts. It's a well-written book (aside from a few typos), just not one for the uninitiated.
1 Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
17 of 18 people found the following review helpful By Peter S. Shirley on November 18, 2000
Format: Hardcover Verified Purchase
The other reviews are right that this is not a beginner's book. However, it is a terrific book for those that are familiar with the basics of graphics and want to learn a very modern view of modeling and rendering. There are a few rough spots, but overall the book is well-written, nicely illustrated, and extremely up-to-date. Also, the author really seems to understand the material in both rendering and modeling. That alone makes the book a real treat.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
19 of 21 people found the following review helpful By "musicalbuzz" on March 29, 2001
Format: Hardcover
Contrary to what the other reviews say, I believe this is an excellent book for beginners in the 3D computer graphics world. However, that being said, you will need some basic math skills to be able to understand and apply the concepts in this book. If you are unfamilar with linear algebra, you should probably start with studying up on your math skills first. With the basic math skills, this book does a great job of introducing the basics to almost every major topic you'll see in 3D computer graphics programming. The book doesn't go into great detail at times, but the simplicity of this book is the winning ingredient that allows beginners to grasp the basics before moving on to indepth research in paticular topics of 3D graphics that interest them.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
12 of 13 people found the following review helpful By A Customer on July 20, 1999
Format: Hardcover
After reading Foley, et. al. I found this book refreshing. While there is much not covered, the wealth of information for the beginner is very good. Also, whereas Foley covers many aspects of computer graphics outside of 3D, this one doesn't meaning that by Chapter 2 you're talking about the math involved, rather than waiting until Chapter 5. Also, this book covers curved surfaces as a good introduction, perhaps a little too early, and presents it well. Chapter 3, Viewing Systems is the best introduction to the transformation and projection process I've encountered and Chapter 5 is a good introduction into the entire rendering pipeline, including shading techniques. There is lots of math for those who want it (and everyone will eventually need it), but it doesn't take away from the topic if you skip it the first time around.
Some of the drawbacks is the he uses a left handed coordinate system, while I greatly prefer right and is the mathematical standard, meaning unless you know this, you'll have some strange problems. Other than that, I would recommend this one over Foley's "Bible" to everyone.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
11 of 13 people found the following review helpful By Mr Holmes on October 7, 2003
Format: Hardcover
I have an earlier version of this book and I've always found it to be one that I return to time and again. It was one of the first three graphics programming books I bought during the same early career book shopping session, it was definately the most useful of the three and it's stayed with me ever since, where other books have been and gone.
It's generally very easy to read and very informative. It has a good progression of topics that introduce the reader to graphics programming concepts.
The thing I most like about this is that it covers much of the foley and van dam book, but avoids the many irrelevant sections and is a little more to the point. It's like a more concise reference to that book, which is also one that I would recommend.
The only thing I don't like about the updated version is the new layout, typeface and style. The old version just seems so much more appealing to me.
If you program game or computer graphics, then this is a reliable book to have in your collection.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
4 of 5 people found the following review helpful By A Customer on May 25, 2000
Format: Hardcover
I think the book achieves it's goal. First of all, this book is NOT for beginners, and it's not intended to be such. So I have no complaints about it not catering to beginners as the previous reviewer did. You are expected to already know something about 3D graphics, so if you are a beginner, go buy a beginner book. If anything, I felt the book was not nearly enough in depth, but rather, presented a mix of the latest graphics techniques, (mostly related to CAD), without enough detail for each topic. Many times, the author tells you to simply refer to white papers by some researcher done back in the 70's or 80's if you want more information on the particular algorithm. This book is more of a college text format, where you get decent introductions to 3D topics without too much depth. It's good if you are looking for a quick overview of 3D in order to 'see what's out there'. All in all, it's fair for what it was intended to be.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

What Other Items Do Customers Buy After Viewing This Item?