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The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing and graphics standards such as PHIGS. It deals with the processes involved in converting a mathematical or geometric description of an object -- a computer graphics model -- into a visualization -- a two-dimensional projection -- that simulates the appearance of a real object. Alan Watt provides students with a knowledge of complex and emerging topics in the field of computer graphics, including advances in rendering and new material on animation. This is an appropriate text for a first course on computer graphics at the Junior, Senior or graduate level.
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Most Helpful Customer Reviews
23 of 26 people found the following review helpful:
3.0 out of 5 stars
Good, not great,
By A Customer
This review is from: 3D Computer Graphics (3rd Edition) (Hardcover)
I suppose if you've been around the block with respect to computer graphics, you could do very well with this book. Watt covers all sorts of topics- with ray tracing and radiosity providing a very large section of the text's coverage. Unfortunately, for the beginner it's too overwhelming. There is relatively little coverage of linear algebra and the other mathematical basics needed for understanding much of what Watt is talking about. Often times, the author will mention a technique or subject of some sort about which a novice to the field will have no idea whatsoever. It gets confusing at times. The chapters themselves are also organized in an "unusual" fashion- for instance, spline curves are introduced right at the beginning with an in-depth coverage sure to scare off anyone new to the field. More basic ideas- such as how 3d transformations actually work- are deferred until later chapters. And while some chapters are quite well-written, the more advanced subjects (ray-tracing and radiosity) are often plunged into in-depth without enough preparation, leaving most readers scratching their heads as to what in the world is going on. With all that said, Watt's book should prove useful to anyone reasonably familiar with 3D graphics who might be looking to understand more advanced concepts. It's a well-written book (aside from a few typos), just not one for the uninitiated.
14 of 15 people found the following review helpful:
5.0 out of 5 stars
Excellent second book for graphics,
By
This review is from: 3D Computer Graphics (3rd Edition) (Hardcover)
The other reviews are right that this is not a beginner's book. However, it is a terrific book for those that are familiar with the basics of graphics and want to learn a very modern view of modeling and rendering. There are a few rough spots, but overall the book is well-written, nicely illustrated, and extremely up-to-date. Also, the author really seems to understand the material in both rendering and modeling. That alone makes the book a real treat.
15 of 17 people found the following review helpful:
5.0 out of 5 stars
No Better Book to Learn From,
By "musicalbuzz" (Atlanta, GA United States) - See all my reviews
This review is from: 3D Computer Graphics (3rd Edition) (Hardcover)
Contrary to what the other reviews say, I believe this is an excellent book for beginners in the 3D computer graphics world. However, that being said, you will need some basic math skills to be able to understand and apply the concepts in this book. If you are unfamilar with linear algebra, you should probably start with studying up on your math skills first. With the basic math skills, this book does a great job of introducing the basics to almost every major topic you'll see in 3D computer graphics programming. The book doesn't go into great detail at times, but the simplicity of this book is the winning ingredient that allows beginners to grasp the basics before moving on to indepth research in paticular topics of 3D graphics that interest them.
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