|
|||||||||||||||||||||||||||||||||||
|
3 Reviews
|
Average Customer Review
Share your thoughts with other customers
Create your own review
|
|
Most Helpful First | Newest First
|
|
22 of 22 people found the following review helpful:
5.0 out of 5 stars
Good coverage, clean and clear language,
By P. Sanders (Harvest, AL USA) - See all my reviews
This review is from: 3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)
I have several graphics books and I find two are indespensible: The OpenGL Programming Guide and Dr. Buss' book. Dr. Buss' book has clear, elucidating language and good coverage for both the classroom and the practicing graphics software developer. Though the OpenGL Programming Guide covers many of the same topics, its coverage of the mathematics is thin. Hence, this text perfectly dovetails with it. Particularly well-written is the chapter covering the Phong and the Cook-Torrance lighting models.
4 of 4 people found the following review helpful:
5.0 out of 5 stars
What a wonderful book!,
By
Amazon Verified Purchase(What's this?)
This review is from: 3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)
I started with OpenGL The Red Book and OpenGL Superbible, none of these covers the mathematical background behind the scene. It makes you learn OpenGL by practicing a lot so that you are be able to be familiar with those concepts like modelview, transformation and projection. I even came to the point that I had to memorize some of the openGL basic routines such as set up projection or viewport. It was a terrible experience indeed. This book filled in that gap, it provide a clear and concise explanation from Dr. Samuel which help readers follows the material without questioning how this glxxx command works. Especially, there are many figures in the text which facilitates the steep learning curve of graphics programming. As a novice to openGL, I felt it's very difficult to visualize what was going wrong when debugging with openGL.
Recommendation: use either the Red book and Superbible along with this book, you will be surprised how easy openGL would be. Apparently, I couldn't find any reason to take of one star. It's such a wonderful book. Thank you Dr. Samuel.
0 of 52 people found the following review helpful:
5.0 out of 5 stars
So good,
By
This review is from: 3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)
Great service!!The book is new and the deliver has been so fast!(3 days more or less) :)
|
|
Most Helpful First | Newest First
|
|
3D Computer Graphics: A Mathematical Introduction with OpenGL by Samuel R. Buss (Hardcover - May 19, 2003)
$102.00 $57.03
In Stock | ||