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3D Game Creation with CDROM (Cyberrookies) Paperback – August 15, 2001


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Product Details

  • Series: Cyberrookies
  • Paperback: 372 pages
  • Publisher: Charles River Media (August 15, 2001)
  • Language: English
  • ISBN-10: 1584500670
  • ISBN-13: 978-1584500674
  • Product Dimensions: 9.2 x 7.3 x 1.2 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #4,244,685 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Luke Ahearn (Monterey, CA) is the Art Director/Development Consultant on The Army Game Project and a professor of computer science at the Naval Postgraduate School. He also designed and developed several award- winning game titles, and is the author of Awesome Game Creation: No Programming Required and Designing 3D Games That Sell!.

More About the Author

I was born in New Orleans and that definitely will effect you as a writer. No city can be at one time so bawdy and noble, enlightened and inebriated... In a city isolated in the deep south, but serving as a gateway to the world, you are bound to have some serious dichotomies.

Moving to Monterey, CA was a culture shock. New Orleans bawdy and laid back doesn't translate well here, but I survive.

I also have over 20 years of professional game development experience and have served in lead positions such as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA.

I have also authored numerous books, ran my own computer game company for ten years, and currently I own MasterWerx Studios, an animatronic prop shop in Monterey, CA.

Customer Reviews

3.2 out of 5 stars
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Most Helpful Customer Reviews

9 of 11 people found the following review helpful By A Customer on June 3, 2002
Format: Paperback
This book teaches you how to use some pretty amazing software: Clickteam's "The Game Factory". If your goal is to quickly learn how to make 2D games, then this book is for you. The software (which comes with the book) includes a large number of graphics including animated characters, which you can make walk around the screen, fall, jump, kick or die. The 3D section is also good, and shows you how to use Pie-in-the Sky 3D software. This book is not for you if you are a hard-core programmer, but if your goal is to make some pretty good games easily, then this is it. I had a great time with this book.
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4 of 5 people found the following review helpful A Kid's Review on May 1, 2002
Format: Paperback
I think this is a nice game maker for rookies I got this book but pie in the sky software was old on mine so it wouldn't go because a have a new computer. The games Factory is a fun way to make 2d games. I've made a level on a game and its pretty good. I think this is good for rookies that want to become game makers. It talks you through the different games and walk you through carefully I like it.
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3 of 5 people found the following review helpful By "meldorado_harmony" on June 24, 2003
Format: Paperback
To me it seems like this is merely an attempt to get kids who don't know about how professional games are made to think that they will be able to make comercial quality 3D games. I have run demo versions for the software in the book and can tell you personally that it's useless. I looked at it at this book store for a short time, but it was long enough for me to realize that all it was was an alternative "manual" for some lame software. I would only recomend buying this if you are under the age of 9, and want to experiment with 3D graphics. I can tell you that anyone over nine who wishes to become a professional game programmer or hobbyist will not have trouble using computer languages like C and C++ along with API's like OpenGL (although you will be making text games for quite a while, it's well worth it), because I myself started at that age. I feel that if I had tried to use this book first, I would have wasted a large amount of time getting nothing productive done. I only give it two stars because of it's value for younger children, and those not serious about large projects.
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17 of 27 people found the following review helpful By J. Yates on December 12, 2001
Format: Paperback
There is absolutely NO CODE in this book. This publication is geared towards the newbie (I should have known... CyberRookies!) gamer who wants to build a game but has never gone through the process of developing anything. (...) Hence, the level of freedom you can get is severely curtailed. Sure, there is good software in this book, but if you must buy it, I suggest you don't open the CD packet so that you may return the book WHEN (not IF) you dislike it.
To the book's credit, the title isn't terribly misleading... He should have said "(...bad) 3D Game Creation with No Programming Required". You can't possibly make something worth playing (or getting money for) with no programming effort required! It's not possible!
Bottom line: if you want to build a (...bad) game in 20 minutes with graphics quality like the early 90's, with rookie software, then this book is for you...
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