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3D Game Textures: Create Professional Game Art Using Photoshop
 
 
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3D Game Textures: Create Professional Game Art Using Photoshop (Paperback)

by Luke Ahearn (Author)
Key Phrases: set your foreground color, caution stripes, apply layer effects, Gaussian Blur, Highlight Mode, Shadow Mode (more...)
4.6 out of 5 stars See all reviews (31 customer reviews)

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3D Game Textures: Create Professional Game Art Using Photoshop + 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling + 3D Game Environments: Create Professional 3D Game Worlds

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Editorial Reviews

Review
"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop

"Discover how to design bullet holes, flames, windows and walls - all the effects that are an essential for today's videogame - with easy-to-follow tutorials. There are a variety of different themes explored throughout this book, covering anything from urban street scenes to the fantasy genre." - Advanced Photoshop, April 2006

"This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information." - Apogee Photo Magazine, August 2006

Book Description
A tutorial for beginning game artists and enthusiasts to learn how to create textures at the professional level.

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Product Details

  • Paperback: 368 pages
  • Publisher: Focal Press (March 7, 2006)
  • Language: English
  • ISBN-10: 0240807685
  • ISBN-13: 978-0240807683
  • Product Dimensions: 9.5 x 7.4 x 1 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars See all reviews (31 customer reviews)
  • Amazon.com Sales Rank: #241,055 in Books (See Bestsellers in Books)

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Photoshop CS2 Bible by Laurie Ulrich Fuller
 

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Customer Reviews

31 Reviews
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Average Customer Review
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21 of 21 people found the following review helpful:
5.0 out of 5 stars Learn to Create Digital Photorealistic Textures, July 6, 2006
By Diane Cipollo (Editor at BellaOnline.com) - See all my reviews
Even if you aren't a game artist, this book will help any digital artist learn to create photorealistic textures. One of the most important features of an image, and one that can make the difference between a good or a great image, is the textures you use. In this book the author, Luke Ahearn, teaches the basics for creating 3D game textures. The book is written for Adobe Photoshop version 7 or CS, but can apply to future versions of Photoshop or any image graphics software supporting layers.

The first chapters cover the basics of visual art such as shape/form, light/shadow, texture, color and perspective. Ahearn uses several game art sample images to support the discussion, which makes it easier to apply these concepts to 2D texturing. Next, he gives you an overview of computer graphics including file formats, grids, UV mapping and shaders and teaches the reasoning behind his approach to creating 2D textures for 3D game art. He then moves on to Photoshop and the many features this software has that can be used specifically for digital texturing. He gives some tips for naming and organizing the large number of image files that you will soon accumulate.

Ahearn covers four real-world projects. The first is a sci-fi setting which requires only the base materials. He gives step-by-step instructions for creating metals for floor and wall paneling, pipes, hoses and venting. Next is an urban setting which requires the base materials and also a few textures for detail objects in the scene. The third project, a fantasy setting, was my favorite. It required the most detailed artwork so far and Ahearn discusses using the Photoshop painting tools. The textures created for this project will eventually be used with a shader. Some of the base textures he creates are stone walls and floor, wood beams, stucco and metal. You will also learn how to make detailed textures for a table, chest, fur rug, candle stick, book and parchment. The fourth project is an outdoor setting. When creating photorealistic textures for the trees and other organic subjects, Ahearn uses Photoshop layers and source photo overlays.

For each project, Ahearn starts with a concept sketch and identifies the base materials that will be needed for flooring and walls. He then moves on to creating textures for the detail objects such as tables, windows, rugs and doors. At the end of each project, he gives at least one variation. Lastly, the book covers the three types of visual effects; static, animated and particle. The CD that accompanies the book contains many photo source images.

Luke Ahearn has worked in the game development field for many years as a background artist, designer, producer and art director. He has written six books on game development.
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11 of 11 people found the following review helpful:
5.0 out of 5 stars Absolutely invaluable, December 1, 2006
I'm in the process of reviewing 2D texture creation books for 3D programs, specifically Second Life's platform, and this book is by far the best I've found out there so far.

The tutorials concentrate on developing textures from scratch, along a detailed workflow like you would set up on a typical project, and the final quality of the textures created is top notch professional grade.

While other books seem to lack in quality, concentrate too much on one specific app for the final textures, or throw in way too much concept and not enough practicality, this book strikes a perfect balance between concept and execution. The book is intelligent without being overabsorbed, and is full of fantastic information. A great read and an invaluable reference book alike. Pick this one up!
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Excellent. Really!, May 26, 2007
By Pavol Almasi (Pennsylvania) - See all my reviews
(REAL NAME)   
Unlike the rewiever who gave this book 1 star, I am giving 5. Because unlike him, I find this full-color book very well written and very useful. It goes beyond basic texture creation tutorials. The first half of the book explains theory behind good textures and texture creation as well as ways to take pictures for your own textures. It gives lot of examples to demonstrate various points. The second half of the book is the tutorial part. The tutorials are detailed and easy to follow. The only negative thing I find about this book is, that the tutorials give you exact values for everything without explaining why these values were actually chosen. However, it is up to the user to make his/her own tweeking and see, how changing these values effect the final result. Also, I would like to see how these textures are applied to a specific UV layout, which the book does not discuss. But then again, the book is about creating textures, not applying them to your model, so I do not hold it against it. After all, the textures that are created in the tutorials are nicely done and you certainly can find a good use for any of them. So, five stars it is.
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Most Recent Customer Reviews

5.0 out of 5 stars I give this book 100%
I really liked how this book makes great explanations on using the techniques on how to make realistic game textures, Very well written book. Read more
Published 3 months ago by Jeramie Carrell

4.0 out of 5 stars Great for a beginner
This book turned me from a hack into someone who could actually make textures in a reasonable amount of time. Read more
Published 3 months ago by Chuck Roddy

5.0 out of 5 stars Excellent learning resource
This book is fantastic if you are wanting to learn to make professional quality game textures.

It is layed out in easy to read sections and set-by-step tutorials... Read more
Published 3 months ago by S. J. Dawson

5.0 out of 5 stars Fantastic
This book is completely amazing. Before reading through this, I was making nearly all my textures by photographing or scanning things then tweaking them. Read more
Published 3 months ago by Toubiers

4.0 out of 5 stars good textures
the final textures are excellent. the only problem is sometimes the insructions are a little vague and the software in the book is outdated
Published 14 months ago by Matthew J. Melchior

5.0 out of 5 stars For a beginner, I'm very impressed.
There's a lot to like about a book like this for the beginning texture artist, such as myself. It gives you the fundamentals of how to recreate a texture from the ground up... Read more
Published 14 months ago by L. C. MacDonald

4.0 out of 5 stars get it cheap if you want it
I already know texturing and wanted to take my texturing to the next level. I compared textures before and after, and I noticed a difference. Read more
Published 19 months ago by JJ

4.0 out of 5 stars Useful introductory overview
This book is useful as a jumping-off point for using Photoshop to create textures, and covers most of the basic topics that someone new to both Photoshop and texturing would need... Read more
Published on June 13, 2007 by Christopher Roe

5.0 out of 5 stars Outstanding
Very well written and beautifully illustrated. One of the best Photoshop books I've ever seen.
Published on February 7, 2007 by C. Woodruff

4.0 out of 5 stars One of the best i have so far
After looking though the first set of tuts for making the textures. It pretty simply. There were not miss prints or typos, i never got lost while doin any of them and even more so... Read more
Published on February 6, 2007 by Lamar Bryant

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3D Game Textures: Create Professional Game Art Using Photoshop

Here are corrections for this edition:   - In chapter 5 (page 152 ) Creating Base Metal step 5 should read 70 instead of -70.   - When applying the spotlight at the end of step nine of this exercise the spotlight should be round and go ...

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Created on Feb 11, 2006, last edited on Nov 28, 2006.

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