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3D Graphics and Animation: From Starting Up to Standing Out
 
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3D Graphics and Animation: From Starting Up to Standing Out [Paperback]

Mark Giambruno (Author)
3.7 out of 5 stars  See all reviews (10 customer reviews)


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There is a newer edition of this item:
3D Graphics & Animation (2nd Edition) 3D Graphics & Animation (2nd Edition) 4.8 out of 5 stars (12)
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Book Description

February 1997
Designed for those looking to break into the business, this tutorial and guide gives readers a broad overview of the 3-D marketplace. With high-powered hardware and 3-D software packages dropping in price and becoming more available to the average computer user, this book has the potential of becoming the foundation of a career in 3-D graphics and animation.

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Editorial Reviews

Amazon.com Review

If you're eager to learn all about creating 3-D graphics but don't know where to begin, turn to 3D Graphics and Animation. The author, Mark Giambruno, first teaches you the basic concepts of 3-D design, from software to hardware and technical terms. In the rest of the book he tells you how to create simple and complex objects, work with lighting and camera angles, design animations, and prepare your work for final output. Each of these sections takes you further along in creating one complex project file, a blimp with an advertisement on it. Giambruno also explains the market for 3-D artwork, from movies to advertisements, and gives advice on finding work in the 3-D graphics industry. The book doesn't focus on any one product; in fact, it gives an overview of all the 3-D software packages available and addresses both Windows and Macintosh users. You also get a full-color image gallery, a glossary, and a hybrid CD-ROM with sample images, models, and software.

From the Back Cover

Designed for those looking to break into the business, this tutorial and guide gives readers a broad overview of the 3-D marketplace. With high-powered hardware and 3-D software packages dropping in price and becoming more available to the average computer user, this book has the potential of becoming the foundation of a career in 3-D graphics and animation.

Product Details

  • Paperback: 541 pages
  • Publisher: New Riders Pub (February 1997)
  • Language: English
  • ISBN-10: 1562056980
  • ISBN-13: 978-1562056988
  • Product Dimensions: 8.9 x 7.4 x 1.5 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #2,925,434 in Books (See Top 100 in Books)

More About the Author

Mark Giambruno was born in 1957 in the small California foothills town of Placerville. He grew up in Sacramento, where he enjoyed annoying his teachers with epic space battles drawn--during class--in the margins of his schoolwork. In high school and college he pursued classes in art and electronics, but found the display-less computers of the time utterly boring.

In 1982, he used his younger brother's need for computer access at home as an excuse to buy his first microcomputer--an Atari 800--and has been heavily involved with computing ever since. He started his own computer graphics firm in 1990 and took on San Francisco-based Mondo Media as one of his main clients. When he was free to relocate, Mondo offered him a full-time position, and he become one of their lead artists and project directors. He conceptualized, managed, and created graphics for many of the company's projects, including those for such clients as Microsoft, Sierra Semiconductor, and Compaq.

His writing career began with video game reviews he wrote for Tower Records' Pulse magazine. He later wrote a programming article that was published in Antic magazine in 1985. He became a regular columnist for Interactivity Magazine, writing mostly about 3D graphics.

After a few years of doing business-oriented multimedia, he went on to head up Mechadeus's first two CD-ROM games, Critical Path and The Daedalus Encounter (featuring Tia Carerre of Wayne's World fame). His responsibilities on Daedalus included design, co-writing the script, art direction, and editing. He also wrote The Official Guide to The Daedalus Encounter for BradyGAMES, which chronicles the project and provides hints and tips for completing the game. He went on to write 3D Graphics & Animation: From Starting Up to Standing Out, followed a few years later by 3D Graphics & Animation: Second Edition.

Later projects for Mondo Media included art direction of game cinematics for Mechwarrior 3, Under Cover, and Alpha Centauri: Alien Crossfire, as well as creating and art directing in-game assets for both Star Fleet Command releases. He also art directed Spiral, a Flash-based Mondo Mini Show with character designs by Toshihiro Kawamoto (Cowboy Bebop, Gundam, Golden Boy).

Currently, he is an independent contractor providing writing, 3D modeling, design, and animation services through his Binary Arts company. His most recent projects include working with Region Free to adapt Japanese manga and light novels into English for VIZ Media and as an Art Director for Gizmo6.

His favorite diversions include watching subtitled anime and playing PC games like World of Warcraft.

 

Customer Reviews

10 Reviews
5 star:
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3 star:
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2 star:
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Average Customer Review
3.7 out of 5 stars (10 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

11 of 11 people found the following review helpful:
4.0 out of 5 stars Excellent intro to tackling a 3D project start to end, April 16, 1999
By 
cranefly (Daly City, CA United States) - See all my reviews
This review is from: 3D Graphics and Animation: From Starting Up to Standing Out (Paperback)
While I am a 3D Studio user and own several 3D Studio books, this general-approach book is what I return to time and again to regain my perspective and sense of purpose. While it does not cater to any specific 3D package, it does a better job of guiding one through the creation of a complex model (a blimp) and scene, including lighting and animation. Do not be fooled by the rash of newer 3D books on the market that, though addressing your specific 3D package, are hastily assembled, rampant with typos and erroneous steps, and composed of meaningless discrete examples that take you nowhere. This well-written and carefully-edited book remains one of the best resources on how to tackle a 3D project beginning to end.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Very helpful and interesting, June 23, 1998
By A Customer
This review is from: 3D Graphics and Animation: From Starting Up to Standing Out (Paperback)
This book definitely helped me get started in the world of 3D. It provided me with valuable skills and information. It is also interesting to read.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Work through it and your an instant 3D artist!, October 9, 1999
By 
This review is from: 3D Graphics and Animation: From Starting Up to Standing Out (Paperback)
I don't usually rave about generic books like this but I'll make an exception. No matter what programme you are using to generate your little 3D gems, this book will give you a focussed step-by-step intro to doing almost anything that you need to provide professional results. Complete this book, pick up a few more on photorealistic techniques and change your name to George Lucas!
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