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21 of 21 people found the following review helpful:
5.0 out of 5 stars Excellent: A MUST for beginners
This book is perhaps the best book I found to date about 3D programming. If you've read all the other books and understood the concepts but still wondered how things works in the mathematical background - get this book. Where most other books tend to overcomplicate topics and go into too much detail - this book provides just enough details and easy to understand...
Published on August 14, 2000 by Hai Nguyen

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16 of 20 people found the following review helpful:
3.0 out of 5 stars Pretty Good, but not very deep
I bought this book and I did find it very helpfull in understanding the basic concepts behind 3D graphics. It even has little code snippits here and there, but not a lot of them. I was dissapointed though, at the lack of any real algorithims or practical applications found in the book. It is more of a summary of 3D theory then a real guide. I think this book would be best...
Published on October 12, 2000 by Joshua Carmody


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21 of 21 people found the following review helpful:
5.0 out of 5 stars Excellent: A MUST for beginners, August 14, 2000
By 
Hai Nguyen (Richardson, TX United States) - See all my reviews
This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
This book is perhaps the best book I found to date about 3D programming. If you've read all the other books and understood the concepts but still wondered how things works in the mathematical background - get this book. Where most other books tend to overcomplicate topics and go into too much detail - this book provides just enough details and easy to understand examples. If you've ever wondered about: 3D Tranformation, Texture Mapping, Lighting, Modeling, Clipping, Rasterization - read this book first - it will provide a very well rounded introduction and understanding for thse concepts - all of which are essential to 3D programming. Savchenko breaks down the concepts into easily digestable parts so you don't get overwhelmed with big words and useless details.
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15 of 15 people found the following review helpful:
4.0 out of 5 stars Something for everyone..., October 16, 2000
By 
Chris Birtch (London, ON CANADA) - See all my reviews
This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
Savchenko does a great job of clearly illustrating the fundamentals of 3d graphics programming.

I was particularly impressed with the author's clear and understandable mathematical representations of 3d modelling (linear algebra with a touch of calculus). I will continue to use this book as a solid reference.

Don't expect to find a lot of programming or code within the book; Savchenko tends to focus on the theoretical. The information presented is useful for building a foundation of knowledge with which to connect the multitude of concepts required to program in 3d.

The CDROM contains some very good examples. I would have preferred to see examples using the OpenGL or DirectX library, however, the 3Dgpl library, included, does the trick.

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9 of 9 people found the following review helpful:
5.0 out of 5 stars A hands on approach to learning Graphics Programming, December 5, 2000
By A Customer
This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
A clean & simple look into the field of computer graphics, without the use of complex examples & arcane solutions. This book is by far the best I have read in the field of general graphics programming. The topics flow together in a logical manner that actually makes sense. The examples are applied solutions rather than the theological stuff you find in most other books. The straightforward style make it ideal to the beginner, yet it still contains lots of little tricks for the more advanced. A real gem.
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10 of 11 people found the following review helpful:
5.0 out of 5 stars This book is awesome!, January 28, 2001
By 
Kelvin Johnson (Blue Island, IL United States) - See all my reviews
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This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
This is a great book. It is for beginners. It assumes some math background. And is discusses the fundamental concepts that apply to graphics development in a platform independent manner. However, there is a great implementation of a game engine (3dgpl) that supports multiple platforms, so you can see the concepts at work. I love it. After this book, I plan on reading a few more advanced books on game development, OpenGL and DirectX. This book is where to start.
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16 of 20 people found the following review helpful:
3.0 out of 5 stars Pretty Good, but not very deep, October 12, 2000
By 
Joshua Carmody (Farmington Hills, MI United States) - See all my reviews
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This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
I bought this book and I did find it very helpfull in understanding the basic concepts behind 3D graphics. It even has little code snippits here and there, but not a lot of them. I was dissapointed though, at the lack of any real algorithims or practical applications found in the book. It is more of a summary of 3D theory then a real guide. I think this book would be best used as a companion along with a more in-depth book, so you could refer to this one when the more complicated book gets confusing.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Not so pretty, but lots of good content, January 31, 2003
By 
Brent Fulgham (Ventura, CA United States) - See all my reviews
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This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
This book is a great value -- it covers quite a bit of ground in a thin, relatively inexpensive book. While lacking the visual appeal and beautiful color foils of Foley and Van Dam's massive work, this book provides lots of valuable information.
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3 of 4 people found the following review helpful:
4.0 out of 5 stars THE book for beginners, March 10, 2003
This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
This is an exlenet book if u starting out with computer graphics. It takes you through the basic principles of CG and rasterezation of primitives and only than goes into 3d. But if you are looking for some cool GI and NURBS programming techniques this isn't the book for you. This book does it's job well
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5.0 out of 5 stars Awesome!, October 13, 2009
Amazon Verified Purchase(What's this?)
This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
Published in 2000 but, you'll lay a great foundation with this book.
This is my first graphics programming book. Purchased used and cheap.
I wanted to test the waters before stepping out. Now I'm sure I can walk
on water. I'll go for a more up to date book and take this knowledge with me.
Learned C++ this year first so the programming techniques in this book aren't so foreign.
I recommend if you want to test before stepping out also.
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2.0 out of 5 stars Light Book, June 7, 2009
By 
Alberto Torres "atklinger" (Mount Arlington, NJ United States) - See all my reviews
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This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
The book is not very good If There is not CD.
Lacks explanation, examples, etc.
It is a kind of mediocre book.
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3.0 out of 5 stars Lots of math and details - does it make my life easier?, March 21, 2007
By 
orgusa (Orange, Ca United States) - See all my reviews
This review is from: 3D Graphics Programming: Games & Beyond (Paperback)
I don't know about this book. I has a CD with it, but I've bearly used it in 4 years. Some reviewers love it. It is definitely not fluff. Lots of math, and well written. BUT it's about OpenGL and a bit about Direct3D. BUT I've found gaming coding books which are much more readable, 10x more useful at the same price (see any of Andre' LeMothe's books.
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3D Graphics Programming: Games & Beyond
3D Graphics Programming: Games & Beyond by Sergei Savchenko (Paperback - July 24, 2000)
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