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3D Graphics Programming for Windows (Microsoft Programming Series)
 
 
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3D Graphics Programming for Windows (Microsoft Programming Series) [Paperback]

Nigel Thompson (Author)
2.4 out of 5 stars  See all reviews (12 customer reviews)


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Book Description

Microsoft Programming Series October 1, 1996
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

Editorial Reviews

Amazon.com Review

In 3D Graphics Programming for Windows 95, Nigel Thompson develops a C++ wrapper library for DirectX, an applications programming interface that has become the de facto standard for games programming on Windows 95 platforms. The book comes with a CD-ROM that contains sample code, interesting examples, and the DirectX 2 Software Development Kit (SDK). The advantage of working with a package such as this one is that it effectively hides mundane details and lets you focus on the creative aspects of computer graphics.

Product Details

  • Paperback: 328 pages
  • Publisher: Microsoft Press (October 1, 1996)
  • Language: English
  • ISBN-10: 1572313455
  • ISBN-13: 978-1572313453
  • Product Dimensions: 9.2 x 7.3 x 1.2 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 2.4 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #2,578,655 in Books (See Top 100 in Books)

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Customer Reviews

12 Reviews
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 (1)
4 star:
 (2)
3 star:
 (3)
2 star:
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1 star:
 (5)
 
 
 
 
 
Average Customer Review
2.4 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

1 of 1 people found the following review helpful:
1.0 out of 5 stars This book filled a badly needed gap!!!, May 17, 1999
By A Customer
This review is from: 3D Graphics Programming for Windows (Microsoft Programming Series) (Paperback)
Nigel thompson created a wrapper based on a wrapper based on two other wrappers... there's wrappers everywhere!!! This book belongs only to my garbage can!!! It teaches you nothing about DirectX/Direct3D; it only teaches you not to judge a book according to its cover. A nonsense book with a nice cover.
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1 of 1 people found the following review helpful:
1.0 out of 5 stars Waste of money, July 6, 1998
By A Customer
This review is from: 3D Graphics Programming for Windows (Microsoft Programming Series) (Paperback)
I foolishly bought this expensive doorstop thinking I might learn something about Direct3D. Unfortunately all it really tells you about is how to use the author's own wrapper library. (Which doesn't compile with the Direct X 5 SDK... you have to use Direct X 2 on the CD. Obsolete or what?)
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1 of 1 people found the following review helpful:
3.0 out of 5 stars If you are a 15 year old wanna be 3d game programmer..., October 26, 1997
This review is from: 3D Graphics Programming for Windows (Microsoft Programming Series) (Paperback)
The good and bad of this book is that it gives you a hunk of code to start with for 3d graphics. He provides documentated wrapper classes for DirectX. If you want the DirectX implementation hidden this is a good thing. If you want to put your efforts into understanding the "Real Deal" this is a digression.
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