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3D Graphics: Tips, Tricks, & Techniques
 
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3D Graphics: Tips, Tricks, & Techniques [Illustrated] [Paperback]

David J. Kalwick (Author)
4.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

May 1996
Teaching all the techniques and tools needed to develop 3D modelling skills or enhance existing ones, this work serves as a guide to creating models of the most basic elements to the more advanced features. It covers the intricacies of applying textures, lighting and perspective with easy-to-understand examples and text. Users of varying levels will be able to start from scratch, brush up on difficult techniques or reference specific skills. It includes a CD-ROM for Windows and Macintosh featuring tutorials, examples and "try out" versions of commercial programs.

Editorial Reviews

Amazon.com Review

Explains all the most important principles of 3D graphics in a methodical, easy-to-understand presentation. Enclosed CD-ROM includes demo copies of the best 3D graphics software--including the extraordinary Electric Image package, which retails for more than $5,000--so that you can make an informed decision about which package would be best to buy. No programming experience required.

Product Details

  • Paperback: 478 pages
  • Publisher: Morgan Kaufmann Pub (May 1996)
  • Language: English
  • ISBN-10: 012394970X
  • ISBN-13: 978-0123949707
  • Product Dimensions: 9.2 x 7.4 x 1.2 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #9,387,899 in Books (See Top 100 in Books)

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Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
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4 of 5 people found the following review helpful:
3.0 out of 5 stars Decent, July 31, 1998
By A Customer
This review is from: 3D Graphics: Tips, Tricks, & Techniques (Paperback)
I read through this book and found the explanations to be geared more to the theory of an artist who wants to create an object, render a scene, or animate an object. If you're looking for actual program code, this is not the book you want. If you're an artist looking for explanations of lathe, splines, bending object, and quality differences between flat rendering, Phong rendering etc., take a look into this. There's also a listing of businesses in the back with a brief description about their products and how to contact them. I couldn't get the demo version of Caligari's Truespace 2 to work -- one of the files (or was it a directory?) was burnt incorrectly onto the CD and the installer could not find what it needed.
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1 of 2 people found the following review helpful:
5.0 out of 5 stars A Blazing Ram It Down Your Thoat Feast, June 15, 2000
This review is from: 3D Graphics: Tips, Tricks, & Techniques (Paperback)
A right cross of tricks. A left hook of tips. An uppercut of Techniques.

This book was a 15 round heavy-weight fight of 3d info. Bloodied and bruised by them time I turned the last page, I was now armed with the powerfull knowledge that got me several freelance jobs doing TV spots for the local "Murray's 99 cent Extravaganza" They paid me in plastic penny-whistles and napkin rings but it was work.

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