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Hollywood is going 3D! Join the revolution with this primer to all of the essential skills for live action 3D, from preproduction through distribution. 3D perception and science is presented in an accessible way that provides the principles of Stereoscopic vision you need to make the transition from the 2D world. Tools of the trade are enumerated with an eye on current constraints and what is coming down the pike to smooth the way. Step-by-step instructions detail how 3D processes affect every stage of the production including screenwriting, art direction, principle photography, editing, visual effects and distribution. The companion DVD includes an array of 2D and 3D images that demonstrate concepts and techniques, 3D movie shorts that showcase alternative techniques, After Effects project files to explore and manipulate for effect, and a resource list of software tools and tutorials that demonstrate techniques.
The DVD is not included with the E-book. Please contact the publisher for access to the DVD content by emailing email@example.com.
By now, maybe a little dated, but a very comprehensive book.
Practical tips and therefor not only a collection of theory but also usable!
Its been helpful, though technical. The illustrations aren't on the same level as the text explanations, but the book is more than adequate.Published 14 months ago by Dennis Kull
I bought this book because I wanted to have a basic understanding of 3d technology and processes. I am a cameraman who mostly shoots docs and I wanted to have a 3d understanding in... Read morePublished 20 months ago by Rob Mig
If you're getting ready to jump into 3D Stereoscopic film and television production and post production this is a must-have knowledge starter.Published on November 25, 2011 by Paul V. Markey
Mendibur's book is a classic text for us folk who
need in-depth info.
It has been most helpful in getting my first S3D conversion
of my movie "Fastback"... Read more
Pros can find this book useful, but newcomers should go elsewhere for an introduction to 3D production. Read morePublished on May 24, 2010 by Thomas R. Quinn