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3D Studio Max: Building Complex Models (Graphics Series)
 
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3D Studio Max: Building Complex Models (Graphics Series) [Paperback]

Shamms Mortier (Author)
1.0 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

December 1, 2000 Graphics Series
3D Studio Max: Building Complex Models focuses on one major area: modeling. The in-depth coverage of this key aspect ensures that new and experienced users can successfully conquer all of Max's modeling tools. All internal modeling options and numerous plug-ins are thoroughly covered using a variety of tutorials, including four very detailed projects that integrate an array of skills, tools, and techniques. Whether you are a new Max user or a seasoned pro, the modeling techniques you learn here will help boost your skills to a new level, and prepare you to think globally about applying these techniques to new projects and other 3D applications.

Editorial Reviews

Amazon.com Review

The 3D Studio Max application offers an array of powerful modeling tools, but the type of model and the style of tool can often make building intricate objects a real challenge. 3D Studio Max: Building Complex Models attempts to break down the process of complex modeling into digestible chunks using Max's native tools as well as third-party plug-ins.

Divided into nine sections and 25 chapters, Building Complex Models opens with a short set of tutorials on how to use Max's native model-making tools, including using splines, lofting, creating compound objects, and NURBS. Other sections cover some of the more popular commercial plug-ins, an array of shareware/freeware modeling plug-ins, particle system modeling, and using Max with other applications to build or texture models.

There are several notable points about this book. For one, it is not exclusive to 3D Studio Max. It includes chapters and tutorials that cover a range of programs. While this is not a bad thing, you might be disappointed if you are expecting a solid book on modeling in Max; if you use a variety of applications, or if you work in a studio where sharing data across applications is important, this information might be useful.

Also, the vast majority of examples depend on third-party plug-ins. Only the first 85 pages (the five chapters of section A) deal with Max's native toolset. The remaining 350 or so pages explore virtually every commercial or shareware third-party plug-in available. Again, this by itself isn't a bad thing. There are plenty of cool plug-ins available that either make life easier when using Max, or allow you to do things that Max can't normally do by itself. However, Max's native toolset offers a wide array of features, and learning to use them well is vital to becoming proficient with the program. Therefore, it's a little disappointing to find that more examples weren't offered that illustrate the use of the tools that ship with the program.

This is a balanced book, with highs and lows. If you're looking for a book that teaches how to build complex and intricate models using Max, this isn't it. However, if you want to explore the world of available plug-ins, or need to learn how Max can integrate with some other applications, you could do worse by starting that exploration elsewhere. --Mike Caputo

About the Author

Shamms Mortier (Bristol, Vermont) has written a number of successful book including The Bryce 3D Handbook, The Poser 4 Handbook, and Creating 3D Comix. He also contributes to a variety of industry magazines and the Graphics Resource Club.

Product Details

  • Paperback: 420 pages
  • Publisher: Charles River Media; Bk&CD, 1st edition (December 1, 2000)
  • Language: English
  • ISBN-10: 1584500298
  • ISBN-13: 978-1584500292
  • Product Dimensions: 9.2 x 7.4 x 1.1 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #3,754,662 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
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9 of 9 people found the following review helpful:
1.0 out of 5 stars Tripe, January 23, 2001
By A Customer
This review is from: 3D Studio Max: Building Complex Models (Graphics Series) (Paperback)
Unlike the author's intermediate to advance recommendations, this book really is for the beginner....frankly, even then I would hesitate to recommend it. The title is quite misleading, there is very little modelling, complex or otherwise. The gist of the book is a compendium of plugins with beginner tutorials. Most of this info is readily available on the web from the developers site. The color examples are extremely amateurish and in fact, quite ugly. I suggest Max users to steer far away this. Your money is spent better elsewhere.
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6 of 6 people found the following review helpful:
1.0 out of 5 stars Very Disappointing, February 14, 2001
This review is from: 3D Studio Max: Building Complex Models (Graphics Series) (Paperback)
The title of this book is extremely misleading. The majority of this book is not complex at all; building basic models would have been a more accurate name. Mortier fells less like a teacher of 3D, and more like a salesperson of plug-ins. Overall I felt insulted by this book which is too amateur for an intermediate user, and too confusing for a beginner.
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5 of 5 people found the following review helpful:
1.0 out of 5 stars Waste of money, February 9, 2001
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Jason White (London, Ontario Canada) - See all my reviews
(REAL NAME)   
This review is from: 3D Studio Max: Building Complex Models (Graphics Series) (Paperback)
This book is for beginners. The title is extremely misleading, as there is no complexity at all to what author teaches. I also question the authors experience using this program. If you want to stunt your learning, and expose your mind to a gallery of medicore art then you will enjoy this. If you want to learn something about 3D, there are plenty of good 3D max books available. This one should really be called 'please buy my bad book.'
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