From the Back Cover
Creating a 3D character is great, but bringing it to life is what everyone wants to know how to do. Correctly animating all the movements, blending different motions together, adding muscle bulges, and bending joints without stray vertices can be confusing and sometimes frustrating without proper instruction. Boris Ustaev, one of the leading authorities in character animation using Character Studio 2.0 for 3D Studio MAX, makes it look easy and gives you the benefit of his experience. Boris takes you through the three different modes that make up the general structure panel (Figure Mode, Footstep Mode, and Motion Flow Mode) and incorporates them in a variety of Biped creatures, using Hand Animation, Inverse and Forward Inverse Kinematics, Key-Reduction, and Motion Capture. He also covers creating Quadrapedic creatures and shows the use of Physique, Key Info, and Layers. Let's watch the master in motion!