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12 of 12 people found the following review helpful:
4.0 out of 5 stars Useful concepts
Many people seem to think this is a book for learning Java 3D but this book was NOT intended as an introduction to Java 3D. Instead, it describes what the author calls "Swing 3D".

In many ways, this book is a little beyond it's time. It discusses 3D user interfaces for the most part of the book and how they can be useful in computer-human interactions. Java 3D...

Published on July 2, 2001

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8 of 12 people found the following review helpful:
3.0 out of 5 stars Not to learn 3D
I am more then half way threw this book and have found very little to help learn Java3D. Instead it looks at strategies and goes threw a long-winded discussions about basic issues. So I believe if you are new to Java3D it will be no use to you or if you have experience it will be a boor.
Published on November 30, 2000 by kid01


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12 of 12 people found the following review helpful:
4.0 out of 5 stars Useful concepts, July 2, 2001
By A Customer
This review is from: 3D User Interfaces with Java 3D (Paperback)
Many people seem to think this is a book for learning Java 3D but this book was NOT intended as an introduction to Java 3D. Instead, it describes what the author calls "Swing 3D".

In many ways, this book is a little beyond it's time. It discusses 3D user interfaces for the most part of the book and how they can be useful in computer-human interactions. Java 3D is merely a specific platform in which the concepts were implemented and many of the ideas could easily apply to other 3D API. Only about a third of the book discusses the Java 3D API specifically and how various features can be used to solve problems when designing a 3D UI. It covers things from basic UI components to complex UI interactions.

This book delivers exactly what it set out to do, so don't expect more from it. If you want a Java 3D tutorial, you are better off looking elsewhere. I'm writing data visualization software but have little experience with user interfaces showing 3D data and I found this book suited me well. The updated code examples from the website also provide a good basis for my own code.

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8 of 8 people found the following review helpful:
4.0 out of 5 stars Pioneering work, September 18, 2002
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This review is from: 3D User Interfaces with Java 3D (Paperback)
If you are expecting to learn Java 3D programming, then you won't find much help from this book. This book is talking about the pioneering idea of '3D Virtual world for user interaction', instead of the current '2D GUI'. There are more principles than implementations in this book, which is the way I like. I will not use Java 3D to build any real applications, but Java 3D is purer and easy to grasp the concept than OpenGL or DirectX.
I guess many of the code and concepts of the book is coming from a research project on 3D user interaction, in Rice University. This book is a little bit too much focused on this special 3D framework.
And I don't like the writing style of the author. This book is somewhat difficult to read (I am a foreigner), the author uses lenghy words to describe a simple idea, and most times in a objective manner instead of a subjective manner, lists a lot of fact without giving a good reasoning. The reason for such a writing style maybe also because this book is comming from the result of a research project.
Bottom line: This book is excellent for who already have some 3D programming and OO pattern design background, and want to build/study next generation user interactive method. Currently not much people think 3D GUI is important, but I believe 5 years later VR, 3D GUI will become more and more popular. This book is really a pioneering work.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Useful also for beginners, January 14, 2004
This review is from: 3D User Interfaces with Java 3D (Paperback)
I found this book suit my needs as a 3d GUI beginner perfectly. The book covers basic 3d GUI techiques but more importantly presents a the design of a basic 3d GUI tool set. The many acronyms are annoying I have to say.
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8 of 12 people found the following review helpful:
3.0 out of 5 stars Not to learn 3D, November 30, 2000
This review is from: 3D User Interfaces with Java 3D (Paperback)
I am more then half way threw this book and have found very little to help learn Java3D. Instead it looks at strategies and goes threw a long-winded discussions about basic issues. So I believe if you are new to Java3D it will be no use to you or if you have experience it will be a boor.
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5.0 out of 5 stars Great!, September 7, 2011
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This review is from: 3D User Interfaces with Java 3D (Paperback)
I recieved it sooner than I expected. And the book is practicaly new. I am very satisfied with this purchase.
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2 of 5 people found the following review helpful:
1.0 out of 5 stars Not written to learn java3D but the authors own framework., November 27, 2001
By 
Vincent St-Amour (Brossard, Quebec Canada) - See all my reviews
This review is from: 3D User Interfaces with Java 3D (Paperback)
The author sure knows how to write java 3D programs. But he
uses his own framework that is very difficult to understand
if you are not an expert in java 3D. For example, the overlay
method works fine in the authors examples, but I had a very
hard time implementing it in my own code. I wished he could
explained how and why he made his code this way.
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5 of 10 people found the following review helpful:
1.0 out of 5 stars Java3D tutorial more helpful, February 11, 2001
By 
K. Huegele "Apprentice" (San Antonio, TX United States) - See all my reviews
(REAL NAME)   
This review is from: 3D User Interfaces with Java 3D (Paperback)
This is not a good book for learning Java3D. The author buries Java3D in so many layers of his own code that you can't even recognize it. The one useful idea I got from the book was to not compile the scene graph so that I can add and delete objects from the scene during run time. Skip this book, the Java tutorial is better and its free!
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4 of 9 people found the following review helpful:
1.0 out of 5 stars Not a Practical Book, April 18, 2001
This review is from: 3D User Interfaces with Java 3D (Paperback)
This book is full of theories about 3D worlds and Java 3D. Lacking a lot of code description i.e. The author doesnt even go through his own source samples provided in the book, describing what the code will do. (If u want to do PHD in 3D interface maybe this book will help, but definetely not much use for developers)

The only good thing is that you have a lot of source code as samples and will have to explore yourself how he is doing different things in that code.

And with that price, I think atleast a CD-ROM should have been included.

Very disappointed with this book.

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3D User Interfaces with Java 3D
3D User Interfaces with Java 3D by Jon Barrilleaux (Paperback - August 1, 2000)
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