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3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
 
 
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3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication [Hardcover]

Oliver Schreer (Editor), Peter Kauff (Editor), Thomas Sikora (Editor)

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Book Description

047002271X 978-0470022719 September 26, 2005 1
The migration of immersive media towards telecommunication applications is advancing rapidly.  Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications.

With contributions from key experts in the field, 3D Videocommunication:

  • provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research;
  • considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics;
  • focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move;
  • discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and
  • provides an exhaustive bibliography for further reading.

Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.


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3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication + Three-Dimensional Television, Video, and Display Technologies + Three-Dimensional Television: Capture, Transmission, Display (Signals and Communication Technology)
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From the Back Cover

The migration of immersive media towards telecommunication applications is advancing rapidly.  Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future.  One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. 

With contributions from key experts in the field, 3D Videocommunication:

  • provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research;
  • considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics;
  • focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move;
  • discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and
  • provides an exhaustive bibliography for further reading.

  Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art.  Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.

About the Author

Dr Oliver Schreer, Heinrich-Hertz-Institute, & TU Berlin, Germany Oliver Schreer is Adjunct Professor at the Faculty of Electrical Engineering and Computer Science, Technical University Berlin. He lectures on Image Processing in Videocommunications  and is a regular guest editor for the IEEE Transactions on Circuits, Systems and Video Technology.

Dr Peter Kauff, Heinrich-Hertz-Institute, Berlin, Germany
Peter Kauff is the head of the “Immersive Media & 3D Video” Group at Heinrich-Hertz-Institute (HHI), Fraunhofer Gesellschaft, Berlin. He has been involved in numerous German and European projects related to digital HDTV signal processing and coding, interactive MPEG-4-based services, and advanced 3D video processing for immersive tele-presence and immersive media.

Professor Dr Thomas Sikora, Head of the Communication Systems Group, Technical University of Berlin, Berlin
As the chairman of the ISO-MPEG video group (Moving Picture Experts Group), Dr Sikora was responsible for the development and standardization of the MPEG video coding algorithms. He frequently works as an industry consultant on issues related to interactive digital video. He is an appointed member of the Supervisory board of a number of German companies and international research organizations. He is an Associate Editor for IEEE Signal Processing Magazine and the EURASIP Signal Processing: Image Communication journal and currently serves as the Editor-in-Chief of the IEEE Transactions on Circuits and Systems for Video Technology.


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Inside This Book (learn more)
First Sentence:
The migration of immersive media towards telecommunication applications continues to advance. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
plenoptic sample, immersive videoconferencing, epipolar image analysis, puppet theatre effect, virtual scene server, immersive meeting point, trifocal geometry, acoustic source localization, epipolar images, hybrid recursive matching, omnidirectional video, wave field synthesis, integral photography, auto stereoscopic display, plenoptic function, layered depth images, concentric mosaic, occlusion handling, autostereoscopic displays, visual hull, integral imaging, trifocal tensor, image stripes, ambiguity interval, accommodation distance
Key Phrases - Capitalized Phrases (CAPs): (learn more)
International Conference, International Symposium, New York, International Workshop, Videocommunication Algorithms, John Wiley, Technical Report, The Netherlands, Chapel Hill, France Telecom, Annual Conference Series, Image Communication, Los Angeles, Proceedings of Computer Graphics, Telepresence Wall, University of North Carolina, Eurographics Workshop, Prentice Hall, San Jose, University of Tokyo, Eindhoven University of Technology, Microsoft Research, Proceedings of the European Conference, San Diego, Artificial Intelligence
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