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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling [Kindle Edition]

Andrew Gahan
3.6 out of 5 stars  See all reviews (27 customer reviews)

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Check out the Digital Design Bookstore, a new hub for photographers, art directors, illustrators, web developers, and other creative individuals to find highly rated and highly relevant career resources. Shop books on web development and graphic design, or check out blog posts by authors and thought-leaders in the design industry. Shop now

Book Description

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.

The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.

The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features:
-step-by-step project files for each chapter
-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.
-royalty free stock photos that artists can use in their own texture maps, models and scenes.




--Author Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit "MotorStorm".

--Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for.

--Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering.

--DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.




Editorial Reviews

About the Author

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)
Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

Product Details

  • File Size: 11875 KB
  • Print Length: 337 pages
  • Page Numbers Source ISBN: 0240810619
  • Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
  • Publisher: Focal Press (August 13, 2008)
  • Language: English
  • ASIN: B002ZJSTNY
  • Text-to-Speech: Enabled
  • X-Ray:
  • Lending: Not Enabled
  • Amazon Best Sellers Rank: #911,583 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews
12 of 15 people found the following review helpful
5.0 out of 5 stars Excellent!!!! September 22, 2008
Format:Paperback
I've played around with 3ds max for a few years but never really got to grips with it until now.

3ds Max Modelling for Games has taught me more in a month than every other book and DVD I've wasted my money on all together.

The book is extremely simple to begin with, taking you through modelling a box, step by step.

Now I thought that this was a joke initially until I realised that the tutorial was not about modelling a box, but about setting 3ds max up properly with automatic backups, units, scale and the core principles of mapping and unwrapping textures. It even shows how to get a great looking render out of the simplest of models - something I had struggled with in the past.

The book moves on teaching more complex modelling techniques, more complex mapping and even how to take your own photographs and turn them into great looking texture maps - I didn't expect a number of great Photoshop lessons in a 3ds Max book.

Again the tutorials get more complex and cover normal mapping, dirt maps, ambient occlusion, scratch maps, specular maps, and complex lighting and rendering.

But the best thing about the book is that all of the tutorials grow all fit together as pieces of the final finished scene which is an abandoned warehouse. The models, the vehicle, the character - everything all fits together to make a scene with lots of rendering advice to put a good portfolio together.

Finally the book ends with some of the best advice I've ever seen on putting a portfolio together and how to act in an interview.

I haven't been able to put this book down since I got hold of it and I'm now looking forward to the massive character modelling tutorial.

5 stars from me.

p.s. The book has an accompanying website with extra content promised too.
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8 of 10 people found the following review helpful
4.0 out of 5 stars Good, Bit a little Vague for beginners December 23, 2008
Format:Paperback
I'm new to the whole 3ds Max modeling scene, and I was looking for a book that applied to my interests and goals, and this book does that for sure!

As previous reviews have said, what the author has you do has a purpose in the grand scheme of things, so you aren't just doing little filler throw away pieces. The book is a good length, and the included DVD is nice as it includes the files from each chapter as well as the materials used, and some extra materials so you have something to work on after you finish the book.

As my title says though in terms of beginners, its a little vague. The author tells you the steps, but isn't always really clear on where to go. Mostly this just applies to things like, "now apply (this)" and I was left sitting at the window looking around for where the appropriate button was. Although if your persistent and keep with it, he tells you most of it, but leaves a little for you to find out. I'm not sure if it was intentional, but by the way he leads you through the rest of the processes I sure don't think so.

All in all, Great book, just be prepared to do some digging around the interface and the overall basics while or before reading.
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6 of 8 people found the following review helpful
5.0 out of 5 stars One of the best 3DS Max books yet December 17, 2008
Format:Paperback|Verified Purchase
I have been in the game industry using 3DS max for over 9 years, and have bought many books on the subject. This one does the best job at not only covering the most essential techniques and tools, but emphasizes planning and working smart.

Even though it is geared more for the less experienced, I found many valuable tips and processes that would benfit many senior level people. Added bonuses are the coverage of third party software like "UV Layout", and how to prepare for interviews. This book is a must have.
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5 of 7 people found the following review helpful
3.0 out of 5 stars credible skill set, but shallow teaching methods February 6, 2010
Format:Paperback|Verified Purchase
when most of us buy a tutorial book, we expect that the author will first, as all ways, build us a support frame for us to learn by. now, in this book i certainly got around to finishing the tutorials, but what this book lacks is a solid teaching foundation that sets you up for long term success. respectively, this book has good tips and tricks that you could actually just look up on the internet if you wanted to. so all in all, i think that this book really didn't cut it for me, and i was slightly disappointed by the lack of structural understanding that i believe is needed to truly learn the art and skill of CG design.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Fantastic! November 17, 2008
Format:Paperback
This book was exactly what I was looking for. I could'nt put it down.

Tutorial after tutorial of information relevant to today's industry.

There's everythig from creating and placing textures onto simple objects,

to the more advanced character tutorial which goes into fine detail.

Definatley worth the investment if you are interested in creating game

content.

It's Got my vote.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Great Book for Beginning to Intermediate Modelers April 8, 2010
Format:Paperback|Verified Purchase
This isn't necessarily for completely new modelers, but if you have at least a base understanding of what goes on in a program like 3ds Max this will be very helpful for you.
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4 of 6 people found the following review helpful
5.0 out of 5 stars Outstanding book. August 18, 2009
Format:Paperback
Excellent modeling book, in my opinion.

The book starts dealing with low-poly modeling concepts and then moves toward texturing and normal mapping generation through simple, but effective, exercises. The more advanced chapters cover the practices of creating three assets for games. First, a truck is modeled step-by-step and then mapped to receive the textures. Second assets is a full XBox/PS3-like character (as you can see on the cover), modeled step-by-step and then mapped to receive textures. This chapter also discusses (in every detail) all the necessary steps to generate a normal map from its high-poly counterpart. Third game asset is a factory-like scenario (as you can also see on the cover), this time not modeled in step-by-step because the author correctly assumes that you learned how to do that in the previous chapters. Finally, the book discusses important aspects of a good portfolio and how to present it in an job interview.

As this book explains so many game modeling principles and practices in a clear and enjoyable way, I'm giving it five stars.

Cheers,

Christiano.
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Most Recent Customer Reviews
1.0 out of 5 stars Useless For Me...
It's a project based tutorial book and unfortunately far from delivering anything promised. Character modeling part is very weak and UV layout part is bungled. Read more
Published 9 months ago by Celal Kerem Gogus
2.0 out of 5 stars Hard to follow
The book is not lacking in content. It just seems hard to follow. The author moves forward with little explanation as to what he is doing. Read more
Published 20 months ago by Rory Manier
2.0 out of 5 stars lost in the woods
I took the basic 3ds Max class a few years back, and I also did a summer internship at a CG company, however I just couldn't go any further than Chaper3, P76 if I try to do exactly... Read more
Published on November 4, 2011 by LolaineBoo
4.0 out of 5 stars Good
What? This is a decent book if you have 3D studio max and wish do develop a workflow. Has some good tips, everything explained pretty well.
Published on March 23, 2011 by McTune
2.0 out of 5 stars Decent content, crappy packaging
I'm still somewhat new to 3ds Max, at least in the range of complete newbie to experienced pro. I was able to follow along with most of the book, but did have to google a few terms... Read more
Published on February 3, 2011 by Business Bird
2.0 out of 5 stars Bleh...
Not that great. I am not new to 3d modeling, but I am new to max. This book starts with very simple projects that should be pretty easy for beginners. Read more
Published on January 1, 2011 by Human
5.0 out of 5 stars Excellent Book
This book is awesome! Its easy to read and very informative but the best thing about this book is the author. Andrew is very helpful and active in his forum. Read more
Published on April 26, 2010 by Chris R
3.0 out of 5 stars Not bad for someone looking to improve their skills, but not good for...
First and foremost, the book and it's DVD are for 3DS Max 2009. Second, I've been working in the industry for 10 years, and only recently have gotten into current gen techniques as... Read more
Published on March 22, 2010 by P. Cruz
3.0 out of 5 stars DVD-Rom
This book refer constantly to the examples in DVD-Rom, but, in kindle version, no DVD-Rom are available.

can I download it?
Published on January 22, 2010 by Manuel B. Sanchez
1.0 out of 5 stars Misleading product description! Where's the animation?
From the publisher's own product description, and the blurb on the back of the book:

"You will learn... Read more
Published on January 21, 2010 by David Vasquez
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Topic From this Discussion
Is any software included?
No software is available with the book, but you can get 30 day trials from the Autodesk website.
Aug 26, 2009 by Mr. A. C. Gahan |  See all 5 posts
Can anyone give an unbiased review of this book?
Hello,
If you get in touch through the website www.3d-for-games.com I'll ask some of the more active readers if they wouldn't mind talking to you.
There have been some great readers renders submitted and a lot of genuine comments about the book. Imagine FX magazine reviewed the book... Read More
Dec 10, 2008 by Mr. A. C. Gahan |  See all 3 posts
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