Michael Todd Peterson is an experienced writer and 3ds max user, and the breadth and depth of his experience shows in this book. More than 600 pages and 17 chapters cover everything from the absolute basics to advanced and complex features. Sections cover installing and navigating the interface of 3ds max 4, and there is a bird's-eye view of the workflow in a Max project--using basic shapes to build a model; using models to build a scene; adding detail with textures, lights, and particles; adding and animating a camera; and rendering the finished animation to a movie.
Later parts of the book are about modeling. Techniques are discussed for surface modeling, patch modeling, using splines and compound objects, creating editable meshes, and using modifiers and how they work with the stack paradigm. The last third of the book is all about animation: an introduction to animation, using Track View, character animation, and special-effects animation using particles, space warps, and more.
For anyone climbing 3ds max 4's learning curve, this is probably one of the better books available. The author's easy style, the use of screenshots, and the rich material on the CD make this book a valuable asset to any Max user. --Mike Caputo
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Most Helpful Customer Reviews
13 of 14 people found the following review helpful:
5.0 out of 5 stars
Good books are rare. This is a good book!,
By A Customer
This review is from: 3ds max 4 Ground Rules (Paperback)
Even dough I am not new to 3d modeling, I am a new user of the 3ds max4 program. Mr. Peterson's book is well written and I am very happy that I own it. His teaching style is down to earth and the CD (included with the book) is a must have. 3ds max 4 Ground Rules covers pretty much everything that one needs to know to get up and running with this amazing program.I have found nothing negative about this book and the CD is gold worth. I don't think I need another book for a long time. It covers everything I wanted to do and the information is accurate and easy to follow. If you are a new user, check it out!
8 of 8 people found the following review helpful:
4.0 out of 5 stars
Good book, but not a lot detail,
By Matt David Rittman (Altoona, IA) - See all my reviews
This review is from: 3ds max 4 Ground Rules (Paperback)
If you are a newbie to 3ds max then this would be a good book for you. I am on chapter 7 of this book and am finding a small fraction of difficulty. This book doesn't get into as much detail as I would have preferred it to. One thing I didn't like was making this robot model. All it really is, is spheres and cylinders. But I guess it's just a newbie book. So let me just say that its not the best book in the world for max 4. Seriously my friends, if you want to start 3ds max 4, there are better books out there than this one. Overall, this book is an alright book to get a novice modeler up and going.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Easy to read, easy to learn,
By
This review is from: 3ds max 4 Ground Rules (Paperback)
This book makes it so easy to learn 3ds max! The writing style is so easy to read and follow. You can learn quickly and painlessly just by doing the examples. I would recommend this book for anyone who wants to learn 3ds max 4.
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