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3ds max 6 Bible
 
 
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3ds max 6 Bible [Paperback]

Kelly L. Murdock (Author)
3.4 out of 5 stars  See all reviews (14 customer reviews)

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Book Description

0764557637 978-0764557637 April 9, 2004
* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization
* 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of popular games such as Dungeon Siege, Spiderman, Command and Conquer: Renegade, and Grand Theft Auto
* More than 150 tutorials give readers valuable hands-on experience under the expert guidance of 3ds max master Kelly Murdock
* A valuable CD-ROM will include a demo version of the new 3ds max release, tutorial files, 3D models, bonus plug-ins, and more
* A sixteen-page, full-color insert shows how contributing artists are taking max to the next level

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Customers buy this book with 3ds max 6 Animation with Character Studio 4 and Plug-Ins $39.95

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Editorial Reviews

From the Back Cover

"Kelly’s new book indeed deserves to be called a Bible. Its comprehensiveness and level of detail are quite remarkable."
–Chris Ford, Director of Product Management, 3D Animation, Discreet/Autodesk

If 3ds maxTM 6 can do it, you can do it too...

Whether this is your first introduction to "Max" or you’ve been eagerly awaiting the newest version, you’ll find everything you need in these pages. If your fingers are tingling to actually create something now, the Quick Start project in Part 1 is made for you. If you can’t wait to check out the new features, start exploring detailed coverage of the Particle Flow interface, architectural objects and materials, Shockwave 3D Export, improved VertexPaint features, and more. All the details are here.

Inside, you’ll find complete coverage of 3ds maxTM 6

  • Examine BlobMesh and other new modeling features, and work with compound objects like Lofts and Morphs
  • Learn to use the Particle Flow interface to control complex interactions between particles
  • Delve into character creation, including bone systems, skin, rigging, and character modeling
  • Discover how the new reactor 2 works to create realistic physics-based animation sequences
  • Assign the new mental ray rendering engine to render scenes using custom shaders, caustic photons, and other new features
  • Explore focused chapters on using 3ds max 6 in game development, architectural visualization, and special effects
  • Study the work of top 3ds max professionals in the 16-page color sample section
  • Set up network rendering to help you render scenes in a fraction of the time
  • Learn to access Mapping Channels in the Channel Info editor

TWO BONUS CD-ROMS

  • Demo version of 3ds max 6
  • 3D models from Zygote Media and Viewpoint Datalabs
  • Over 500 MB of tutorial files and a searchable color PDF of the book

About the Author

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various Web, graphics, and multimedia titles, including three previous editions of this book, 3ds max 6 Bible. Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, gmax Bible, Adobe Atmosphere Bible, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10).
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS.
In his spare time, Kelly enjoys the outdoors while rock climbing, mountain biking, or skiing. He has recently formed a design company with his brother, Chris, called Logical Paradox Design.

Product Details

  • Paperback: 1310 pages
  • Publisher: Wiley (April 9, 2004)
  • Language: English
  • ISBN-10: 0764557637
  • ISBN-13: 978-0764557637
  • Product Dimensions: 9.3 x 7.6 x 2.4 inches
  • Shipping Weight: 3.8 pounds (View shipping rates and policies)
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #1,824,649 in Books (See Top 100 in Books)

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Customer Reviews

14 Reviews
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Average Customer Review
3.4 out of 5 stars (14 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

3 of 3 people found the following review helpful:
5.0 out of 5 stars About as Complete as you could Ask, January 15, 2005
This review is from: 3ds max 6 Bible (Paperback)
This huge 1255 page book is truly Bible sized as is needed to describe such a massive software system. By any standard ‘max’ is massive. It is, of course, a graphics software package capable of the most advanced graphical images.

Books on software systems have to balance between being a reference book with a structure that makes it easy to find what you seek. Or the book can be a tutorial that leads the reader along a path intended to get him using the software quickly. This book draws an interesting balance between the two. There is basically a reference book structure, but imposed within it are numerous tutorials on building particular images. This approach works well for me, when I'm looking for something specific, lighting for instance, I can find it. Or, if it's a brand new subject the tutorials lead through getting started to produce something useful. Then the reference like descriptions lead on to the more specific details needed for the particular project.

This is the fourth edition of this book. This has given the author time to work out the details the way he wants them, to take into account comments made on the previous editions requesting more information about specific points, and of course to completely cover the new features in ‘max 6’.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Book fairly represent the title, October 20, 2004
By 
This review is from: 3ds max 6 Bible (Paperback)
I've been looking for the book that contains full information about this program and i think i've found it. this book is NOT for people who didnt work on 3DS MAX 6 befor because it doesnt mention the basic concipts. How ever, this book claims the best out of me and i finally found the right resource.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars dictionary, April 1, 2005
This review is from: 3ds max 6 Bible (Paperback)
This is a great book. Not a step-by-step guide on how to do stuff, or a tutorial. It is a dictionary where you can find answers for your questions. It's great. A must for every 3ds Max 6 user.
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Inside This Book (learn more)
First Sentence:
When you first got your hands on 3ds max, you were probably focused on one goal-to create cool 3D images and animations. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Material Editor, Schematic View, Track View, Modifier Stack, Render Scene, Super Spray, Auto Key, Viewpoint Datalabs, Curve Editor, Toolbar Button Name Description, Zoom Extents, Dope Sheet, Cancel Figure, Layer Manager, Viewport Navigation, Pick Object, Transform Type-In, Parametric Deformers, Particle View, Specular Level, Animation Basics, Set Key, Home Grid, Creation Toolbox, Move Keys
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