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3ds max 6 Fundamentals
 
 
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3ds max 6 Fundamentals [Paperback]

Ted Boardman (Author)
4.2 out of 5 stars  See all reviews (4 customer reviews)


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3ds max 7 Fundamentals 3ds max 7 Fundamentals
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Book Description

January 30, 2004

For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book.

Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.


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Editorial Reviews

From the Back Cover

For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book.

Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.

About the Author

Currently, Ted Boardman is a traveling Discreet 3ds max and Autodesk 3D Studio VIZ training consultant. Ted is one of a handful of Authorized Discreet Training Specialists. Training sessions are custom classes designed to increase 3D modeling and animation productivity for a wide range of clients, from architecture, to aerospace, to television and computer gaming.

An integral part of Ted's training process is authoring and co-authoring books for New Riders Publishing on the production issues encountered in using 3ds max, including 3ds max 4 Fundamentals, several books from the Inside 3D Studio MAX series, and Inside 3D Studio VIZ 3. Ted has contributed to several other books on the subject, as well as to Discreet advanced modules, and currently has a monthly column covering topics related to 3ds max at the http://www.cgarchitect.com web site.

Ted is an award-winning speaker at the annual Autodesk University symposium covering CAD and visualization topics and is founder of the Boston Area 3D Studio User Group.

Outside the 3D world, Ted has traveled, lived, and worked in Europe for many years, and for nearly 18 years ran a small architectural design/build firm that specialized in hand-cut Post and Beam structures. Long-distance bicycle travel and 28,000 miles of blue-water yacht deliveries served as a diversion from work for many years. Photography, painting, and opera are other interests. Ted lives in Portsmouth, New Hampshire.


Product Details

  • Paperback: 528 pages
  • Publisher: New Riders Press (January 30, 2004)
  • Language: English
  • ISBN-10: 0735713855
  • ISBN-13: 978-0735713857
  • Product Dimensions: 9.2 x 7.4 x 0.9 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,897,467 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
4.2 out of 5 stars (4 customer reviews)
 
 
 
 
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7 of 7 people found the following review helpful:
4.0 out of 5 stars Good as it gets, December 13, 2004
This review is from: 3ds max 6 Fundamentals (Paperback)
This is the second 3d max book that I have read by Ted. Excellent resource on lighting, materials, Reactor, and modeling. What I like most is the very insightful tips and strategies used by Ted. He does not hold back sharing his ideas on how to get the best geometry while conserving file size and polygons. On lighting, he shows a real neat tip on reducing rendering time with ray traced shadows. A lot of good tips are dispersed throughout this book. Ted also doesn't disappoint with the tutorials. They are easy to follow and include sample files for all steps. The only thing is that I wish Ted would use better spacing when writing the turtorials. The steps seem to run together and make it difficult to glance the copy while operating in 3d max. This is a book I would recommend. But don't believe that any book on 3d Max fundamentals can cover everything. It can't. Nevertheless, you get your money's worth here.
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5.0 out of 5 stars This book should be included with 3ds Max!!!, May 22, 2009
By 
W. Isenberger (Springfield, MO United States) - See all my reviews
(REAL NAME)   
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This review is from: 3ds max 6 Fundamentals (Paperback)
This is the best 3ds Max book I have read. After years of using Max I have run across several features that made Max seem unpredictable and unreliable for some tasks. Ted Boardman addresses all of the FUNDAMENTAL problems I had encountered and explains them clearly. I wish I had ran across this book earlier. I would have avoided a lot of problems and saved the money I spent on other books that don't address these FUNDAMENTALS.
Thanks Ted, Great book!!!
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5.0 out of 5 stars Seller and book review, October 24, 2008
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This review is from: 3ds max 6 Fundamentals (Paperback)
Book was new as described by seller, price couldn't be beat and delivery was excellent!!! Would purchase from this vendor again. Very satisfied!!
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Inside This Book (learn more)
First Sentence:
Creating 3D scenes can be a complex task that can be accomplished much more efficiently with a little foresight and planning. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
name incremented, fop viewport, scatter compound object, plus sign button, loft object, reactor toolbar, last rendered image, photometric lighting, stack view, gradient ramp map, refine iterations, appropriate subdirectory, editable mesh, editable poly, reactor panel, viewport label, editable spline, meshing parameters, shipyard scene, main toolbar, radiosity solution, ease curve, window sphere, spline cage, vertex ticks
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Material Editor, Modifier List, Track View, Render Scene, Mesh Select, Map Navigator, Particle View, Curve Editor, Select Object, Set Key, Exposure Control, Quick Render, Edged Faces, Reset All, Get Shape, Arc Rotate, Dope Sheet, Face Extrude, Key Terms, Angle Snap, Assign Controller, Blinn Basic Parameters, Cap Holes, Ray Traced, Sunlight System
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