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ACC-GC CONTROLLER INDIGO NOA
 
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ACC-GC CONTROLLER INDIGO NOA

by NOA
GameCube
4.5 out of 5 stars  See all reviews (35 customer reviews)

In Stock.
Ships from and sold by WorldWide Distributors.

Frequently Bought Together

Customers buy this item with Mario Party 5 $119.95

ACC-GC CONTROLLER INDIGO NOA + Mario Party 5
Price For Both: $155.21

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Product Details

  • ASIN: B00005QEFM
  • Item Weight: 14.9 ounces
  • Media: Video Game
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (35 customer reviews)
  • Amazon Best Sellers Rank: #37,878 in Video Games (See Top 100 in Video Games)

Product Description

Amazon.com Product Description

This controller features built-in rumble, two analog control sticks, ergonomic design, and an intuitive button layout.


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Customer Reviews

35 Reviews
5 star:
 (27)
4 star:
 (4)
3 star:
 (1)
2 star:
 (2)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (35 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

28 of 31 people found the following review helpful:
5.0 out of 5 stars Nintendo's Controller of the Future, November 27, 2001
By 
C. J. Clifford (Falmouth, KY USA) - See all my reviews
(REAL NAME)   
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
Friends rejoice, the controller Nintendo designed for its newest console, the Gamecube, is by far the greatest controller ever conceived. No controller, not Sega's not Sony's nor Microsoft's, can match this baby once you grasp in your hand. I'm not saying the Gamecube controller is flawless, no such thing exists, but this sucker is so darn close to being perfection that you will forget all about its minuscule flaws. The Gamecube controller features an incredibly unique design and intuitive control that only the geniuses at Nintendo could think up.

First and foremost is the controller's downright bizarre looking design. Mini D-pad, yellow C-stick, giant A-button, and kidney shaped X and Y-buttons may throw both you pro and amateur gamers off at first glance, but don't let this controller's intimidating looks deceive you. The Gamecube controller was, from the feel of it, designed to make the gamer forget he or she had such a device in their hands. The side handles are contoured to a person's hand, the L and R-buttons are grooved for your index fingers, and the green A-button is the largest of the four main buttons so you never lose the primary action button.

As I said, the A-button is the largest of the four main buttons because it is intended to be you primary action button. With this design, you'll never mistake another button for the A-button. Whether you're jumping from platform to platform of blasting away enemy fighters with lazer canons, the A-button's large size will always keep you from losing a game because you pressed the wrong button.

The X and Y-buttons are uniquely designed in the odd shape of kidneys for a reason. If you place your thumb over the A-button, you will see that this strange set-up is there so your thumb can easily navigate from button to button when you need to most without accidentally tapping the wrong one. Don't believe me, try playing "Tony Hawk Pro Skater 3" on both Gamecube and Playstation. You'll soon discover as I did that it is much easier to master the skater game with the Gamecube controller than it is with the Playstation controller.

The last of the main buttons, the red B-button, is of the normal size and shape buttons have been on Nintendo controllers for years, but was set slightly apart, in size and shape, from the A X and Y-buttons because it acts as a secondary action button. Play "Star Wars: Rogue Leader - Rogue Squadron II" and find out what I talking about. In "Rogue Leader" the A-button fires your main weapon, lazer canons, while the B-button fires your secondary weapons, proton bombs or ion canons depending on the ship your using, weapons which are usually limited in supply. With the B-Button being smaller than the A-button, you won't mistake it for your main action button and go firing those all important proton bombs before you need them.

The L and R-button are the secondary buttons and are grooved for perfect comfort as your index fingers rest atop them. In "Star Wars: Rogue Leader - Rogue Squadron II", the L and R-buttons are used as "gas pedals." The L-buttons slows your ship down while the R-button speeds it up, and the harder you press the button, the slower or faster your ship will move.

Next up are the two analog sticks. The larger gray analog stick is the main control which will guide ships and characters through their quests. The control stick is larger, of much better quality, and easier to use than Nintendo's N64 version. The second and smaller yellow analog stick is the C-stick used for camera control, but will no doubt be used for secondary control on later games. The C-stick replaces the awkward C-buttons of the N64 which were both small and uncomfortable to use.

Another great feature is the built in "rumble pack." For those of you who had N64s, you may remember having to purchase the rumble pack separately from your controller and having to replace those pesky batteries. No more my friends. Apparently Nintendo heard the cries of its consumers and rabid fans and decided it best not to charge gamers for features companies like Sony already have built into there controllers. Smart thinkin' there Big N.

Lastly come the flaws and surprisingly enough, given the Gamecube controller's somewhat strange design, there are only two and you may never have to deal with them. Design flaw number one is the purple Z-button, which is located directly above the R-button. Although Nintendo states the Z-button will act as an emergency button, I fear some companies shall use this in a capacity where you will constantly need to use this button. I fear this because the Z-button, though it is directly above the R-button, is in an awkward location and testing the overall feel of the controller, I found it hurt my index finger slightly trying to press it. Design flaw number two is the directional D-pad, which in previous controllers from Nintendo was designed to be your primary means of controlling character movements. Not so with the Gamecube controller. In an attempt to wean their gamers from using the D-pad and relying more heavily on the analog control stick, Nintendo has shrunk the size of the D-pad making it hard to use, although it is within comfortable reach of one's thumb.

The verdict: the Gamecube controller is, in every sense of the word, a work of art. Nothing past or present, in the opinion of this veteran gamer, can match its ability to immerse someone into the game which they are playing, even with its minute flaws. And even if you find those flaws to be a bother, there are already third party alternatives that address the problems and unfortunately create some of there own. Nintendo revived video gaming in America, rescued it from certain death, and the Gamecube controller is still proof positive that Nintendo is here to stay.

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8 of 8 people found the following review helpful:
5.0 out of 5 stars Nintendo sets new standards for a controller (again)!, February 25, 2002
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
The GameCube controller is excellent; it fits and feels perfect in almost any pair of hands. The button layout may seem slightly untraditional, but this is a good thing, believe me. Nintendo realized that there's almost always one main button in games, so they made the A button larger. The B, X and Y buttons are laid out strategically around the A button, providing quick and easy access. They also have slightly different shapes, which makes them easily distinguishable from each other (without having to look). The top two shoulder buttons (L & R buttons) are analog, so the harder you press the more they react, which proves very useful in many games. Also, the shape of the L & R buttons are terrific, they are curved inward to fit your fingers perfectly. The Z button is located in front of the R button. It makes sense that they didn't put a counterpart on the left side- since you're using the analog stick or d-pad it really would be difficult to use another shoulder button effectively on the left side. Although it probably wouldn't have hurt to include it, but there are more than enough buttons anyways.

The main complaint I have heard about the GameCube controller is the smaller D-pad. Personally, I barely noticed that it was smaller and find absolutely no difference or extra challenge in using it. In fact I think I can actually complete moves faster in Tony Hawk 3 because it's slightly smaller, so there! The analog control stick is very strong and will stay precise for many years, which is much better than the N64 analog stick (which always got very loose and became unusable) Also, the C-stick will be used mainly as a camera button or simply another analog controller when necessary, it hasn't been utilized much yet. The analog joystick and C joystick both have rubber tops that provide excellent grip. There's also the obligatory built-in rumble feature (an element that Nintendo brought to controllers first with the N64).

There is absolutely no question in my mind that this controller is much better than either the PS2 or Xbox controller (I've used them all enough to judge). Sony's controller isn't bad, but it definitely doesn't feel nearly as nice and takes longer to get accustomed to (PS2 owners may think their controller is the best, but they are just more used to it). And Microsoft's controller is awful in my opinion; it's like an inflated dreamcast controller, maybe even worse than that. I believe that the GameCube controller is really the most intuitive and most comfortable design ever! When I first saw it I thought it would be good, when I actually held it I knew it could be great, and when I finally played games with it I realized that it's the best controller ever created! It's obvious that Nintendo designs their controllers with great care, and unlike other companies they seem to have a knack for innovating, rather than just copying.

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7 of 7 people found the following review helpful:
5.0 out of 5 stars we have hands made for this controller, November 12, 2001
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
this is by far the most comfortable controller in the world. it really does make you forget that it's in your hands. the button lay out is perfect and the size and weight couldn't be better. it feels like you held putty then let it dry. it fits flawlessly in your hands, no problems. x box controllers are HUGE!!! they are about as big as the gamecube itself!! they're bulky, huge, the buttons stick out and it's just an overall ugly game pad. the gamecube controller is definately worth your money.
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