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28 of 31 people found the following review helpful:
5.0 out of 5 stars
Nintendo's Controller of the Future,
By
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
Friends rejoice, the controller Nintendo designed for its newest console, the Gamecube, is by far the greatest controller ever conceived. No controller, not Sega's not Sony's nor Microsoft's, can match this baby once you grasp in your hand. I'm not saying the Gamecube controller is flawless, no such thing exists, but this sucker is so darn close to being perfection that you will forget all about its minuscule flaws. The Gamecube controller features an incredibly unique design and intuitive control that only the geniuses at Nintendo could think up.First and foremost is the controller's downright bizarre looking design. Mini D-pad, yellow C-stick, giant A-button, and kidney shaped X and Y-buttons may throw both you pro and amateur gamers off at first glance, but don't let this controller's intimidating looks deceive you. The Gamecube controller was, from the feel of it, designed to make the gamer forget he or she had such a device in their hands. The side handles are contoured to a person's hand, the L and R-buttons are grooved for your index fingers, and the green A-button is the largest of the four main buttons so you never lose the primary action button. As I said, the A-button is the largest of the four main buttons because it is intended to be you primary action button. With this design, you'll never mistake another button for the A-button. Whether you're jumping from platform to platform of blasting away enemy fighters with lazer canons, the A-button's large size will always keep you from losing a game because you pressed the wrong button. The X and Y-buttons are uniquely designed in the odd shape of kidneys for a reason. If you place your thumb over the A-button, you will see that this strange set-up is there so your thumb can easily navigate from button to button when you need to most without accidentally tapping the wrong one. Don't believe me, try playing "Tony Hawk Pro Skater 3" on both Gamecube and Playstation. You'll soon discover as I did that it is much easier to master the skater game with the Gamecube controller than it is with the Playstation controller. The last of the main buttons, the red B-button, is of the normal size and shape buttons have been on Nintendo controllers for years, but was set slightly apart, in size and shape, from the A X and Y-buttons because it acts as a secondary action button. Play "Star Wars: Rogue Leader - Rogue Squadron II" and find out what I talking about. In "Rogue Leader" the A-button fires your main weapon, lazer canons, while the B-button fires your secondary weapons, proton bombs or ion canons depending on the ship your using, weapons which are usually limited in supply. With the B-Button being smaller than the A-button, you won't mistake it for your main action button and go firing those all important proton bombs before you need them. The L and R-button are the secondary buttons and are grooved for perfect comfort as your index fingers rest atop them. In "Star Wars: Rogue Leader - Rogue Squadron II", the L and R-buttons are used as "gas pedals." The L-buttons slows your ship down while the R-button speeds it up, and the harder you press the button, the slower or faster your ship will move. Next up are the two analog sticks. The larger gray analog stick is the main control which will guide ships and characters through their quests. The control stick is larger, of much better quality, and easier to use than Nintendo's N64 version. The second and smaller yellow analog stick is the C-stick used for camera control, but will no doubt be used for secondary control on later games. The C-stick replaces the awkward C-buttons of the N64 which were both small and uncomfortable to use. Another great feature is the built in "rumble pack." For those of you who had N64s, you may remember having to purchase the rumble pack separately from your controller and having to replace those pesky batteries. No more my friends. Apparently Nintendo heard the cries of its consumers and rabid fans and decided it best not to charge gamers for features companies like Sony already have built into there controllers. Smart thinkin' there Big N. Lastly come the flaws and surprisingly enough, given the Gamecube controller's somewhat strange design, there are only two and you may never have to deal with them. Design flaw number one is the purple Z-button, which is located directly above the R-button. Although Nintendo states the Z-button will act as an emergency button, I fear some companies shall use this in a capacity where you will constantly need to use this button. I fear this because the Z-button, though it is directly above the R-button, is in an awkward location and testing the overall feel of the controller, I found it hurt my index finger slightly trying to press it. Design flaw number two is the directional D-pad, which in previous controllers from Nintendo was designed to be your primary means of controlling character movements. Not so with the Gamecube controller. In an attempt to wean their gamers from using the D-pad and relying more heavily on the analog control stick, Nintendo has shrunk the size of the D-pad making it hard to use, although it is within comfortable reach of one's thumb. The verdict: the Gamecube controller is, in every sense of the word, a work of art. Nothing past or present, in the opinion of this veteran gamer, can match its ability to immerse someone into the game which they are playing, even with its minute flaws. And even if you find those flaws to be a bother, there are already third party alternatives that address the problems and unfortunately create some of there own. Nintendo revived video gaming in America, rescued it from certain death, and the Gamecube controller is still proof positive that Nintendo is here to stay.
8 of 8 people found the following review helpful:
5.0 out of 5 stars
Nintendo sets new standards for a controller (again)!,
By
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
The GameCube controller is excellent; it fits and feels perfect in almost any pair of hands. The button layout may seem slightly untraditional, but this is a good thing, believe me. Nintendo realized that there's almost always one main button in games, so they made the A button larger. The B, X and Y buttons are laid out strategically around the A button, providing quick and easy access. They also have slightly different shapes, which makes them easily distinguishable from each other (without having to look). The top two shoulder buttons (L & R buttons) are analog, so the harder you press the more they react, which proves very useful in many games. Also, the shape of the L & R buttons are terrific, they are curved inward to fit your fingers perfectly. The Z button is located in front of the R button. It makes sense that they didn't put a counterpart on the left side- since you're using the analog stick or d-pad it really would be difficult to use another shoulder button effectively on the left side. Although it probably wouldn't have hurt to include it, but there are more than enough buttons anyways.The main complaint I have heard about the GameCube controller is the smaller D-pad. Personally, I barely noticed that it was smaller and find absolutely no difference or extra challenge in using it. In fact I think I can actually complete moves faster in Tony Hawk 3 because it's slightly smaller, so there! The analog control stick is very strong and will stay precise for many years, which is much better than the N64 analog stick (which always got very loose and became unusable) Also, the C-stick will be used mainly as a camera button or simply another analog controller when necessary, it hasn't been utilized much yet. The analog joystick and C joystick both have rubber tops that provide excellent grip. There's also the obligatory built-in rumble feature (an element that Nintendo brought to controllers first with the N64). There is absolutely no question in my mind that this controller is much better than either the PS2 or Xbox controller (I've used them all enough to judge). Sony's controller isn't bad, but it definitely doesn't feel nearly as nice and takes longer to get accustomed to (PS2 owners may think their controller is the best, but they are just more used to it). And Microsoft's controller is awful in my opinion; it's like an inflated dreamcast controller, maybe even worse than that. I believe that the GameCube controller is really the most intuitive and most comfortable design ever! When I first saw it I thought it would be good, when I actually held it I knew it could be great, and when I finally played games with it I realized that it's the best controller ever created! It's obvious that Nintendo designs their controllers with great care, and unlike other companies they seem to have a knack for innovating, rather than just copying.
7 of 7 people found the following review helpful:
5.0 out of 5 stars
we have hands made for this controller,
By Jason (USA) - See all my reviews
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
this is by far the most comfortable controller in the world. it really does make you forget that it's in your hands. the button lay out is perfect and the size and weight couldn't be better. it feels like you held putty then let it dry. it fits flawlessly in your hands, no problems. x box controllers are HUGE!!! they are about as big as the gamecube itself!! they're bulky, huge, the buttons stick out and it's just an overall ugly game pad. the gamecube controller is definately worth your money.
21 of 26 people found the following review helpful:
5.0 out of 5 stars
Gamecube Controller,
By "sagarr" (San Diego) - See all my reviews
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
This controller is great beacuse the controller practicaly melts in your hand. It has a cool design with great grip and layout. A nice feature of this controller is that it has a new "digital click" for the L and R buttons. What it does is that the L and R buttons can be used as two buttons each, if you press it halfway it will act as one button but if you press it all the way it will become another button.Well basically this controller is gonna be good.
6 of 6 people found the following review helpful:
5.0 out of 5 stars
Nice in the view of an old-school user...,
By A Customer
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
I've been playing video games for now what seems like forever. I've used every controller good and bad, starting way back from the Atari 2600 "joystick" on through the many 16-bit era controllers, and I've even had the displeasure of using the first Sega Saturn monster that was quickly replaced with the more suitable 6-button fighting pad, and then later the NiGHTS controller.The NiGHTS controller was so revolutionary that all other controller afterwards would use features from it even if they did so unknowingly while following market trends. The Nintendo 64 controller was evolutionary, not revolutionary, and though not perfect it featured just about everything the player needed even if it failed asthetically. This new controller for the Gamecube follows the evolutionary tradition by presenting every option one is likely to need while controlling a game. Two analog trigger buttons with a full-on "CLICK" to allow for more possibilities with the triggers. One Z button above the right trigger button. Four main fire buttons, located and shaped based on their priority. Essentially the main button is a large green "A" button. A smaller secondary red "B" button which is easily pressed at the same time by slightly shifting one's thumb to the left. Two other buttons, the X and Y buttons which allow one to also shift their thumb to reach those as well. The layout works well for button combination presses. The start button is positioned in the center and is inset as to avoid accidental presses. For controls you have the analog control stick, and the analog "C" stick, and the "D" pad. Each positioned and shaped differently for different types of games. I imagine first person shooters will work well with the "C" being used to move, while the control stick is used to aim and look around. I've seen people complain about the buttons or the size, to most of which I would have to say they either do not own one or they have hands way larger than the average ape. I have fairly large hands and after just a few minutes I became quite comfortable with this controller. Unfortunately, after a few hours my hands began to cramp from the stiff shoulder buttons. Your hand literally "wraps" around this controller, and it does so well. But holding your hands in that position while playing a game that forces you to use a lot of different button combinations can become uncomfortable until you get used to it. As for the quality, I'm impressed with this one more than any of the current generation of systems. It's sturdy, very firm, lacks any squeak or flex, and overall seems like it could take a beating from that sore loser who likes to throw the controller after being defeated. This controller is a good step in Nintendo's evolution. I'd dare say it's almost perfect!
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Buy This Cool controller ! You won't regret it !,
By KJ (Queens, NY USA) - See all my reviews
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
This Controller is the best! The thing that mostly atracked me is the cool clear bottom .I'll let you in on a secret. If by any chance you get damage in the game or do a spacial attack look in the front middle of the controller. You'll be surprised what you'll see.That is what makes the controller rumble. I bought the GameCube, Super Mario Sunshine , A memory card bundle along with this second controller and I can't take my hands of it!. By the way Super Mario Sunshine is GREAT. If you don't have it you really should get it. Trust Me, You'll REALLY love it! I HIGHLY recomend this controller!Some of you might think ALL the controllers are the same But this one I say, Makes you feel like you're in the game!It's like magic. It feels like you're NOT holding onto the controller! This controller is even better with Mario party 4. It doesn't depend on the game you buy to make you feel in the game. If you know the bottons on the controller, you will ABSALOTLY feel in the game. If you're a new shopper and don't know what do when you want to buy a Game Cube controller, THIS is the one to buy.
P.S Don't EVER lend this controller to your Best friend Because he'll never give it Back. ;+}Have Fun!
5 of 5 people found the following review helpful:
5.0 out of 5 stars
A Great Gamecube Controller,
By John Sanderson (Arizona) - See all my reviews
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
This gamecube controller is the best. It is small, light, and fits right into the palm of your hand. The design is very nice. I really like the white color on the bottem of the controller. Unlike the regular gamecube controllers, this seems to have a stronger grip on the bottem. It is a lot easier to hold on to when you have sweaty hands from playing games. I gaurantee that this controller will satisfy you completely.
5 of 5 people found the following review helpful:
5.0 out of 5 stars
The best controller, hands down.,
By Andy Tatnall (Derry, NH United States) - See all my reviews
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
I'm not going to try to tell you which game system is the best. Some of the other reviewers here have only done a review in order to try to sell you a different system they like better, and it's pretty obvious. Don't worry--the GameCube is a really great system, and its controller feels better than the ones for competing systems. I own them all, so I speak without prejudice.The controller just feels great the moment you hold it for the first time. The shoulder buttons (L and R) are analog, so they work kinda like an accelerator--and when you press them all the way down there is a secondary "click" that acts like a second button. Very cool. Since most games use one main action button (except for fighting games), they made the main "A" button larger than all the rest. You never have to look down at the controller to see what button you're pressing like on some ("Am I pressing the X or the O?"), because you can always tell which is which by touch alone. This is essential, because how can you be immersed in a game when you keep having to take your eyes off the screen? The controller's only real problem is that the cross-shaped D-pad is kinda small. But most games don't even use it that much, so it's really not a big deal. The clear/indigo controller is a neat alternative to straight indigo because you can see the rumble motor moving in back. This is a really solid, comfortable controller for a system both adults and kids can enjoy. Get it!
4 of 4 people found the following review helpful:
5.0 out of 5 stars
Incredible controller, truly amazing,
By Mark Williams (Durham, NC USA) - See all my reviews
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
The GameCube controller. This controller is one of the best ever made. No doubt about it. Nintendo's previous controller, from the Nintendo 64, was good, but not great. It was a very different type of design. The GameCube controller is a million times better than that controller. It's really hard to believe. The very first time I held this controller in my hands, I knew it was a winner. Many people say this controller was made for people with small hands. I disagree with that. I have small hands myself, but I have a few friends who have huge hands, and they have no problems with it. The left and right triggers are in the perfect position for both of your index fingers. All the buttons on the right side of the controller are easily accessible with your right thumb. They button layout is nearly perfect; with an enlarged "A" button for games with repetitive pressing of a single button. The analog stick can be easily accessed with your left thumb, and it rotates smoothly every time. The C-stick has replaced the C buttons from the previous N64 controller, and it allows for much more precise control. The only problems I could possibly think of with this controller are that the control pad is a bit small, but it is very rarely used, so that really isn't too big of a problem and the second thing I could think of was that the length of the controller cable is a bit short, but that can be easily fixed with extension cables. And now that the WaveBird is out, you can enjoy the wonderful GameCube controller without all the trouble of cables! I've had this controller for nearly eight months now, and it is still extremely dependable. All the buttons are still firm, and the control stick is still nice and tight. Nintendo hardly needs to issue any kind of a warrantee with this controller; there is hardly any chance of anything bad happening to it. You would have to drop something heavy on it, or pour something on it. I've dropped my controller numerous times, and nothing has happened to it yet. It is still in nearly brand new factory specifications. I am truly amazed. Overall, this controller is better than any of its counterparts. It deserves the "best controller" award in my book. Nintendo has come up with another masterpiece. Mark Williams
4 of 4 people found the following review helpful:
5.0 out of 5 stars
BEST CONTROLLER,
By "blastedmax" (Texas) - See all my reviews
This review is from: ACC-GC CONTROLLER INDIGO NOA (Video Game)
ok if anyone don't have a GC, PS2, and X box, and trying to figure out which to buy. Think no more. Buy Game Cube.It's cheaper, good graphic, batter games, and ........ BEST CONTROLLER!! ... sure at first it feels weird but after u play for an hour you are in the groove. It just can't be better. X box controller is too fat and PS2's controller is too basic and weird feeling. But the GC's controller is just right. Just buy it and you'll figure it out. For real |
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ACC-GC CONTROLLER INDIGO NOA by NOA (GameCube)
$39.99 $35.26
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