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Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in Computer Engineering and an M.S. in Computer Science, both from the University of Washington
Even years later, this is still one of the best AI reference books. Anyone interested in game development would benefit from reading this. Read morePublished on March 7, 2010 by D. Higgins
Published by the same folks who brought you Game Programming Gems (and edited by one of the more prolific AI authors in that series), AI Game Programming Wisdom provides a wealth... Read morePublished on January 5, 2003 by James Boer
I do not understand why people rate these types of "gems books" so well. The articles are really scattered, especially compared to other "gems" style books. Read morePublished on November 11, 2002
This book is solid gold and belongs on the shelf of all serious game designers.
Programming an AI for a game is a formidable task. Read more