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ARH RDC AtmoSphere - Red GEN
|Price:||$20.99 & FREE Shipping on orders over $49. Details|
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- The Air Hogs Atmosphere magically hovers above objects and can be controlled with the palm of your hand!
- Built in LED's respond to changes elevation as you control how high or low the Atmosphere goes!
- The Atmosphere is designed to smoothly bounce of walls or ceilings without interrupting its flight pattern.
- The included charging cradle displays your Atmosphere as it recharges the internal Lipo battery.
- Includes: 1 Air Hogs AtmoSphere, 1 Charging Cradle, 1 User Instruction Guide
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Defy Gravity with Your Every Move
- You don’t need a remote when you are the controller
- Atmosphere uses altitude sensing technology to hover above surfaces and objects
- Atmosphere works by knowing what’s beneath it and hovers above it
- Just use your hands or any part of your body...or find other ways to play
- You’ll be amazed as the Air Hogs Atmosphere defies gravity with your every move
Kids Love It
The Air Hogs Atmosphere is a powerful levitating sphere that defies gravity! It uses altitude sensing technology to hover above surfaces and objects and can sense when it's near ceilings and walls. Use the palm of your hand, or any other part of your body to guide the Atmosphere.
The crash-resistant spherical cage allows the Atmosphere to smoothly bounce off walls and ceilings without interrupting its flight pattern. Its impact resistant construction gives users the ability to recover control of the Atmosphere without it falling to the ground.
The Atmosphere includes a palm-sized charging cradle that is quick and easy to use. It acts as both a display stand and charging base while not in flight. Pilots can deactivate the flight of the Atmosphere by pressing the red stop button on the front of the cradle. The Charging Cradle requires 6 AA batteries to charge the Atmosphere for non-stop flight.
From the Manufacturer
Top Customer Reviews
Now for the bad news: This product HURTS! In order to catch the AtmoSphere while it's in motion. you have to grab it by the frame. And if your fingers get anywhere near the propellers, the pain is VERY sharp and intense. Frankly, I'm surprised this toy made it past the R&D phase. I'm anticipating a recall as soon as some small child gets injured with this thing.
Another downside: The AtmosSphere must be charged in order to work, and for some reason the designers created a battery-operated charger. Why they didn't spring for a rechargeable battery with an AC adapter that plugs into the wall, I will never know. But you can imagine how ineffective the charging process is. It takes at least an hour for the toy to fully charge, and then you can only play with it for about 10 minutes before it starts to slow down. This is poor design, plain and simple.
So overall, the AtmoSphere is a cool idea, but like most Air Hogs products it doesn't live up to expectations. Back to the drawing board, I guess.
Note to manufacturers: People still read. Please write detailed instructions and give detailed drawings to emphasize. I'm a reasonably intelligent adult, but I kept going, "Huh?' What in the world does that mean?
I took out the Air Hog and the charging cradle to see if I could match parts with the vague drawings (not to scale). The first thing of note is how flimsy the Air Hot itself is. The plastic is so thin even a minor accident could break. I began to think at that point this toy wouldn't work for my rough and tumble grandson.
More durability problems:
The off/on switch on the Hog is inside the globe, the size of a gnat (seeing breaking toy coming), and not clearly marked. The door to the battery compartment on the charging base is tight and can be easily broken off.
The instructions are clear to be careful when turning on the Hot itself, it's possible for the spinning plastic to hit fingers. And, yes, it maybe plastic, but it hurts.
The control of the device is limited to it hovering above the hand while you walk around. Even for me, not much fun.
The first time I tried this out, I found out how hard it is to turn the thing off. As soon as it was airborne the dogs thought they had a new toy. One jumped up, knocked off course and behind a piece of furniture. I had to scramble to get to the charging base to turn the thing off. That's the only kill switch. (Remember, put the dogs out before use.)
A child 12 or older may have some limited interest, but it's not durable enough for younger kids.
This toy needs to go back to the drawing board and tested in real life - including having someone read the instructions for clarity.
The unit barely has enough power at full charge to hover 1-2 inches above any surface, at 1/2 charge or less, it does not hover at all. It just sits in your hand spinning and buzzing. It is lousy at hovering. It always leans one direction, and will always just fall off your hand that direction. If you try to catch it (even with your palm), you will get buzzed by the spinning blades inside, the little grille does nothing at all. My 8-year-old son doesn't want anything to do with it anymore after getting buzzed a few times.
If you've seen videos of these things in action, they probably had to open two dozen of these pieces of junk before they found one that hovered straight and had everything work.
On our first unit, the charging LED never lit up, the charged LED never lit up, the IR "emergency stop" button did not work, and it would not hover at all. We exchanged it, and the second unit flew no better, and the IR stop button still did not do anything.
Like other AirHogs toys, it is flimsy, cheap, shoddily constructed, and does not work at all like they show on the commercial.
Most Recent Customer Reviews
The product page clearly refers to this as Air Hogs brand, and shows pictures of Air Hogs packaging. Read morePublished 5 months ago by Speer
Piece of junk! Didn't work at all like it said. Don't buy!Published 7 months ago by Amazon Customer