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9 of 10 people found the following review helpful:
3.0 out of 5 stars
With great Power..., February 9, 2000
This review is from: Aberrant (Paperback)
I am a huge fan of White Wolf's Storyteller books, and I was hugely excited by the release of a superhero module. There are some great aspects in this book, but some serious problems that come with that. The greatest problem is that White Wolf seems to find it necessary to become vague to the point of uselessness in every core book. Even the most fertile imaginations have trouble working out all the details commonly left out, and Aberrant does not fail to disappoint. Combined with some rather cheesy ways of introducing the background, the books intro chapter is likely to leave you saying "HUH?" In a gaming sense, this is a powergamer's dream and a storyteller's nightmare. Even the negative effects of becoming tainted aren't hugely detrimental. In short, if you want to play games by the book, then think twice before you buy this. If you don't mind some tactful editing of the storyline (I run it much as I would a World of Darkness campaign), then the systems are great to use for generating PC superheroes. However, there is a feast of literature on its way to support Aberrant. With Year One and Expose, White Wolf is feeding us more details needed to create an adequate world to surround their wonderful game mechanics. With a little imagination, a lot of work, and some of the support books, this becomes a decent module. I just hope that a second edition with better detail is released in the near future.
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9 of 11 people found the following review helpful:
5.0 out of 5 stars
Realistic world... considering, April 18, 2001
This review is from: Aberrant (Paperback)
This game at first appears to be your standard super-hero game. That is only at first glance. The powers and the system are based on White Wolfs other games, although the powers are VERY powerful. The reaction of the world to the emergence of super powered humans who could be driven insane by their power is very realistic. It has more of a dark feel to it. The game is set in the "golden age" but the cracks are beginning to show. Few of the Novas are motivated to become super powered boy scouts, they are motivated by love, greed, selfishness, pride, power lust, fear... The same things that everyone is motivated by. This game offers you the chance to explore a world stunned by the miracles that can be performed, but also that is still very much like our own and not one trapped in the 50's of comic books.
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2 of 2 people found the following review helpful:
3.0 out of 5 stars
An interesting perspective on super-powered humans, but ..., August 23, 1999
By A Customer
This review is from: Aberrant (Paperback)
ABERRANT has a great idea that I had hoped that someone would publish someday: a super-hero game where the characters are people with unusual powers, not excuses for posturing and doing as much collateral damage as possible. The world that White Wolf presents is interesting and detailed (although it has the typical White Wolf jabs at authority and conspiracies). My only big problem with the game is the presentation. While very readable, the background section is ultimately an exercise in frustration in trying to get hard data about the world of ABERRANT. I eagerly look forward to the forthcoming additions to this line.
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