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All About Techniques in Drawing for Animation Production: An Indispensable Manual for Artists Paperback


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Product Details

  • Paperback: 144 pages
  • Publisher: Parramon Ediciones SA (October 15, 2007)
  • Language: English
  • ISBN-10: 8434232685
  • ISBN-13: 978-8434232686
  • Product Dimensions: 10.8 x 8.2 x 0.5 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #3,849,412 in Books (See Top 100 in Books)

Editorial Reviews

From the Back Cover

(back cover)
ALL ABOUT
techniques
DRAWING FOR
ANIMATION PRODUCTION

Books in Barron’s All About Techniques series have been written for advanced art students and experienced amateurs. They explain the fundamentals of the art, then proceed to give step-by-step advice on the methods you must master to create complete, highly finished artwork.

This book instructs in cartoon drawing and animation techniques and practices for aspiring professionals who plan to work in film and video production studios. It’s also valuable for artists who prefer to work on their own using traditional cartooning methods, 3D, or computer programs that allow frame-by-frame sequencing of images. Whether cartooning for movies, television, or web pages, or creating clips for Internet distribution, students can profit from the training and guidance presented in this volume.

Volumes in this series:
  • All About Techniques in Acrylics
  • All About Techniques in Airbrush
  • All About Techniques in Color
  • All About Techniques in Drawing
  • All About Techniques in Dry Media
  • All About Techniques in Illustration
  • All About Techniques in Oil
  • All About Techniques in Pastel
  • All About Techniques in Watercolor
  • All About Techniques: Anatomy for the Artist
  • All About Techniques in Drawing for Animation Production

    Everything you need to know about animation production

  • All about the media
  • All about the equipment
  • All about techniques
  • All about methods
  • All about practical advice --This text refers to the Hardcover edition.

  • More About the Author

    Born in Barcelona in 1964, Sergi has been involved in the world of illustration since 1981 when, at the age of seventeen, he began working as animator and illustrator in an advertising agency in Barcelona. After working in various studios and several publishers, in 1989 he started his own company, Studio Camara, where he has since worked as a animated cartoons producer, creator, animator, writer and director, as well as developing several projects in the editorial world as an author - illustrator.

    He has collaborated on numerous Spanish and foreign productions, text books and Children's books. In New York in 1997 he found co-producers for his projects, among them Slurps, a series of short films that he created and directed. This commercially successful series has been shown in more than 130 countries on some of the most well-know television channels in the world: Fox Family Channel (USA), TV Azteca (Mexico), Disney Channel (Italy), Time Warner (Latin America), Taurus Film GMBH & Co (Germany), and Teletoon (France and Canada), among others. His Children's Books and Art Instruction Books have been translated into over 7 languages and marketed by various publishers in Spain, USA, England, Portugal, Germany, China, France, etc.

    Today he continues to develop new animation projects while writing and illustrating children's stories.

    Customer Reviews

    4.8 out of 5 stars
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    See all 11 customer reviews
    An absolutly great book!!
    stephen smelley
    The book ranks up there with the Preston Blair books, Thomas and Johnston's ILLUSION OF LIFE, and Richard William's THE ANIMATOR'S SURVIVAL KIT.
    Rudolph Agresta
    Even if this is about hand drawn traditional animation, those principles can be applied to 3D and computer animation.
    Laurence Arcadias

    Most Helpful Customer Reviews

    11 of 11 people found the following review helpful By Rudolph Agresta on July 17, 2006
    Format: Hardcover
    As an animation artist, I am familiar with the author's work and eagerly awaited the arrival of this book. It did not disappoint!

    It is good for beginners and seasoned veterans alike. The sequential animation drawings - along with their respective numberings and spacing charts - are worth more than the price of the book. They are an excellent way for the student of animation to see how the drawings are spaced to provide the true 'spark of life' so necessary in the success of the animated image 'coming alive'. The book ranks up there with the Preston Blair books, Thomas and Johnston's ILLUSION OF LIFE, and Richard William's THE

    ANIMATOR'S SURVIVAL KIT. The chapters on Storyboarding, Layout and Background, along with many other animation gems, are there as well. A true tour de force!
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    9 of 11 people found the following review helpful By J.P. Keslensky on June 8, 2006
    Format: Hardcover Verified Purchase
    This book can only be classified as a real sleeper, it is part of a series of art books that normally would not be thought of as being "must have" titles for aspiring animation artists. This particular book is in the same catagory as Richard Williams "The Animators Survival Guide". It is a serious insider text on traditional 2D animation production techniques and animating specifically. Anyone wanting to learn 2D animation or studying 3D animation will be glad they added this title to their library. It covers all aspects of traditional animation production and is packed with knowledge.
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    4 of 4 people found the following review helpful By Laurence Arcadias on November 9, 2006
    Format: Hardcover
    As an animation teacher, I went through a lot of books as support for my 2D class; this one is on my top list and I would recommend it to any animation student new to the field who want to learn about the process and the principles of animation.

    The book is clear, with beautiful illustrations. Many animation books use styles that often turn me off as being too cartoony or dated but this one is very appealing. Each chapter is well documented with simple explanation and visuals. I was particularly impressed by the clarity of the layouts and X.sheet section, as those are usually a nightmare to explain to students.

    It offers a wonderful overview of the fundamentals of animation and covers all the aspect of the profession, from storyboard to animating to editing. Even if this is about hand drawn traditional animation, those principles can be applied to 3D and computer animation.
    Comment Was this review helpful to you? Yes No Sending feedback...
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    By Michael Williams on November 16, 2013
    Format: Hardcover Verified Purchase
    A great book full of examples of techniques in animation, as the title suggests. There are other books out there that cover similar topics, but I felt this book did a good job of organizing the information clearly. It also has a nice little section on camera movement, which I have not really seen in other books. If you are looking for a book on how to animate, this is not really the book for you. While it does cover it briefly, it focuses more on the production as a whole and not just the act of animating.
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    Format: Hardcover
    Definitely for the beginner. This book was such an amazing help. It's really an overview of the animation process and the book will take you from the history of animation to the techniques of drawing characters. Each section is short and to the point, but detailed enough that I feel confident that I am familiar with the process. I have a good feel for animation and can move the next level. The kind of things that are included in the book is the storyboard process: rough sketches, layouts, camera angles and more. Then it goes into the construction of characters: types of characters and their characteristics, proportions and model sheets. Layout: creating layouts, organizing and labeling sheets, what goes into the overlay, underlay and background layouts. The animation section talks about exposure sheets, movement, animation methods, and how to do effects.
    If you're just starting out in animation, this should be one of the first books you read. It's a fast read, I read it in 2 days, and it's informational.
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    By A. Jauregui-osante on January 30, 2010
    Format: Hardcover Verified Purchase
    The book is more about film animation production, that is, you get to read more about how to create storyboards, composition, basic character design, etc. I liked the book since it gives a basic knowledge of all you need to know, like tools and film/tv formats.
    I disliked the fact that the cover says "...techniques in drawing for animation..." you rarely find drawing techniques and see way too basic animation concepts in the book. If you want to learn how to animate, go for Richard Williams' "The Animator's Survival Kit"
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