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Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C
 
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Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C [Paperback]

Diana Gruber (Author)
3.6 out of 5 stars  See all reviews (8 customer reviews)


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Book Description

September 15, 1994
Provides a special version of the high-performance Fastgraph graphics library with over 600 pages of online documentation. Presents a wealth of tips on game design, 256-color and "mode x" VGA graphics programming, artwork preparation, fast four-way background scrolling, animation, and more! Contains a powerful game engine written in C. Includes source code for both a model game with professional-quality graphics and a full-featured game editor for customizing your own action arcade games. Presents unique information to help game developers package and market their games. Has an easy-to-read format with numerous illustrations and examples.

Product Details

  • Paperback: 512 pages
  • Publisher: Coriolis Group; Pap/Dis edition (September 15, 1994)
  • Language: English
  • ISBN-10: 1883577063
  • ISBN-13: 978-1883577063
  • Product Dimensions: 9.2 x 7.4 x 1.4 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #2,035,604 in Books (See Top 100 in Books)

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Customer Reviews

8 Reviews
5 star:
 (3)
4 star:
 (2)
3 star:
 (1)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.6 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

3 of 3 people found the following review helpful:
5.0 out of 5 stars A good book for beginners, September 19, 2001
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
The best about this book is that it shows some quite good tricks "behind the scenes". How would you do scrolling? How to chop the background into small tiles? How to make a person not "falling through the ceiling"? How to use function pointers for actions?
There is a drawback also. This book covers the FASTGRAPH system, which is some kind of MS-DOS API for video access. But anyway, once understood, the tricks are what counts.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Incredibly Helpful!!, May 12, 1999
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
This book contributed a great deal to my video game programming. Although it was written for games using Fastgraph, the concepts taught are easy to apply if you are writing your own low level soubroutines. EXCELLENT grounding for anyone from the beginner to the pro!!!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Perfect Side-Scroller Game Tutorial, December 24, 1998
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
I bought this book a few months ago, and I got to say that is has been incredibly helpful! Diana Gruber shows you how to create side-scroller games in a way that anyone who has programmed in C can undertand. Sure, the book uses Fastgraph (The graphics library) a lot, but, it makes programming easier. Good job Diana!
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