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3 of 3 people found the following review helpful:
5.0 out of 5 stars A good book for beginners
The best about this book is that it shows some quite good tricks "behind the scenes". How would you do scrolling? How to chop the background into small tiles? How to make a person not "falling through the ceiling"? How to use function pointers for actions?
There is a drawback also. This book covers the FASTGRAPH system, which is some kind of...
Published on September 19, 2001

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1 of 1 people found the following review helpful:
2.0 out of 5 stars Basicly a Fastgraph manual.
Even if it does discuss some interesting matters this book really is just a tutorial on how to write games using Fastgraph. If you plan to write your own low-level routines or use another graphics engine you don't get much help from this book.
Published on October 26, 1998


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3 of 3 people found the following review helpful:
5.0 out of 5 stars A good book for beginners, September 19, 2001
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
The best about this book is that it shows some quite good tricks "behind the scenes". How would you do scrolling? How to chop the background into small tiles? How to make a person not "falling through the ceiling"? How to use function pointers for actions?
There is a drawback also. This book covers the FASTGRAPH system, which is some kind of MS-DOS API for video access. But anyway, once understood, the tricks are what counts.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Incredibly Helpful!!, May 12, 1999
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
This book contributed a great deal to my video game programming. Although it was written for games using Fastgraph, the concepts taught are easy to apply if you are writing your own low level soubroutines. EXCELLENT grounding for anyone from the beginner to the pro!!!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Perfect Side-Scroller Game Tutorial, December 24, 1998
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
I bought this book a few months ago, and I got to say that is has been incredibly helpful! Diana Gruber shows you how to create side-scroller games in a way that anyone who has programmed in C can undertand. Sure, the book uses Fastgraph (The graphics library) a lot, but, it makes programming easier. Good job Diana!
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1 of 1 people found the following review helpful:
2.0 out of 5 stars Basicly a Fastgraph manual., October 26, 1998
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
Even if it does discuss some interesting matters this book really is just a tutorial on how to write games using Fastgraph. If you plan to write your own low-level routines or use another graphics engine you don't get much help from this book.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Well-written, packed with information, August 9, 1996
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
Noted game developer Diana Gruber provides step-by-step instructions for writing action arcade games in C. You will need to know something about C programming before you start, but there is plenty of sample code to help you along. The companion disk includes complete source code for thesample game developed in the book, some helpful game development utilities, a copy of the Fastgraph/Light graphics library, and additional sample games. Gruber is the senior programmer at Ted Gruber software, creators ofFastgraph. A well-known online personality, she has been writing games since 1987, and is a contributor to several industry publications. I like Diana, and it made me smile to imagine this book being narrated in her voice. This is a clearly-written, no-nonsen
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4.0 out of 5 stars A valuable book for beginners., April 7, 1997
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
As I am just getting into game programming as a hobby, this book has been great in pointing me in the right direction. The tools an examples on the companion disk have been very helpful. Of course, it wasn't an encyclopedia on game programming, but now I know what more I need to learn about. I recommend this to anyone starting out in games, graphics or programming in general
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3.0 out of 5 stars Good for beginners programmers, not others, February 19, 1997
By A Customer
This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
This book provides code on how to implement a portion of the code that a user may use in order to create a game. However, I can not and will not recommend this book to any non-beginner programmer because if you get a copy of the graphics library, you can find enough information on the Web (free, at that) to outweight the cost of buying this book. Non-beginner programmers, save your money. This book isn't worth wasting it on
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0 of 4 people found the following review helpful:
1.0 out of 5 stars I don't want to learn fastgraph, i want to learn game prog.., June 23, 2000
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This review is from: Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C (Paperback)
First of all, it would be helpful if they showed us how to resize video memory anyway we want instead of showing us a freakin' function call. Stuff like that comes up when you read the book. You learn basically nothing from the book, only how to use THeir Functions. Oh well it's dos anyways
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