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ActionScript 3.0 Game Programming University [Paperback]

Gary Rosenzweig
4.3 out of 5 stars  See all reviews (27 customer reviews)


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ActionScript 3.0 Game Programming University (2nd Edition) ActionScript 3.0 Game Programming University (2nd Edition) 4.5 out of 5 stars (16)
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Book Description

September 8, 2007 0789737027 978-0789737021 1

 

Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com,  which contains files, updates, new content, Gary's blog and much more. 
 
 


Editorial Reviews

From the Back Cover

 

Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com,  which contains files, updates, new content, Gary's blog and much more. 
 
 

About the Author

As a youngster, Gary Rosenzweig was allowed to play video games whenever he wanted, as long as his homework was done first. His parents got him an Atari 2600 and an assortment of games. He loved to play Adventure, Asteroids, Pitfall, Raiders of the Lost Ark, and even that dreadful E.T. game.

 

At age 13, in 1983, his grandmother gave him a new TRS-80 Model III. The first thing he did with it was learn to program. And then, make games. He made some text adventure games, and then some RPG games, and then some arcade games. He was allowed to stay up all night making games, as long as his homework was done first.

 

In high school, Gary got to play with the Apple II computers pretty much whenever he wanted, as long as his schoolwork was done first. He made space shuttle simulators and spreadsheet programs. And some games.

 

Gary went on to study computer science in college, at Drexel University. There he was told that with his degree, he could go on to be a programmer at any high-tech firm making business applications. But he wanted to make games, even if it was on the side, after he got his work done first.

 

After a side trip to get a Master's degree in journalism and mass communication from the University of North Carolina in Chapel Hill, Gary ended up getting a job where he could make games for kids using Macromedia Director.

 

Then, they invented the Internet. It was soon followed by Shockwave, a way to play Director content in web pages. Gary started making his own games for his own website in the evening,

after his work was done first.

 

In 1996, Gary started hiw own company, CleverMedia, to produce games for the Web. He was soon creating both Shockwave and Flash games with some of the most creative people he ever met. CleverMedia and its sites grew over the years to become the single largest collection of web-based games by a single company. Gary has created more than 300 games in the past 12 years, most of which can be found at CleverMedia's main game site, www.GameScene.com.

 

Gary also likes to share what he knows. His sites http://FlashGameU.com, www.Director-Online.com, and www.DeveloperDispatch.com contain information for other developers. He has also written many books, including Macromedia Flash MX ActionScript for Fun & Games, Special Edition Using Director MX, and Advanced Lingo for Games. Gary wrote this book mostly on evenings and weekends, after his other work was done first.

 

Gary lives in Denver, Colorado, with his wife, Debby, and daughter, Luna. Debby and Gary also own The Attic Bookstore, an unusual used bookstore in Englewood, Colorado. Luna is only 5 years old, but is already playing games on her Macintosh computer, after her homework is done first, of course.


Product Details

  • Paperback: 456 pages
  • Publisher: Que; 1 edition (September 8, 2007)
  • Language: English
  • ISBN-10: 0789737027
  • ISBN-13: 978-0789737021
  • Product Dimensions: 6.8 x 1.1 x 8.7 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon Best Sellers Rank: #680,520 in Books (See Top 100 in Books)

More About the Author

Gary Rosenzweig is a programmer, Web site developer, Internet entrepreneur, podcaster and computer book writer. He is the host and publisher of the MacMost video podcast and Web site. He has also programmed more than 200 Web-based and iPhone games. He has written many books on Flash and Shockwave game development.

Customer Reviews

Excellent book for games development in flash and actionscript in general. Charles  |  12 reviewers made a similar statement
This was very easy to follow. Anagramis  |  10 reviewers made a similar statement
Most Helpful Customer Reviews
28 of 28 people found the following review helpful
5.0 out of 5 stars It's Magic November 19, 2008
Format:Paperback
Here's the deal,
I am not a programmer...not even a great flash designer.
My previous knowledge of ActionScript was stop(); and gotoAndStop();
Don't know any other computer language.

I got this book and 2 weeks later I got my very own Flash game.
(two weeks of sitting with a yellow highlighter, and studying like I am back in collage).

I don't mean a customized version of one of the book examples, but a completely new game.
Gary helps you understand the logic behind games and game play, and how to break it down to tasks even a novice can accomplish.
With a bit of help from the flash help menu, you can explore even deeper and very quickly accomplish some amazing things.

If you are a quick learner and are not afraid to jump into the text, this book is for you. (it gets overwhelming for about 5 minutes before it all clicks in and you can see clearly the path between your vision and the execution).

WARNING: if you have never programed before; It is extremely gratifying, and seems to be addictive.

Thanks you Gary, for this great book.
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25 of 25 people found the following review helpful
4.0 out of 5 stars A great read for upgrading to AS 3, entertaining too. November 10, 2007
Format:Paperback|Amazon Verified Purchase
Lets face it. There are a lot of Actionscript game books out there. This one is good because 1) It is entertaining and readable & 2) It's the first game book I have found that works for the new actionscript 3.0.

The code itself isn't exactly as object oriented as I would like, but thats true of all the other game books out there too. It does have enough object oriented content to show some amazingly different, and simple methods for making game characters, detecting collisions, and managing objects that are possible with actionscript 3.0. I value this book as a 'how to upgrade' from 2.0 to 3.0.

The games themselves are pretty good and there is a nice variety of game styles to appeal to a wide audience. For a basic game programming book, it omits or glosses over a few important topics such as caching vector objects as bitmaps, pseudo 3-D and optimization in general.

All in all, I suggest this book if you are upgrading skills to actionscript 3.0 or want to write flash games. If you get this book, I also recommend Foundation Actionscript 3.0 Animation: Making Things Move! to round out your collection.
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16 of 17 people found the following review helpful
5.0 out of 5 stars Excellent practical book for moving from AS2 to AS3 November 21, 2007
Format:Paperback|Amazon Verified Purchase
I got interested in this book after discovering Gary Rosenzweig's AS3 tutorials on his Flash Game University Website. I was impressed by his ability to explain things clearly and simply. As other reviews have already stated "AS3 Game Programming University" is an excellent and highly readable book for learning AS3. In practice I find it much more helpful than Colin Moock's book "Essential ActionScript 3.0", which is a little too academic for me (although I'm glad I have it!). I'm also finding that code snippets in Gary's book are just as useful to me as those in Joey Lott's "ActionScript 3.0 Cookbook" (which covers more topics). It's helpful to me that Gary writes from a Flash authoring perspective rather than Flex. He doesn't hesitate to include timeline based assets and code when it makes sense to do so, rather than use the Flex style of generating everything in code.

The actual games are surprisingly varied and complete, but not so complex that they become difficult to understand. The code that I downloaded from the website works well. It is written in a practical concise manner with proper use of classes and other object-oriented techniques as required by AS3. However, as other reviews have noted, this book is not for advanced programmers that prefer a pure object-oriented style.

I recommend this book if you are moving from AS2 to AS3, even if you are not interested in writing games. Gary does not claim it is suitable for beginners without any programming experience but it is more suitable than Moock's "Essential ActionScript 3.0" (which does make such a claim). However it is not for web designers that don't want to learn programming and it is not for advanced programmers that appreciate Moock's AS3 book.
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Most Recent Customer Reviews
3.0 out of 5 stars Good
I bought this for school. The prices here are so much better and cheaper in what's offered in the campus book store.
Published 4 months ago by And u
5.0 out of 5 stars The best!
A very well written book.
If you are at the beginning of your studies of AS3 game development, this book is very recommended.
Published 8 months ago by Dom Lima
5.0 out of 5 stars Received as Promised
Great communication and product was received as promised. A newbie to Amazon but definitely worth giving a chance (we were all newbies at some point ;-)
Published on March 30, 2011 by Ezra Masters
4.0 out of 5 stars Great Product - A little outdated...
The product is extremely helpful for coding in Adobe Flash AS3, but remains a little outdated for modern use. Read more
Published on January 8, 2011 by swfreakonomik
5.0 out of 5 stars Love it!
I'm not all the way through the book but what I have read so far it is a fast and easy learn!!!! Thanks. Read more
Published on December 27, 2010 by Brian Fry
3.0 out of 5 stars Alright
This book is pretty good as far as AS 3.0 books go. It says it's not meant for people who don't have any programming experience at all, so you should know that. Read more
Published on April 8, 2010 by Jeremy Burkett
4.0 out of 5 stars Very Good, but not for an inexperienced programmer
This is a very good book to learn Flash game programming. It covers a number of different game types - card games, word games, arcade games, platform games. Read more
Published on April 2, 2010 by Marvin C.
2.0 out of 5 stars Unfortunately Has Limited Value
I'm currently taking a Flash game development course at our community college and I thought this book would be a great supplement. Read more
Published on March 3, 2010 by Paul
1.0 out of 5 stars Overwhelming and far to fast-paced.
Sadly, this book was a disappointment. I am new to ActionScript, and was assured in the first chapter of the book that it would not be a problem, but it was. Read more
Published on November 3, 2009 by Scott J. Miller
5.0 out of 5 stars The Book
This book taught me not only how to build games using ActionScript 3.0 but how to build games (deal with collisions, animations.... Read more
Published on June 15, 2009 by Lucas
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