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ActionScript 3.0 Game Programming University (2nd Edition)
 
 
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ActionScript 3.0 Game Programming University (2nd Edition) [Paperback]

Gary Rosenzweig (Author)
4.3 out of 5 stars  See all reviews (29 customer reviews)

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Book Description

January 23, 2011 0789747324 978-0789747327 2

Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"!

 

  • Highly-rated ActionScript tutorial, now with seven new 3D and card games!
  • Code and techniques easily adaptable to training, advertising, and more
  • For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0.
  • Includes a chapter on developing games in Flash for the iPhone! 

    Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.


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    ActionScript 3.0 Game Programming University (2nd Edition) + Foundation Game Design with Flash (Foundations)
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    Editorial Reviews

    From the Back Cover

     

    Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com,  which contains files, updates, new content, Gary's blog and much more. 
     
     
    --This text refers to an out of print or unavailable edition of this title.

    About the Author

    Gary Rosenzweig is a programmer, Web site developer, Internet entrepreneur, podcaster, and computer book author. Rosenzweig hosts and publishes the MacMost video podcast His thirteen computer books include The MacMost.com Guide to Switching to the Mac, ActionScript 3.0 Game Programming University, Special Edition Using Director MX and The MacAddict Guide to GarageBand.

    Product Details

    • Paperback: 552 pages
    • Publisher: Que; 2 edition (January 23, 2011)
    • Language: English
    • ISBN-10: 0789747324
    • ISBN-13: 978-0789747327
    • Product Dimensions: 9.2 x 7 x 1.2 inches
    • Shipping Weight: 2 pounds (View shipping rates and policies)
    • Average Customer Review: 4.3 out of 5 stars  See all reviews (29 customer reviews)
    • Amazon Best Sellers Rank: #119,001 in Books (See Top 100 in Books)

    More About the Author

    Gary Rosenzweig is a programmer, Web site developer, Internet entrepreneur, podcaster and computer book writer. He is the host and publisher of the MacMost video podcast and Web site. He has also programmed more than 200 Web-based and iPhone games. He has written many books on Flash and Shockwave game development.

    Customer Reviews

    Most Helpful Customer Reviews
    27 of 27 people found the following review helpful
    It's Magic November 19, 2008
    Format:Paperback
    Here's the deal,
    I am not a programmer...not even a great flash designer.
    My previous knowledge of ActionScript was stop(); and gotoAndStop();
    Don't know any other computer language.

    I got this book and 2 weeks later I got my very own Flash game.
    (two weeks of sitting with a yellow highlighter, and studying like I am back in collage).

    I don't mean a customized version of one of the book examples, but a completely new game.
    Gary helps you understand the logic behind games and game play, and how to break it down to tasks even a novice can accomplish.
    With a bit of help from the flash help menu, you can explore even deeper and very quickly accomplish some amazing things.

    If you are a quick learner and are not afraid to jump into the text, this book is for you. (it gets overwhelming for about 5 minutes before it all clicks in and you can see clearly the path between your vision and the execution).

    WARNING: if you have never programed before; It is extremely gratifying, and seems to be addictive.

    Thanks you Gary, for this great book.
    Was this review helpful to you?
    25 of 25 people found the following review helpful
    Format:Paperback|Amazon Verified Purchase
    Lets face it. There are a lot of Actionscript game books out there. This one is good because 1) It is entertaining and readable & 2) It's the first game book I have found that works for the new actionscript 3.0.

    The code itself isn't exactly as object oriented as I would like, but thats true of all the other game books out there too. It does have enough object oriented content to show some amazingly different, and simple methods for making game characters, detecting collisions, and managing objects that are possible with actionscript 3.0. I value this book as a 'how to upgrade' from 2.0 to 3.0.

    The games themselves are pretty good and there is a nice variety of game styles to appeal to a wide audience. For a basic game programming book, it omits or glosses over a few important topics such as caching vector objects as bitmaps, pseudo 3-D and optimization in general.

    All in all, I suggest this book if you are upgrading skills to actionscript 3.0 or want to write flash games. If you get this book, I also recommend Foundation Actionscript 3.0 Animation: Making Things Move! to round out your collection.
    Comment | 
    Was this review helpful to you?
    16 of 17 people found the following review helpful
    Format:Paperback|Amazon Verified Purchase
    I got interested in this book after discovering Gary Rosenzweig's AS3 tutorials on his Flash Game University Website. I was impressed by his ability to explain things clearly and simply. As other reviews have already stated "AS3 Game Programming University" is an excellent and highly readable book for learning AS3. In practice I find it much more helpful than Colin Moock's book "Essential ActionScript 3.0", which is a little too academic for me (although I'm glad I have it!). I'm also finding that code snippets in Gary's book are just as useful to me as those in Joey Lott's "ActionScript 3.0 Cookbook" (which covers more topics). It's helpful to me that Gary writes from a Flash authoring perspective rather than Flex. He doesn't hesitate to include timeline based assets and code when it makes sense to do so, rather than use the Flex style of generating everything in code.

    The actual games are surprisingly varied and complete, but not so complex that they become difficult to understand. The code that I downloaded from the website works well. It is written in a practical concise manner with proper use of classes and other object-oriented techniques as required by AS3. However, as other reviews have noted, this book is not for advanced programmers that prefer a pure object-oriented style.

    I recommend this book if you are moving from AS2 to AS3, even if you are not interested in writing games. Gary does not claim it is suitable for beginners without any programming experience but it is more suitable than Moock's "Essential ActionScript 3.0" (which does make such a claim). However it is not for web designers that don't want to learn programming and it is not for advanced programmers that appreciate Moock's AS3 book.
    Comment | 
    Was this review helpful to you?
    Most Recent Customer Reviews
    ActionScript 3.0 Game Programming University Book
    I am a basic ActionScript 3.0 Programmer who is very interested in learning more about the language to develop games. Read more
    Published 5 months ago by Seraphim7
    Straight to the point
    The main advantage of the book is that it's actually focused on game development.
    First game is being created from page 79. Read more
    Published 6 months ago by Cravsky
    Not for a newbie.
    I have read though the first 4 chapters of this book and I have enjoyed this author's way of explaining things...pretty straight forward. Read more
    Published 12 months ago by D. Stokes
    Received as Promised
    Great communication and product was received as promised. A newbie to Amazon but definitely worth giving a chance (we were all newbies at some point ;-)
    Published 13 months ago by Ezra Masters
    Actionscript 3 game programming university
    Excellent book for games development in flash and actionscript in general. Would reccomend to anyone interested in learning how to make flash games. Easy to understand!
    Published 14 months ago by Charles
    Great Product - A little outdated...
    The product is extremely helpful for coding in Adobe Flash AS3, but remains a little outdated for modern use. Read more
    Published 16 months ago by swfreakonomik
    Love it!
    I'm not all the way through the book but what I have read so far it is a fast and easy learn!!!! Thanks. Read more
    Published 16 months ago by Brian Fry
    Alright
    This book is pretty good as far as AS 3.0 books go. It says it's not meant for people who don't have any programming experience at all, so you should know that. Read more
    Published on April 8, 2010 by Jeremy Burkett
    Very Good, but not for an inexperienced programmer
    This is a very good book to learn Flash game programming. It covers a number of different game types - card games, word games, arcade games, platform games. Read more
    Published on April 2, 2010 by Marvin C.
    Unfortunately Has Limited Value
    I'm currently taking a Flash game development course at our community college and I thought this book would be a great supplement. Read more
    Published on March 3, 2010 by Paul
    Search Customer Reviews
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    Inside This Book (learn more)
    Browse and search another edition of this book.
    Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
    space rocks, picture puzzles, casual games, action games, matching game, property inspector, platform games, deduction game, jigsaw puzzle game, reusable class, loading questions, gameover frame, card movie clip, gameover screen, player presses the spacebar, other display objects, main timeline, player clicks, import flash, one movie clip, new text field, shield icons, game elements, game framework, picture quiz
    Key Phrases - Capitalized Phrases (CAPs): (learn more)
    Match Three, Air Raid, Basic Game Framework, Hello World, Game Worlds, Brain Games, Word Games, Paddle Ball, Number Correct, Top-Down Driving Game, Building the Class, Play Again, Game Over, Memory Game, Trivia Quiz, Word Search, Flash Racing Game, Publish Settings, Pete Best, Point Bursts, Using Math, Number of Questions, Modifying the Game, Creating Visual Objects, Brick Graphic
    Browse Sample Pages:
    Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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