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There's even deliberately bad code here. In a very novel chapter, the book challenges readers to fix 10 faulty Flash files, offering first a clue and then the solution. Since so much of real-life work, particularly in animation applications like Flash, is spent debugging and finding one's way out of a seemingly dead end, this chapter is really valuable. (By going to phillipkerman.com, you can view a detailed description of all chapters, download selected ones in .pdf format, view all completed Flash animations, and download all the .fla files to work alongside the text.)
Another advantage is Kerman's own teaching style. Using many metaphors, he describes how the pieces of script work in a way that is often clearer than mere definition of function, and definitely easier to remember. For example, "If you think of most variables as an empty whiteboard onto which you can write a value, an array is like a whiteboard with permanent horizontal lines separating many pieces of information." It's true that one can copy code and instantly get results, but to devise and debug your own requires the kind of internalized understanding one can get from working through this book. --Angelynn Grant
The first half of the book will give you a solid foundation so you understand how to program in Flash. Many examples are interspersed, but you won't need to follow along with Flash running (though you may often feel like going off to try things when inspired). The second half is broken into 21 practical workshops where you can apply what you learned in the first half. These tutorials are designed not so much as examples of "perfect code"--rather, solutions are worked out through a true-to-life process. For example, sometimes I purposely guide readers down the wrong path so that we can work out the solutions. That way, you will be able identify problems and work out solutions for real projects you encounter on your own.
This book definitely does not shy away from advanced topics, but it isnt an exhaustive reference to every detail in the ActionScript language either. Thats not what this book is about. Its about giving you the skills so that you can apply any idea you have to Flash. When youre equipped with the knowledge I cover, youll be able to meet any challenge. It might involve researching an esoteric formula for physics or applying a unique math calculation. If that means you have to research a specific topic, this book will give you the skills to figure out how to apply it to Flash. Think of this book as a bridge that will take you from "Flash user" to "ActionScript programmer".
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Most Helpful Customer Reviews
58 of 59 people found the following review helpful:
5.0 out of 5 stars
Actionscript in plain English, finally.,
By A Customer
This review is from: ActionScripting in Flash (Paperback)
Right off the bat, I think this is one of the best, if not the best book on Actionscripting I've seen. Phillip Kermer has a true gift for teaching. Although he obviously has expertise and mastery of the subject matter, he doesn't forget the overall purpose of his book, which is to educate in a clear and easy to grasp manner. This book serves not only as a "good read", but as a reference book. It's one you can go back to again and again. Though the book states that it is not intended for the pure "newbie", I feel that it's written in such a user-friendly way as to be appreciated by all levels of Flash development. Starting with a review of the basics, he quickly gets you right into programming with practical applications suited to the real world. There is a definite emphasis on grasping concepts and "getting it". The sections on creating homemade functions is going to cut your workload by replacing redundant code and streamlining your projects. He'll have you thinking like a programmer in no time, and for all the right reasons. There are countless tips along the way which include optimizing file size,using good style and including comments to cover your back, integrating Flash with external applications and much more. His use of anology to explain complex subjects makes sense to those like me with limited experience in programming. The workshop sections give you enough to get you started without getting lost in the details. Finally an in-depth book on Actionscripting in plain English. I highly recommend this book. I own about 20 books on Flash or Actionscripting and this one is at the top of the list. It's the most useful and clearly written book on the subject that I've found.
29 of 30 people found the following review helpful:
5.0 out of 5 stars
This book is a hidden treasure,
By
This review is from: ActionScripting in Flash (Paperback)
Just so review readers know where I'm coming from, I'm one of those "Actionscript gurus" who speaks, teaches, researches, freelances, and writes about very advanced Actionscript topics. I usually don't even look at beginner-level books even though they send me copies, but I received a recommendation to read through "Actionscripting in Flash". For two years, I've heard the same question on newsgroups, forums, websites, email, etc.: "I don't know any programming, but I want to get into Actionscript. Can you show me how to use Flash and Actionscript?"Usually, I have to point newbies to my list of favorite tutorials scattered throughout the web, and write them a list of concepts to learn in the proper order. The most difficult concept to relate is that Flash programming is more than traditional programming, and requires a somewhat different perspective on the significance of scripting languages in a vector-based animation environment. There's a lot of essential knowledge scattered among various sites and books. If anyone asks me again (and they will), now I've got a simple answer... get Kerman's book and call me a few weeks later :-) I've never posted any reviews on Amazon before, but I wanted to post a professional's review to reaffirm that this is a very thoughtfully prepared text that you will appreciate within the first two chapters and on through the last page. Kerman's hard work definitely pays off in the overall quality of his explanations. The first half of the book teaches all the important subjects in Actionscript, while the second half makes you apply what you learned in real-world projects. Either half would be worth the price of this book, IMHO, and the progression of difficulty smooths out the erratic learning curve faced by Actionscript newcomers.
16 of 17 people found the following review helpful:
5.0 out of 5 stars
This book has done the IMPOSSIBLE!,
By
This review is from: ActionScripting in Flash (Paperback)
It has taught me Actionscript.I finished Phillip Kerman's "Learn Flash 5 in 24 Hours" a few weeks ago, gave it raving reviews, and then started this one. At first, I didn't know it was the same author, but the foreward gave me a nice surprise. This guy is a great teacher. Don't underestimate this review. I hold him in the same regard as Danny Goodman and his remarkable books on JavaScript. Kerman is a natural. I have about 20 Flash 5 books, and the best ActionScript books are "ActionScripting in Flash" and the Oreilly "Definitive Guide". Get the rest of the info and tutorials on the Web. Once you've read these books, and practice every day, you'll be making great interactive Flash projects in no time. I promise.
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