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Activision Blizzard Inc 84336 Transformers Fall of Cybertron

Platform : PlayStation 3
4.6 out of 5 stars 77 customer reviews

List Price: $71.66
Price: $18.95 & FREE Shipping on orders over $35. Details
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Product Description

Product Description

Transformers: Fall of Cybertron transports you to the final days of the planet Cybertron where you will experience the darkest hours of the apocalyptic war between the Autobots and Decepticons. 

Amazon.com

Transformers: Fall of Cybertron is a third-person shooter that returns players to the Transformer's planet of Cybertron for the final battles of the legendary war that preceded their arrival on Earth. The game continues the story of the earlier game, Transformers: War for Cybertron. Players experience the war from both the Autobot and Decepticon point of view, and utilize new powerful transformer types. Additional features include: epic large scale battles, character specific abilities, character customization, improved enemy AI, varied mission play, and online multiplayer.

Transformers: Fall of Cybertron game logo
A Transformer holding a smoking gun in Transformers: Fall of Cybertron
Live the last days of the fight for Cybertron.
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New Transformer types Insecticon and Dinobot in Transformers: Fall of Cybertron
Utilize powerful, new Transformer types.
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Experience the Last Days of Cybertron

Transformers: Fall of Cybertron transports you to the final days of the planet Cybertron where you will experience the darkest hours of the apocalyptic war between the Autobots and Decepticons. Embark on an adrenaline-fueled journey through a wide range of missions and massive environments designed around each character's unique abilities. Fight through both sides of the most epic battles leading to their legendary exodus from their homeworld. In addition, players experience action in the form of new Transformer bot types Combaticons, Insecticons, and Dinobots.

Key Game Features

  • Apocalyptic Setting - Set in a desolate, post-apocalyptic Cybertron, the game thrusts players straight into an epic Transformers story as seen through the eyes of both the Autobots and Decepticons. From the Iacon Wasteland, to The Sea of Rust, explore the devastated ruins of Cybertron and play through the final, darkest hours of the war.
  • New Kinds of Transformers - Expand the action with new Transformers, including Combaticons, Insecticons, and Dinobots.
  • Characters Convert from Robot to Alternate Form - Characters convert from robot to alternate mode to defeat their enemies. Grimlock can change into his powerful T-Rex Dinobot form for super strength and fire-breathing attack, and the Combaticons can combine into the massive Bruticus to dominate his enemies with this sheer size and power.
  • Impactful Gameplay Variety - Every character is equipped with distinct abilities and personalities that are suited for each of the diverse missions in the game. Cliffjumper can cloak himself invisible to unleash undetected stealth kills on his enemies. Optimus Prime can call in targeted artillery strikes from the sky.
  • Massive Customization with Character Creator - The most robust character creator ever seen in a Transformers game allows fans to design personalized characters from scratch by choosing their individual body parts, colors, vehicle shapes, weapons, abilities and more. Gamers can then take them online to go head-to-head in brutal Autobot vs. Decepticon matches to prove their supremacy.
  • Epic Scale - Fall of Cybertron delivers epic battle on a massive scale. The settings and the characters are huge. Battlefields will quake with the with the fury of gigantic Transformers, and the city-sized Autobot Metroplex changes the scale of everything.
  • Multiplayer with Truly Custom Transformers - The battle continues online with thrilling multiplayer combat. Drop into deep multiplayer modes with with up to 12 players. Create your own Transformers using a character creator that offers unprecedented choice.
  • New AI System - Players are challenged in the single-player campaign by improved enemy artificial intelligence.

Additional Screenshots

Holding off an Insecticon with a shield in Transformers: Fall of Cybertron
12-player online support.
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A huge Transformer in Transformers: Fall of Cybertron
Action on an epic scale.
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Leveling an enemy at close range in Transformers: Fall of Cybertron
Diverse missions & gameplay.
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A Transformer in aerial mode in Transformers: Fall of Cybertron
Improved AI system.
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Product Details

  • ASIN: B005UDTTQ8
  • Product Dimensions: 6.8 x 5.3 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: August 21, 2012
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (77 customer reviews)
  • Amazon Best Sellers Rank: #4,888 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

Verified Purchase
I love the game, it's much better than the first one. And that's saying quite a lot. Playing as the dinobots is more than gratifying. However, I didn't receive my Bruticus (G2) pre-order bonus (I usually get the bonuses emailed to me before the game even arrives at my house). I contacted Amazon to check in on it. And all they have to tell me is, "We cannot verify that we offered a pre-order bonus for this game". I'll update this in a few days. But it's looking like I got the ol' bait & switch.
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This game takes place after the first one, and tries to fix some of the issues presented by that game. While it does a fair job with some of them, others are still present. The story is enjoyable, but nothing amazing. And the new approach to level design really did not add much in my opinion. We no longer pick from 3 bots per mission, but are assigned one that is relevant to the story at that point. The level is then designed around a special ability that bot has such as stealth cloak or grapple hook. This is a good idea in theory, but it really was under utilized in the final product. They also decided to create 1 story line instead of 2 in this game. Unlike the first you do not pick to play as autobot or decepticons, but are given story that contains both. The idea was that you would not feel the levels were similar by playing 2 tutorials, 2 end bosses, and so on. However that turns out to be pretty much the case. You will play a stealth level as both sides, you will play a level as a big melee focused brute from both sides. You will play a level as a over powered leader from both sides. While Megatron does feel different from Prime, and the levels have different objectives, they do just feel similar overall to me.

Another issue is performance, mainly the visuals. Compared to the 360 the ps3 game just looks awful. I was amazed at how big of a difference there is. That is not to say the ps3 game looks horrible, just after playing both on the same tv the difference was overly noticeable.

The game is fun, and plays pretty similar to the first one in the series. It has the same loose shooting mechanics, and levels play out similar. If you are not a big transformers fan you may not find this game worth the 60$ price tag though.
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I absolutely loved Transformers: War for Cybertron (see my review). Despite its flaws, the game did a pitch perfect job of capturing that Generation 1 magic while creating a very competent game that gave Transformers fans their first worthy G1 experience in a long, long time. Developer High Moon Studios has returned to conclude the story of the Transformers' exodus from Cybertron with this title, another fantastic effort that really steps it up and delivers a stronger, more well-rounded experience than the first game.

One of the main faults of the first game was that there was a certain degree of monotony that permeated the gameplay experience. Despite the different characters you played as, they generally played the same and felt the same. With Fall of Cybertron, this is no longer the case. Thanks to certain characters' abilities (cloaking, grappling hooks, controlling artillery bombardments, etc.), each section of the game feels distinct and fresh from the previous one, and the superior level design is structured to enhance this quality. You'll be able to transform into Bruticus as the Combaticons, go on a rampage in Grimlock's dinosaur mode, and destroy starship weapon systems with Jetfire. Not only is the actual level design very diverse, but they are also aesthetically unique from one another as well, a welcome characteristic after War for Cybertron's somewhat monochromatic color palette. The vehicle sections, while still not feeling quite right, are an improvement. Thankfully, Fall of Cybertron includes a an upgrade system for both weapons and character specs, making much better use of those credits that drop everywhere. And lastly, the storytelling is kicked up a notch, feeling much more urgent, dramatic, and climactic than the first game did.
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Growing up, I liked Transformers, but I didn't love them (Shogun Warriors were my bag). I could recognize the main Autobots and Decepticons, had a handle on the plot lines, but not the minutiae. The good natured heroes and straightforward morality tales made for edifying entertainment. The recent movies, unfortunately, come across as a rather misguided attempt to be all things to all movie fans, all flash and no substance, rather than being crafted for the dedicated Fanboy.

This game, on the other hand, must be every Fanboy's ultimate dream. In that sense, this game is way more fun, with a much more engaging narrative arc (pun intended?), than any of the movies (or even all 3 combined). Across 13 missions of surprising length and depth, you witness (and participate in) the final days of Cybertron from both sides of the conflict. Unlike so many shooters (and I have played many, going all the way back to the original Doom), I found myself developing emotional bonds with the characters -- most notably the mind-bogglingly immense Metroplex. To avoid an all-out spoiler, I'll just leave it at that.

Both the graphics and the sound quality are top-notch, in perfect keeping with the Transformers ethos. I have to confess I get a surprising charge out of just transforming from robot to vehicle form, and back again (particularly with the flying characters). Kudos, programmers, you just nailed it.

Fall of Cybertron also features some pretty good multiplier action, with several mission styles and strong incentives to level up each of the types/sizes. My only gripe -- common to most multiplayer shooters, alas -- would be that long-time players can (and do) relentlessly grief newbies with their numerous upgrades.
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