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4.0 out of 5 stars A nice change
If you are looking for a dungeon crawl this is not for you. Each encounter area has some standard "dungeon" features but they are all tied together with some wilderness encounters. The DM does get a lot of chances to play up the creepy factor. My impatient party actually took off on their own and did things out of order and it worked fine. Note to DM-Be prepared to...
Published 14 months ago by mnsteve

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1 of 2 people found the following review helpful:
1.0 out of 5 stars Don't bother
I recently converted this module for 3.5 DnD, thinking that some old 2nd ed. material would spice the game up a little bit. It did not. This module eliminates any aspect of character free will in the game, even forgetting that an integral plot mechanic demands that the PC's die early on. It's very leading from the first day, and a very linear plot that demands the players...
Published on March 16, 2007 by D. Dunphy


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4.0 out of 5 stars A nice change, November 23, 2010
This review is from: Adam's Wrath: Ravenloft Official Game Adventure, 2nd Edition (Advanced Dungeons & Dragons, No. 9439) (Paperback)
If you are looking for a dungeon crawl this is not for you. Each encounter area has some standard "dungeon" features but they are all tied together with some wilderness encounters. The DM does get a lot of chances to play up the creepy factor. My impatient party actually took off on their own and did things out of order and it worked fine. Note to DM-Be prepared to make the outcome of the early encounters work!
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1 of 2 people found the following review helpful:
1.0 out of 5 stars Don't bother, March 16, 2007
This review is from: Adam's Wrath: Ravenloft Official Game Adventure, 2nd Edition (Advanced Dungeons & Dragons, No. 9439) (Paperback)
I recently converted this module for 3.5 DnD, thinking that some old 2nd ed. material would spice the game up a little bit. It did not. This module eliminates any aspect of character free will in the game, even forgetting that an integral plot mechanic demands that the PC's die early on. It's very leading from the first day, and a very linear plot that demands the players not deviate one iota.

It might make a good novel, but as an adventure, it's terrible. Add in all the mispelled words that the editor slept through, the stilted description, and sheer repetitiveness (how many times do I have to read "glowing coals in the fireplace" before the players get sick of hearing it? I counted three, there's probably more)of it all, and you'll probably do what I did after the first session - get the players out of there, and make a blood oath never to speak of the module ever again.
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0 of 1 people found the following review helpful:
4.0 out of 5 stars A great Ravenloft Adventure!, June 13, 2000
This review is from: Adam's Wrath: Ravenloft Official Game Adventure, 2nd Edition (Advanced Dungeons & Dragons, No. 9439) (Paperback)
Players get to die and become "Flesh Golems" in their quest to recover Elise who has been stolen away from Dr. Victor Mordenheim by Adam. A great Ravenloft style adventure for everyone who like these domains of dread!
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