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Adobe Illustrator CS2 Classroom in a Book (CD-Rom Included) Paperback – June 27, 2005

ISBN-13: 978-0321321831 ISBN-10: 0321321839

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Product Details

  • Paperback: 454 pages
  • Publisher: Adobe Press (June 27, 2005)
  • Language: English
  • ISBN-10: 0321321839
  • ISBN-13: 978-0321321831
  • Product Dimensions: 7.4 x 0.8 x 9.1 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (49 customer reviews)
  • Amazon Best Sellers Rank: #511,359 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products.

Excerpt. © Reprinted by permission. All rights reserved.

It looks obvious until you try it.
—IEEE Software

My flight was waiting on the runway when the captain made an announcement. "We've had some trouble with the plane's air conditioning system. In a plane, the air conditioner controls the oxygen levels so we need to make sure it's working before we can take off. Restarting the air conditioning unit hasn't worked, so we're going to power down the aircraft and power it back on. These modern airplanes are all computer controlled, you know, so they're not very reliable."

The pilot powered down the airplane, powered it back up—essentially, rebooted the airplane—and our flight continued without incident. Needless to say, I was especially glad to deplane at the end of that particular trip.

The Best of Times, the Worst of Times

The best software organizations control their projects to meet defined quality targets. They accurately predict software delivery dates months or years in advance. They deliver their software projects within budget, and their productivity is constantly improving. Their staff morale is high, and their customers are highly satisfied.

  • A telecom company needed to change about 3,000 lines of code in a code base of about 1 million lines of code. They made their changes so carefully that a year later no errors had been found in operation. Their total time to make the changes—including requirements analysis, design, construction, and testing--was 9 hours.
  • A team developing software for the United States Air Force committed to a one-year schedule and a $2 million budget even though other credible bids for the project had run as high as two years and $10 million. When the team delivered the project one month early, the project manager said the team's success arose from using techniques that have been known for years but that are rarely used in practice.
  • An aerospace company develops software for companies on a fixed-price basis. Three percent of its projects overrun their budgets; ninety-seven out of a hundred meet their targets.
  • An organization that committed to achieving outstanding quality attained an average of 39 percent reduction in its post-release defect rate every year for a period of 9 years—a cumulative reduction of 99 percent.
  • In addition to these notable successes, software pumps billions of dollars into the economy every year, both directly through sales of software itself and indirectly through improved efficiency and through creation of products and services that are made possible only with software's support.

    The practices needed to create good software have been well established and readily available for 10 to 20 years or more. Despite some amazing triumphs, however, the software industry is not living up to its full potential. There is a wide gulf between the average practice and the best, and many of the practices in widespread use are seriously outdated and underpowered. Performance of the average software project leaves much to be desired, as many well-known disasters will attest.

  • The IRS bumbled an $8 billion software modernization program that cost the United States taxpayers $50 billion per year in lost revenue.
  • The FAA's Advanced Automation System overran its planned budget by about $3 billion.
  • Problems with the baggage handling system caused a delay of more than a year in opening Denver International Airport. Estimates of the delay's cost ranged as high as $1.1 million per day.
  • The Ariane 5 rocket blew up on its maiden launch because of a software error.
  • The B-2 bomber wouldn't fly on its maiden flight because of a software problem.
  • Computer-controlled ferries in Seattle caused more than a dozen dock crashes, resulting in damage worth more than $7 million. The state of Washington recommended spending more than $3 million to change the ferries back to manual controls.
  • Many projects that are lower profile than these are equally troubled. Roughly 25 percent of all projects fail outright,12 and the typical project is 100 percent over budget at the point it's cancelled. Fifty percent of projects are delivered late, over budget, or with less functionality than desired.

    At the company level, these cancelled projects represent tremendous lost opportunity. If projects that are ultimately cancelled could be shut down at 10 percent of their intended budgets rather than 200 percent, imagine what a company could do by redirecting those resources at projects that were not ultimately cancelled.

    At the national level, cancelled projects represent prodigious economic waste. A rough calculation suggests that cancelled software projects currently impose about a $40 billion drain on the United States economy.

    When projects succeed, they can still present risks to the public safety or welfare. A project lead at Lotus received a call from a surgeon who was using a spreadsheet to analyze patient data during open-heart surgery. Newsweek magazine printed pictures of soldiers using Microsoft Excel on laptop computers to plan operations, and the Excel technical support team has received calls from the battlefield during active military operations.

    The Purpose of This Book

    Software development can be predictable, controllable, economical, and manageable. Software isn't usually developed that way, but it can be developed that way. This book is about the emerging profession of software engineering—and professional software practices that support economical creation of high-quality software.

    The essays in this book address questions like these:

  • What is software engineering?
  • How does software engineering relate to computer science?
  • Why isn't regular computer programming good enough?
  • Why do we need a profession of software engineering?
  • Why is engineering the best model for a software development profession?
  • In what ways do effective practices vary from project to project (or company to company), and in what ways are they usually the same?
  • What can organizations do to support a professional approach to software development?
  • What can individual software developers do to become full-fledged professionals?
  • What can the software industry as a whole do to create a true profession of software engineering?
  • How This Book Is Organized

    The parts in this book progress from looking at the trade of computer programming as it exists today to exploring the profession of software engineering as it might exist in the future.

    Part 1, The Software Tar Pit, explains how the software field got to be the way it is. There are many valid reasons why the software field came to its current state. Understanding those reasons should be used to accelerate, not delay, the changes needed to make successful projects an everyday habit.

    Part 2, Individual Professionalism, looks at the steps individuals can take on their own to achieve higher levels of software professionalism.

    Software projects are so complex that numerous key factors cannot be addressed effectively at the individual level. Part 3, Organizational Professionalism, digs into the organizational practices needed to support more professional software projects.

    Part 4, Industry Professionalism, examines steps that must be taken by the software industry at large to support professionalism at the individual and organizational levels.

    What I've Learned Since 1999

    Professional Software Development is an updated and significantly expanded edition of my 1999 book, After the Gold Rush. Since 1999, I've learned several lessons that are reflected in this new edition:

  • Licensing of software developers is more controversial than I expected. I still think that licensing a small percentage of software engineers is an important step toward protecting the general public's safety and welfare. I have tried to clarify that licensing is only one of many initiatives needed to improve the software development profession, and not the most important one.
  • Education of software engineers does not have to be tightly linked to licensing. Undergraduate and graduate educational programs can seek to instill an engineering mindset in software developers without necessarily preparing them to become licensed professional engineers. Indeed, if fewer than five percent of software developers are eventually licensed—which seems likely—targeting the majority of educational programs at licensing seems misguided.
  • The world didn't fall apart on January 1, 2000. Although I didn't think Y2K would be catastrophic, I did believe that Y2K-related problems would be more significant than they were. The software industry's repair efforts turned out to be far more effective than I expected. Beyond that, the Y2K problem itself was in some sense a result of successful software development practices. Y2K would not have been an issue in the first place if so many software systems had not survived longer than their originally expected lifespans.
  • Modern software development is truly impressive in many respects, and any comments about professionalizing the field of software development should account for software's numerous successes. We must be careful not to throw out the field's better practices as we try to strengthen the weaker ones.
  • Who Should Read This Book

    If you develop software for a living, this book will explore what you need to do to become a truly professional software developer.

    If you manage software projects, this book will summarize the differences between poorly run and well run software projects and overview what you can do to make your projects more successful.

    If you manage a software organization, this book will outline the benefits available from systematic approaches to software development and sketch what you need to do to realize those benefits.

    If you are a student who wants to work in the software field--This text refers to an out of print or unavailable edition of this title.

    Customer Reviews

    Immediately you feel like your getting the hang of this very complex software.
    I am a fan of the Classroom in a Book for Photoshop CS2, so I had high expectations for the Illustrator CS2 version.
    Still, I highly recommend this book to anyone who is serious about learning how to use Illustrator.
    D. Ogawa

    Most Helpful Customer Reviews

    117 of 118 people found the following review helpful By David on July 13, 2005
    Format: Paperback Verified Purchase
    This is the first time that I've written a recommendation for a book, but I'm so excited about Adobe Illustrator CS2 Classroom in a Book, I have to share my impressions with prospective buyers. Simply stated, after stumbling around in other Illustrator books, this one at last is what I've been looking for all along. All computer books should be designed and written like this one. It's organized like a classroom lesson guide, and the step by step instructions are concise, immediate, and so far as I can tell, leave nothing out. The overall impression is of having a truly competent instructor leaning over your shoulder. By the time I finished the introductory lesson, "A quick tour of Adobe Illustrator CS2," I'd learned more about this wonderful application than I had learned on my own in many months of blood, sweat, and tears! Not to mention undoing some bad habits I had developed, and showing me the quickest and most effective ways to accomplish the bedrock basics of Illustrator. After all, the book was written by the same people who invent each new release of Illustrator, so the logic of their approach is... well, logical. Add to this an instinctive feel for the mystical science of teaching, and you have in my opinion the perfect book for really learning Adobe Illustrator CS2. I heartily recommend it! Oh, yes, it's in full color, too.
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    84 of 85 people found the following review helpful By John Matlock on July 7, 2005
    Format: Paperback
    This is THE Illustrator book. It's the official book from Adobe press, the official training workbook from Adobe Systems, it's even written by Adobe (well ... people at Adobe). This new edition is printed in full color, a great improvement over earlier books that were mostly black and white with a small section of full color pages.

    Color is important in Illustrator because a very small percentage of the work you'll be doing is in black and white. If the book is telling you something about color and illustrating it in black and white, it's hard to know what they are talking about.

    This book has fifteen lessons that you can complete very quickly if you know what they are talking about but take longer if you're a complete beginner. The first lesson starts out with a simulated advertisement and gets you started making changes to the ad. This approach is helpful in remembering what the various tools you've used really do. Primarily in tutorial style, this book is a supplement to the reference type documentation supplied with Illustrator. It provides a good way to get started and to have a complete presentation with logical flow from start to finish.

    The CD supplied with the book contains illustrations from the lessons, a collection of fonts, and other materials.

    All in all, this book is well written, simple to follow, tells you enough to become if not a true expert, at least an advanced intermediate user. What more can you ask out of a book?
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    67 of 69 people found the following review helpful By ghibli99 on February 5, 2004
    Format: Paperback Verified Purchase
    Adobe Illustrator CS Classroom in a Book provides a solid foundation for beginners and novices of the Illustrator application. As someone who was intimidated by vector graphics, I found this book to be a great introduction to the power of Illustrator, and provided me with some good ideas for my own projects.
    This book, like many other Classroom in a Book texts, provides step-by-step instructions on how to do some of Illustrator's most popular and useful commands. Users of Photoshop will notice lots of similarities in the interface and tools, yet there are differences between commands that do the same thing (such as Ctrl+D to deselect in Photoshop, and Ctrl+Shift+A to deselect in Illustrator).
    The Illustrator book in particular, however, was full of typographical errors that seemed rather embarrassing for being an official Adobe training book. While I understand the importance of being on bookshelves in a timely manner, taking a few extra days to properly proof their text would be appreciated by this particular user. This is especially true when considering the book's price, and the fact that the book is black and white, except for a small color section. The paper and type, however, are excellent, and the binding is flexible, while being strong at the same time.
    I found this book to be a lot more in-depth than the Photoshop CS Classroom in a Book, as this text went on to describe the steps in clearer detail. It offers clear explanations for many of the choices that the user is instructed to make, while also focusing more time on the interesting exercises, as opposed to tasks that are rather redundant between any other similar application.
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    37 of 38 people found the following review helpful By V. Maciulski on January 29, 2004
    Format: Paperback
    This is the official training workbook for Adobe Illustrator cs.
    The book is organized and laid out to be used as a textbook/workbook for a class. But, if you don't have the time or money to take a class, you can work through this book yourself.
    All materials and files for the lessons in the book are included on the CD (except, of course, for the application itself). You'll need to copy all the files from the CD to your hard drive and work with them from there, in order to make the changes to them as you work through the lessons.
    Before you get to Lesson 1, there is "A Quick Tour of Adobe Illustrator," an interactive demo that gives you an overview of the key features of Illustrator cs. You actually use one of the art files on the CD and follow along with the book to try some features. The book says it takes about an hour.
    This books will help you discover that even though Illustrator keeps adding more features, it is actually easier to use than it used to be. There are lessons on drawing with the pen tool, painting, working with type, working with brushes and scribbles, using the airbrush features, transforming objects, using the 3-D Effect (!), printing artwork and color separations, and combining Illustrator graphics with Photoshop images, and more.
    Every lesson begins with a list of what you'll learn in the lesson, exactly which files from the CD you'll need to use and how to set up the document(s) you'll use in the lesson. From there, it has very clear lessons. You'll definitely learn how to use Illustrator if you follow this book.
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