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I would recommend this book to anyone starting game development.
You will get a lot of information how to handle object collisions, how to control your objects, manipulate moving objects, how to create isometric view.
Keith Peters did an exceptional job of creating useful examples that can be applied to a wide range of projects.
There comes a time for all flash developers when you need to figure out complex AI and Behaviour, this book (and the as2. Read morePublished 24 months ago by Claire Trunk
Absolutely fantastic book. I'm not a Flash/ActionScript developer, I'm Flex/PHP developer but after reading this book, I would like switch to Flash game development. Read morePublished on June 14, 2010 by Ivan Ilijasic
I don't think this book has received the attention it deserves. It is a wonderful and immensely useful collection of snippets/examples covering the more challenging "edges" of many... Read morePublished on February 11, 2010 by Ira Greenberg