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AdvancED ActionScript 3.0 Animation (Friends of Ed Adobe Learning Library) Paperback – December 22, 2008

ISBN-13: 978-1430216087 ISBN-10: 1430216085 Edition: 1st

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AdvancED ActionScript 3.0 Animation (Friends of Ed Adobe Learning Library) + Foundation Actionscript 3.0 Animation: Making Things Move! + Essential ActionScript 3.0
Price for all three: $81.27

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Product Details

  • Series: Friends of Ed Adobe Learning Library
  • Paperback: 472 pages
  • Publisher: friendsofED; 1 edition (December 22, 2008)
  • Language: English
  • ISBN-10: 1430216085
  • ISBN-13: 978-1430216087
  • Product Dimensions: 1.1 x 7.5 x 8.7 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #1,095,181 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Keith Peters�lives in the vicinity of Boston with his wife, Kazumi, and their�daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.

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Customer Reviews

4.8 out of 5 stars
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I would recommend this book to anyone starting game development.
Claire Trunk
You will get a lot of information how to handle object collisions, how to control your objects, manipulate moving objects, how to create isometric view.
Ivan Ilijasic
There are few books that I have two copies of, one for work and one for home.
David Freeman

Most Helpful Customer Reviews

11 of 11 people found the following review helpful By Marlon Ceballos on April 20, 2009
Format: Paperback
I begin by saying that this is not a book aimed at users with basic level and that I noticed since I started reading the first page. In fact, if you want to exploit all the content, you should first read the book "Foundation ActionScript 3.0 Animation: Making Things Move" by the same author.

Do not expect to find an introduction to ActionScript 3 or it syntax. More than a manual, this book is a compilation of techniques you can use in your projects, especially in game development with artificial intelligence. The different chapters of the book does not have a sequential organization whereby you can read it in the order you want or agree to a particular need.

During his ten chapters and 439 pages of content, the author displays trigonometric formulas to achieve amazing results that achieve a realistic simulation of physical aspects such as motion, acceleration and friction, among others. Several of its themes focus on new capabilities in Flash Player 10 as working with 3D, new drawing APIs and working with Pixel Bender.

At the beginning I was surprised that this book was printed in black and white, but in the long run this is not a problem because the color does not add any extra. In return we have a content beyond the common that hardly find in other books about ActionScript.

In short, Advanced ActionScript 3.0 Animation is an excellent book if you enjoy looking for advanced topics for ambitious projects and do not be scared of math and trigonometry.
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5 of 5 people found the following review helpful By David Freeman on January 14, 2009
Format: Paperback
"This is a great book!" That is how the intros of the AS2 and AS3 versions of "ActionScript Animation: Making Things Move" began. This current book has no introduction or forward to herald its greatness, but it is great nonetheless. Kind of a continuation of the previous book, but not really. While the last book covered Flash 9.0 centric items, this one covers Flash 10 and what is now possible. It is an advanced book, as the title denotes. The book is not going to teach you the basics of programming in AS3. You pretty much had better know what you are doing when you get into it. I liken this book to the "AS3 Cookbook", also contributed to by the author, as you don't have to read it from cover to cover, and can go through picking and choosing what interest you. There are few books that I have two copies of, one for work and one for home. This is definitely one of those books, as are his others. No greater compliment can I give. Comments also on The Freeman View.
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2 of 2 people found the following review helpful By Daniel D. Orlando on January 31, 2009
Format: Paperback
The techniques found in this book are quite priceless. In fact, this book is actually a follow-up to the "Actionscript Animation...Making Things Move" book, which I also thoroughly enjoyed and used it as a reference throughout a very important project. I like this one even better though, because it helps you take your AS3 development to the next level. The requirements of my recent Flex projects are often extremely graphically intensive, and often involve 3D. However, I generally have to use Flex for all of my development since my projects are all RIA applications. This book makes for an incredible reference regardless, so whenever I am asked "can you make it do...?" My answer is always a resounding "YES".
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Format: Paperback Verified Purchase
All it takes is a glance at the table of contents to realize the value of this book. Whether learning about collision detection, steering behaviors, isometric game worlds, using A* for pathfinding, etc., this book has a wealth of topics that will take your skills to the next level and leave you capable of creating your next dream game.
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By Christopher Vance on March 6, 2014
Format: Paperback Verified Purchase
But it wasn't the type of book I was looking for. It's more about bitmaps, a the drawing API than it is about animation. I was looking for a more Hanna barbara type of animation. How to make character Libraries, and such. This book is kind of technical, and ends up showing more about Hit tests than about movie clip control. Maybe it was a bit too advanced for me, but some of the chapters are redundant and overly long. I liked the chapters on particle behaviours, but over all I don't think that it should be called an animation book per se.
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Nothing else can be expected for a successful purchase.
That is the reason why I recommend it to all people without distinction around the world.
Be on record!
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