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Advanced Animation and Rendering Techniques [Hardcover]

Alan Watt (Author), M. Watt (Author)
4.2 out of 5 stars  See all reviews (10 customer reviews)


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Book Description

November 10, 1992
Dealing with state-of-the-art techniques in rendering and animation, this text provides a unique synthesis of advanced techniques not previously available in one coherent source.


Editorial Reviews

From the Back Cover

Dealing with state-of-the-art techniques in rendering and animation, this text provides a unique synthesis of advanced techniques not previously available in one coherent source.

Features
  • contains a wealth of practical implementation detail includes practical algorithms backed up by details of their implementation using RenderMan
  • all animation techniques based around real case studies of commercially produced work
  • includes 36 pages of color images

Advanced Animation and Rendering Techniquesoffers a balance between theoretical concepts and implementational detail that will be invaluable to professional programmers and students alike.



0201544121B04062001

About the Author

Alan Watt is a lecturer in Computer Science at the University of Sheffield.



0201544121AB04062001

Product Details

  • Hardcover: 472 pages
  • Publisher: Addison-Wesley Professional (November 10, 1992)
  • Language: English
  • ISBN-10: 0201544121
  • ISBN-13: 978-0201544121
  • Product Dimensions: 9.5 x 7.7 x 1.2 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #1,346,883 in Books (See Top 100 in Books)

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Customer Reviews

10 Reviews
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3 star:
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Average Customer Review
4.2 out of 5 stars (10 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

22 of 22 people found the following review helpful:
4.0 out of 5 stars Excellent survey on graphics but has a lot of errors, May 19, 2002
This review is from: Advanced Animation and Rendering Techniques (Hardcover)
AART is all in all a good book. It covers many graphics related topics and is very interesting reading although some of the topics are not all that relevant for modern 3D hardware accelerated computers.

The book is divided into 3 parts:

The first part is an ultra compact summary of the computer graphics needed to understand the rest of the book. This part is virtually impossible to understand for people new to graphics - so I recommend reading Foley, et al: Computer Graphics - Principles and Practice first.

The second part covers rendering and is an introduction to shadows, mapping, ray tracing and radiosity.

The third part covers animation techniques such as bones and blending.

The book tries to cover as many things as possible and the consequence is, at times, that it does not use enough space on some things to make them comprehendable. I guess, this is probably only intended as a survey of alternative techniques and references to the original articles are given for interested readers.

Finally, the book contains a fair number of errors (one every couple of pages) many of which is in vital equations. There has been no corrections done to the book since its original release in 1992 and the official errata isn't good either.

For the sake of other readers I have therefore compiled an unofficial errata list for the book and I recommend that all readers take a look at it. Find it by searching for "watt errata" on Google.

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11 of 11 people found the following review helpful:
5.0 out of 5 stars Great Book, covers a lot of subjects!, August 27, 1999
By A Customer
This review is from: Advanced Animation and Rendering Techniques (Hardcover)
I regret not buying this book sooner, cause it would have saved me a lot of thinking. This book is maybe not for beginners, but for the more experienced it's a great reference.
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15 of 17 people found the following review helpful:
5.0 out of 5 stars Covers most of the aspects of Computer Graphics, December 25, 2000
By 
Cuneyt Ozdas (Istanbul, -- Turkey) - See all my reviews
This review is from: Advanced Animation and Rendering Techniques (Hardcover)
This book is the one I learned the fundimentals of the computer graphics from. It covers most of the computer graphics subjects and explains them in a quite easy-to-follow way. If you want to learn computer graphics, this book is a very nice starting point. Most of the chapters do not give the implementation details but in my opinion this is a nice thing since helps the understanding the theory and the concepts.

It covers: Parametric modelling, Antialising, Shadows, Mapping, Procedural textures, Ray Tracing, Radiocity, Global Illimunation, Volume rendering, Hierarchic animation, soft body animation and procedural animation subjects.

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