Most Helpful Customer Reviews
11 of 12 people found the following review helpful:
3.0 out of 5 stars
Great content, confusing rules!, May 12, 2000
This review is from: Advanced Dungeons & Dragons of Ships and the Sea (Dungeon Master Guide Rules Supplement) (Paperback)
I refrained on reviewing this book until after attempting to use its material in my campaign. While the descriptions and information covering the various ships, the enclosed floor plans, and some of the rules regarding capsizing, ramming, and magic are indeed useful, my entire group found the ship vs. ship combat overly cumbersome, confusing, and bogged down by too many charts, tables and rules. Still, I think I would recommend this book to those DMs planning to run adventures or campaigns involving lots of sea travel. Sometimes it's fun to roll on the various tables, or use them for inspiration for new adventures. It has lots of good gems to get the DM's mind rolling.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars
Very informative, January 4, 2000
This review is from: Advanced Dungeons & Dragons of Ships and the Sea (Dungeon Master Guide Rules Supplement) (Paperback)
This book holds an abundance of information that can be used in nautical adventures. Also it descrives what problems the PC's will have underwater, what spells work underwater, what weapons work underwater and how magical items react underwater. It even includes new spels and new proficiences. I recomend it to any DM who's campaign is even partialy in an aquatic environment.
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7 of 8 people found the following review helpful:
4.0 out of 5 stars
Need that extra idea for extended campaigns?, September 2, 1998
By A Customer
This review is from: Advanced Dungeons & Dragons of Ships and the Sea (Dungeon Master Guide Rules Supplement) (Paperback)
This book does an excellent job of decribing in detail all the different ways of traveling over the sea. Every kind of boat you can imagine, including rules on how long, how far, and how well they will survive both in calm waters, the open sea, adrift, or in battle! If you need that extra push to spice up your campaign, get this book and let your party set sail with the next tide.
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