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Advanced Dungeons and Dragons Core Rules 2.0 Expansion CD-ROM Multimedia CD – August 1, 1999


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Multimedia CD, August 1, 1999
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$64.95 $94.98

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Product Details

  • CD-ROM
  • Publisher: Wizards of the Coast; CD-Rom edition (August 1999)
  • Language: English
  • ISBN-10: 0786915439
  • ISBN-13: 978-0786915439
  • Product Dimensions: 5.2 x 4.7 x 0.2 inches
  • Shipping Weight: 4 ounces
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #2,109,078 in Books (See Top 100 in Books)

Customer Reviews

3.8 out of 5 stars
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Most Helpful Customer Reviews

30 of 32 people found the following review helpful By Vincent Hendricks on December 7, 1999
I realize that this product is based on the idea of the "Core Rules" for the AD&D game, but this was supposed to be the "Expansion" on those Core Rules -- hence the inclusion of the "Complete" series of Class & Race books. Where they dropped the ball, in my opinion, was not including the Forgotten Realms Adventures hardcover material, as well as the Faiths & Avatars and Powers & Pantheons supplements. These three books contain loads of invaluable source info for mages and specialty priests. Second, the fact that the program seems to lack the ability to factor in kit bonuses during PC/NPC creation is, well, annoying at the least, and frustrating at its worst.
That said, the rest of the product is wonderful. The hyper-linked, help file version of the books is awesome; I carry my laptop loaded with this program to every gaming session I go to, whether I'm playing or GMing. No longer do I have to carry 4 hardcovers and multiple softcovers to have the information I need. I have stats, indexed and searchable documents, dice rollers, maps, and PC/NPC character sheets all at my beckon call. And, in most cases, I can find an item, spell description, or rule in one of the books in less time than someone else can whip out their book and look it up.
One of the knocks I've heard about the Expansion is that, since 3rd edition will render it obsolete in less than a year, it's not worth buying. Please, people! Its a small price to pay for the convience of having all these resources at your finger-tips, even if it is only for the next 9 months. When I bought mine, I knew I'd be getting about a year's worth of use out of it, so it was definitely worth it, but even if I hadn't bought it then, I'd still find it a deal at this price now...
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11 of 12 people found the following review helpful By A Customer on September 10, 1999
This product is, IMHO, the product we've all been waiting for. Custom kits, classes, races, abilities, spells... you name it! Finally, a consumer product that meets the needs of the gamer. There are home-made utilities, but this beats them all. If you can't use this to organize your campaign, you need to use the old-fashioned (nothing wrong with old-fashioned) method of a good notebook. Really, a fantastic product.
The books online are a mega-value, and make the product worthwhile for that alone. Think about: all the core books, players option books, and the PHBR series all in one neat package. HTML, help, and RTF formats all here, so they are very easy to use.
My lone complaint is the custom classes. It is a little cludgy to get thieving skills on other class groups, but it can be done. Support from Evermore was there to help me figure it out.But this is a *very* minor point. Should be 4 1/2 stars, not 4.
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5 of 5 people found the following review helpful By A Customer on August 10, 1999
When I purchased the original Core Rules 2.0, I was sorely disappointed that you could not create custom classes. The wait for the expansion was worth it! The program gives users the flexibility to create virtually any character class they can think of, and it is dynamic enough to allow users to enter their favorite published classes as well. For Dungeon Masters who have created their own world, the expansion is an invaluable tool. The most disappointing feature is that the manual is very limited and gives you very little useful information; however, if you spend some time digging around in the on-line help files, you will be well served. I'd love to give this product five stars, but there are a few quirks/bugs/etc. remaining - once those are worked out, this product will most certainly be a five star product.
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5 of 6 people found the following review helpful By JH VINE VOICE on August 9, 2000
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I don't give this three stars because it's a particularly bad product. I give it three stars because I should not have had to buy it. What this product gives you is the ability to create characters with the complete handbook kits. It also supplies the handbooks in computerized form. However, the complete handbook and its kits should have been included in the core rules! Just another example of me getting bent over by TSR\WotC, of well. I won't let their greed stop me from having fun. If you do use kits get this product; creating the kits on your own with the core rules is a nightmare. Also get it if you don't have the complete handbooks (I already had them all) that is if you don't mind viewing them on the computer with no pictures.
Another note: Specialty Priests are not included, but this is not a surprise. The core rules\expansion is designed for generic 2nd ed AD&D and to make specialty priests would have meant being game world specific. Maybe TSR\WotC will make a patch for specialty priests for the realms and greyhawk. This will only happen if we pester them endlessly until they summit.
isn't there a spell for this. Hmmmm... Hobbs's Endless Irritator... Hmmm
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7 of 9 people found the following review helpful By A Customer on January 18, 2000
There are major holes in this software if your doing any of the TSR campaign setting. It doesn't cover gods and the kits can be a pain to fit in. The software has limits on how well things are linked up. If your running "Plane Scape" or "Ravenloft" don't waist your time here. You can add the races and classes for these settings but the time it would take you to add these races isn't worth the effort. Crack the books open.
With that said here are the good parts. You can make new monsters, races and classes. You can do some mapping and you have all the core books. I don't know about a lot of you but I'm not looking forward to 3rd edition. This product gives you the core books on disk so if you want to play 2nd edition you have them forever. We all know how well the TSR books are made. Any one remember "Unearthed Arcana" I do.
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