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23 of 26 people found the following review helpful:
5.0 out of 5 stars This is a good book
While some might insist that it is somewhat insulting to faiths of the world, one should look at it not for the statistics that it gives, but what the D&D world/campaign was trying to do. The people at TSR, when they were fun and enjoyable under the guidance of Gary Gygax one of the best writers in the world of gaming...wanted...IMO...to show what deities were like in...
Published on March 2, 2003 by FBRobertson

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1 of 4 people found the following review helpful:
3.0 out of 5 stars The 2nd edition of the book has it's up and down
If the 1st edition of the book wasn't a necessary item for most gamers, the second edition is. The reason for this is that the book tell you which sphere of control are accessible to a priest depending on his deity and also the special powers granted to priest by their deities. This is a positive change that make the priest class seems more realistic to me. However...
Published on August 20, 2000 by derro


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23 of 26 people found the following review helpful:
5.0 out of 5 stars This is a good book, March 2, 2003
While some might insist that it is somewhat insulting to faiths of the world, one should look at it not for the statistics that it gives, but what the D&D world/campaign was trying to do. The people at TSR, when they were fun and enjoyable under the guidance of Gary Gygax one of the best writers in the world of gaming...wanted...IMO...to show what deities were like in this world and how they might interact with the fantasy world of gaming, giving examples of how war gods, love goddesses, and those like can mean for the player characters. THIS IS NOT suppose to be a tell all on all the cultures and religions of the world. Hardly. If you want that, I would suggest you read the works of Joseph Campbell. If you want to look for something real quick to see how it might fit in to your campaign, this is for you. I love it myself.
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Pretty good reference, October 24, 2007
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This is a good addition to any 1st Edition AD&D library, particularly any one that is going to be set on a fantasy Earth. The book presents a number of well-known real mythoi (even if they are somewhat changed from their historical underpinnings for ease of gameplay -- but Schick and Kuntz do provide an extensive bibliography for the source material) including lesser-known pantheons such as the Native American and Finnish gods. There is even a section for King Arthur and his Knights of the Round Table (following Mallory's Morte d'Arthur, and not the post-Roman noble he probably was, but that's just a nitpick). Monsters and other heroes conected with the deities are also included.

But the most legendary point of the book is, of course, official AD&D stats for Cthulhu and others in the Lovecraft mythos -- and they are bruisers.

Don't let the deities' stat blocks fool you into thinking the gods are there like other monsters -- for the purpose of "kill it and take its stuff." These gods are GODS -- they have stats only to be used "if absolutely necessary." Any of these deities could reasonably be expected to kill a PC of almost any level within a round or two (and some, like Cthulhu, could even make short work of some of the toughest critters from the Monster Manual such as Demogorgon or Orcus). Use them sparingly as direct combat opponents (although sending Cthulhu [400 HP, 30 attacks (you read that right) of a damage level I don't recall, but obscenely high] against a "full of itself, 'let's rip the moustache off the king and raid his treasury'" party might just knock some sense into them <evil laugh>), instead trying to use them as either patrons or prime movers -- The PCs probably would never face Loki or Izumo, but might be fighting fire giants or Ogre Magi/Oni that the gods are directing.

One thing -- make sure to look carefully at the product description. If you want just any copy, any edition of this book (or the identical-but-for-a-different-cover-and-title Legends and Lore) are extremely serviciable. But if you're a collector, or are looking to use the 1st Edition stats for the Cthulhu or Melinebone (sp?) mythoi, be sure the product description states that it is the first edition -- after that (and perhaps a second printing), TSR decided to take the stats out rather than have to give a "thank you" credit to Chaosium. However, some later printings have the "thank you" note without the stats (they hadn't gotten around to changing the plates) -- therefore get the first printing and you're assured of Lovecraftian goodness.
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24 of 30 people found the following review helpful:
5.0 out of 5 stars A classic AD&D book that is a must for AD&D players, July 13, 1997
By A Customer
For all who played Dungeons & Dragons in the 80s, one book that should bring back memories is the Deities and Demigods Cyclopedia. Being a big fan of Michael Moorcock, I knew that I had to find a copy of this book (1st version with the Melnibonean and Cthulhu Mythos included) but alas, it will be a long search as these books have become collectors' items. However, once in my hands, I know reliving memories of all the fun nights spent with close friends exploring D&D modules will be worth it
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9 of 11 people found the following review helpful:
5.0 out of 5 stars This review was written by someone who knows what Avatars are for, November 30, 2006
By 
Matthew Hoffman (Los Angeles, CA USA) - See all my reviews
(REAL NAME)   
Reading through the one- and two-star reviews for this product, I find that a lot of people don't seem to understand how the AD&D system incorporates avatars. These people should have their reviews discarded.

I must confess, first off, that I have not as yet read Deities and Demigods. I've ordered it, however, and expect it to arrive in the next day or so. I was lead to purchase it because the Planescape campaign supplement "On Hallowed Ground" referenced the Finnish, Sumerian and Babylonian pantheons, and those gods and characters originally appeared in Deities and Demigods and NO PLACE ELSE. I already own and use other books similar to Deities and Demigods -- including Legends and Lore, Monster Mythology, and the Forgotten Realms campaign setting's "Faiths and Avatars" series of books.

I own and use these books because I know why they include avatar statistics. The few reviewers who gave this book unflattering star-ratings, however, clearly do not understand this concept. And therefore, this book is not for them and they likely wasted their money aquiring it.

If you understand that sometimes the AD&D game requires stat blocks for the creatures and characters that appear in it, and if you also understand that a deity's avatar is NOT the deity itself (but rather an incarnation that probably requires game stats), then you should probably pick up a copy of this book.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Excellent for what it was intended to be, August 12, 2007
By 
Steven E. Sauer (Humboldt County, CA USA) - See all my reviews
(REAL NAME)   
This book was a great reference, gathering together in one volume information that could be used to craft the religous structure for many different campaigns, by including fictional, mythological, and "real" gods and heroes in one book. Also included in the volume was then-new information about the planes of existence, planar travel, and other-planar creatures.
Those who complain about this book probably haven't read it. If they had, they would have seen in the intro that the authors did not intend this to be a book of adversaries (although they wrote up the avatar's stats for them if needed), but instead to be a quick reference for these different pantheons, some of which cannot be found in the reference section of the library (when did you last see a scholarly work on Lolth, Blibdoolpoolp, or Vaprak the Destroyer?). They also mention that if a particular mythos captures your interest, you should journey to your local library to research it. In other words, this is a game supplement, not a religious text.
Personally, I used this book a lot when I was running games back in the glory days of AD&D. I loved creating settings using the Norse or Celtic mythoi, and having the quick reference along with information about the avatars of the gods (important when dealing with gods with a "hands-on" approach such as the Norse) was at times quite useful. Also, it gave a starting point for research that would have otherwise taken longer, giving the names and general spheres of influence of a number of gods and goddesses that I was not then familiar with.
Yes, the use of still-used mythoi could be seen in this PC age as incorrect, but the only difference between a religion and a myth cycle is whether or not people still believe in it. To the Norse, their religion was all-encompassing, yet nobody complains these days about the comic book character The Mighty Thor. And look at the abuse the Greek mythos has taken in popular media, yet the Greeks manage to take it all in stride. Lighten up, people.
The description of the product doesn't say, so I am assuming what they are selling here is a second-edition or later book. The difference is that the first edition contained the Cthulhu and Melnibonean mythoi, based on the works of Lovecraft and Moorcock, respectively. The problem was, Chaosium (a rival games maker) already had the rights to those works, and TSR violated those rights when they printed their book. The material in question was removed for later printings, making the first edition an instant collector's item.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Brings Back Memories, May 30, 2008
We all loved this book as kids. Yes, we would "take on" gods so we could get their fabulous weapons. I was never a huge D&D player, but I always thought this book was great. I know it got me and many of my friends interested in (and reading about) mythology and other cultures (the Ancient Egyptians, King Arthur, etc.), and that (as Martha would say) is a good thing!
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4 of 6 people found the following review helpful:
4.0 out of 5 stars Not necessary, but still good to have, April 30, 2003
By 
Gylys "gylysmacewan" (St Petersburg, Florida United States) - See all my reviews
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While this book doesn't serve much purpose in most campaigns, it's still a good book to get. The reason I say it doesn't serve much purpose is because most campaigns don't use our world's mythology as a basis for the gods.

On the other hand, it's a good book, because it let's a DM see exactly how he/she should write up gods he/she creates. It also is a good referance for learning who the gods are throughout mythology.

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5.0 out of 5 stars excellent service, September 18, 2011
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Valorkim is a very proffesional lady(person) to deal with. Excellent customer service, highly recommended.
Have to write more...so i will say again, very nice to deal with and very responsive to her customers. If i need a book, i will check with ValorKim first.
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4.0 out of 5 stars Technical info, July 21, 2007
I would like to start by saying, ANYONE WHO THINKS THIS BOOK WAS INTENDED AS A RELIGIOUS TEXT NEEDS SERIOUS HELP. Sorry for shouting, but this book was published for a GAME and is intended for entertainment only. It makes no claims to accuracy or relevance.

Now, there is a distinction that needs to be made when referring to these books, and it is mainly one of edition. The first and second editions contained 17 mythos and had 144 pages. All later editions had 15 mythos and 128 pages. The reasons are copyright issues. You can find out more by going to http://www.acaeum.com/ddindexes/setpages/deities.html

The editions with 17 mythos and 144 pages are rare and highly sought after, while later editions are more common and less of a collector's item. Also, the editions with the title 'Legends and Lore' have different cover art, but contain the same information as previous editions.
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2 of 4 people found the following review helpful:
5.0 out of 5 stars Great book, all AD&D players should read it., August 2, 1999
By A Customer
This book is a very rare, but worthwhile title. I, myself, have not even been able to complete it because the only copies I've seen it in now are so small that I can hardly make out the words! They're about two-by-two inches! It hurts my eyes and I just decided to stop where I was. From what I've read, it is a great book that brought old heroes and gods vividly back to life in my imagination. If anyone has an older copy, LARGER copy, please email me at Zell_D@iname.com.
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Advanced Dungeons and Dragons: Legends and Lore
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