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Sea of Blood (Advanced Dungeons & Dragons/Monstrous Arcana Accessory) Paperback – January 12, 1998


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Product Details

  • Series: AD&D
  • Paperback: 64 pages
  • Publisher: Wizards of the Coast (January 12, 1998)
  • Language: English
  • ISBN-10: 078690772X
  • ISBN-13: 978-0786907724
  • Product Dimensions: 10.8 x 8.4 x 0.2 inches
  • Shipping Weight: 7.2 ounces
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,117,177 in Books (See Top 100 in Books)

More About the Author

Hi! I'm the author of several Forgotten Realms novels, including Darkvision, Stardeep, the Abolethic Sovereignty trilogy (Plague of Spells, City of Torment, and Key of Stars), and the Sword of the Gods books (Sword of the Gods, and Spinner of Lies).

I'm also an Origins and ENnie award-winning game designer with a sizeable list of professional credits, including Gates of Firestorm Peak, Return to the Tomb of Horrors, Expedition to Castle Ravenloft, and the Illithiad. Not to mention the new Gamma World game, the Forgotten Realms Campaign Guide, and D&D 5the Edition. I've since left Wizards and have published The Strange RPG and am working on various Numenera and The Strange game products.

Author, world builder, science groupie, fitness buff, and sci-fi fiend.

Customer Reviews

3.2 out of 5 stars
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Most Helpful Customer Reviews

5 of 6 people found the following review helpful By A Customer on August 26, 1999
Format: Paperback
Ignore the previous review if you want the truth unclouded by some sort of personal vendetta. In fact, this adventure provides the DM with a cool sahuagin city where the heroes have the chance to discover and and eliminate the machinations behind the sahuagin throne: an ancient evil secretly holds the sahugin in thrall, and if not stopped, creatures vanished for a millenium will be born again. Really, the history here is stunning, and well worth a read. Mr. Cordell's writing ability is well suited for RPGs, blending just the right amount of story (not too much) with keyed game information. I wish all TSR's authors wrote as well as him, and I don't exagerate when I say that.
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4 of 6 people found the following review helpful By A Customer on October 27, 1998
Format: Paperback
A bad ending to an otherwise great series. Don't be fooledby the size of the book not much inside. The city is basically a skeleton that must be fleshed out by the DM. A goofy plot twist enables the party to adventure in the city, your PC's will hate it. Definately seemed rushed out as it was not as organzied as the first two.
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3 of 8 people found the following review helpful By A Customer on June 26, 1999
Format: Paperback
Players are at the mercy of Cordell's plot-hammering yet again for DMs cruel enough to subject them to this hack's stories. Ultimately the players cannot affect the stories outcome. They are mere spectators to an event.
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3 of 10 people found the following review helpful By A Customer on November 3, 1999
Format: Paperback
Mr "Tenesse" if you don`t like mr cordell adventures why do you read all products written by him?.
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