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24 of 26 people found the following review helpful:
5.0 out of 5 stars
Great Resource... Picks up where the first one leaves off., October 7, 2005
This review is from: Advanced 3D Game Programming All in One (Paperback)
I just got my copy in the mail. This book seems to pick up where the first one (3D Game Programming All in One) leaves off. There is no noteable overlap. It contains some great code and examples. It will get you started integrating AI into TGE, doors, database integration for online games (news systems, player accounts), and some more interesting topics. If you haven't read through the first book, though, you must do that first as you will probably be lost.
Much like the first book, this book focuses around the Torque Game Engine (TGE). If you do not work with the TGE, this book isn't very helpful. If you do work with the TGE, this book is an invaluable resource, much like the first one. The appendix contains great function/class reference tables.
The level of this book is definitely more advanced than the first book. Math is a bit more complicated here (vectors, matrices, AI, lighting, water, terrain, etc.). This is noted by the publisher as well (this book being Intermediate-Advanced, the first being Beginner-Intermediate). More accurate difficulties would be Intermediate for the 1st book, Intermediate + 2 for the 2nd book. It is more intense than the first book, but still pretty easy for a college CS major. The most difficult part of both of these books is the fact that they use TGE! As the engine is so massive, it can sometimes be difficult to follow the program flow (through scripts), and keeping track of all the functions/stubs/files.
Conclusion: Buy this book if you have already read through the first one, and you are using TGE. If you have not read through the first book but are using TGE, you should read through the first book before buying this book (unless you are already pretty familiar with the engine), as the two books overlap very nicely. If you don't use TGE, there is no need for you to purchase this book... (...)
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10 of 10 people found the following review helpful:
4.0 out of 5 stars
Fantastic book that goes beyond part 1, October 9, 2005
This review is from: Advanced 3D Game Programming All in One (Paperback)
Part 1 was helpful, this one really answers a lot of questions. my only gripe? Most of the code has never been tested-- it's obvious from reading it that it won't work, and if you try to compile and run it, well-- if programmers were civil engineers, this code would make you an amputee. Aside from that, it's a good book.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars
Excellent Writing Style, September 15, 2007
This review is from: Advanced 3D Game Programming All in One (Paperback)
As a retired computer application trainer as well as a programming teacher, I find this book superior to MANY computer books of most ANY genre. Unfortunately many "techies" suffer from some deficits as writers.
First, though they may know their content very well, when they begin writing about their subject, they tend to skip steps that will confound a beginning learner or assume some nebulous prior knowledge or what must seem to them as perfectly "obvious" information or sequences. Mr. Finney doesn't make this all-to-often made error. He also follows the tried-and-true educational practice of - "Tell them what you're going to tell them, tell them, then tell them what you told them". It allows the reader to feel the scope as well as the details of what's being taught.
Second the writing style is very relaxed. The reader doesn't need to feel that they are learning in a large lecture hall. The style is person-to-person.
Third, He writes in English. That is to say, the writing is grammatical and well organized. That might seem like how things SHOULD be. I've found many technical writers simply don't - or can't do this! It seems to be well edited. Homonyms haven't snuck in because the words could pass by a spell checker. His early English teachers must have cracked his knuckles to develop this trait. (I keep wanting to write publishers to ask them if they would like me to do a final edit before they put their books on the street. It's embarassing to us as a culture. OK, I'll get off my soap-box.) This book is refreshing.
I got both volumes of Mr. Finney's books for my grown son, since he is interested in going into this field. I think he'll get them when I'm done. More than likely, I'll end up getting an addutional set for him. I want to keep these!
Keep up the good work, Ken!!
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