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Advanced Global Illumination, Second Edition
 
 
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Advanced Global Illumination, Second Edition [Hardcover]

Philip Dutre (Author), Philippe Bekaert (Author), Kavita Bala (Author)
4.3 out of 5 stars  See all reviews (6 customer reviews)


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Advanced Global Illumination, Second Edition Advanced Global Illumination, Second Edition 4.3 out of 5 stars (6)
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Book Description

1568811772 978-1568811772 July 6, 2003 1st
This book provides the reader with a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: - Physics of light transport - Monte Carlo methods - General strategies for solving the rendering equation - Stochastic path-tracing algorithms such as ray tracing and light tracing - Stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity - Hybrid algorithms: weighted multi-pass, bi-directional path tracing, Metropolis light transport, irradiance caching, photon mapping and instant radiosity - Beyond the rendering equation: participating media, sub-surface scattering and more - Image display and human perception - Fast global illumination: render caching, interactive ray tracing, ... - Unresolved issues in photorealistic rendering - A class library for global illumination If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.


Editorial Reviews

Review

"This is, by far, the best global illumination theory/algorithms book available." - Amazon.com Reviewer "Advanced Global Illumination is a superbly organized and presented academic teaching tool and resource." - Midwest Book Review" --This text refers to an alternate Hardcover edition.

About the Author

Philip Dutre is a Professor in the Department of Computer Science at the Katholieke Universiteit Leuven (Belgium). His research areas of interest include photorealistic graphics, real-time global illumination, texture synthesis and perceptual-based rendering algorithms. He received his Ph.D. from the University of Leuven and spent several years at the Program of Computer Graphics at Cornell University. Philippe Bekaert is associate professor in computer graphics at the Expertise Center for Digital Media of Hasselt University, Belgium. He obtained a Masters degree in physics (1991) and computer science (1993), as well as a Ph.D. in computer science (1999) from the Katholieke Universiteit Leuven. Kavita Bala is an Assistant Professor in the Computer Science Department and Program of Computer Graphics at Cornell University. She specializes in scalable computer graphics leading research projects in interactive rendering, scalable illumination, perceptually-based rendering, feature-based graphics, perceptually-based rendering, and image-based texturing. Bala received her B. Tech. from the Indian Institute of Technology (IIT, Bombay), and her S.M. and Ph.D. from MIT. --This text refers to an alternate Hardcover edition.

Product Details

  • Hardcover: 338 pages
  • Publisher: A K Peters/CRC Press; 1st edition (July 6, 2003)
  • Language: English
  • ISBN-10: 1568811772
  • ISBN-13: 978-1568811772
  • Product Dimensions: 9.1 x 6 x 1.1 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #1,908,372 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
4.3 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

8 of 8 people found the following review helpful:
5.0 out of 5 stars Best Global Illumination Theory Book, March 10, 2005
This review is from: Advanced Global Illumination, Second Edition (Hardcover)
This is, by far, the best global illumination theory/algorithms book available. The book covers techniques and theories that are at the foundation of all modern renderers. It also provides some nice psuedo-code that demonstrates how to translate theory into code.

The book does have some math, but it is VERY well explained(I'm not a math god by any means, yet I found the equations easy to follow because the authors build an intuitive understanding before hitting you with the equations). A basic calculus course is all you need to get through this book.

This book is NOT an Open GL, DirectX API book. It's a book that focuses on rendering techniques and theory, and it does a great job.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars A valuable book for a computer graphics PhD student or researcher, November 2, 2006
This review is from: Advanced Global Illumination, Second Edition (Hardcover)
With this book you are not going to learn how to write a ray tracer. In general the book does not explain how to program things, it explains the theory behind different rendering techniques. The book puts together many things that have previously been published only in research publications. For a PhD student or researcher this kind of a book is really a relief as it makes it easier to gain overall knowledge of the science of global illumination.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Excellent, August 11, 2007
This book thoroughly covers the macroscopic physics of light transport, hemispherical coordinates, and statistics, not to mention several global illumination algorithms in depth. Although it might not be a perfect introduction to the basics of ray tracing, stochastic ray tracing is covered as well. This book is probably best targeted to those interested in extending their ray tracers to include global illumination or those looking to understand the radiosity algorithm.
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Inside This Book (learn more)
First Sentence:
The goal of rendering algorithms is to create images that accurately represent the appearance of objects in scenes. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
classic radiosity method, exitant radiance, walk estimators, radiosity integral equation, bidirectional path tracing, random walk estimator, computing direct illumination, indirect diffuse illumination, global photon map, stochastic ray tracing, random walk radiosity, shooting iteration, global illumination algorithms, radiosity system, instant radiosity, volume radiance, orthogonal series estimation, classic ray tracing, rendering equation, light interreflection, combining gathering, bidirectional ray tracing, coherent ray tracing, global illumination computations, global illumination problem
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Monte Carlo, Color Plate, Stochastic Path-Tracing Algorithms, University of Kaiserslautern
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