Programming Books C Java PHP Python Learn more Browse Programming Books
Qty:1
  • List Price: $44.95
  • Save: $9.86 (22%)
Usually ships within 2 to 4 weeks.
Ships from and sold by Amazon.com.
Gift-wrap available.
Add to Cart
FREE Shipping on orders over $35.
Used: Good | Details
Sold by apex_media
Condition: Used: Good
Comment: Ships direct from Amazon! Qualifies for Prime Shipping and FREE standard shipping for orders over $25. Overnight and 2 day shipping available!
Access codes and supplements are not guaranteed with used items.
Add to Cart
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Advanced Lighting And Materials With Shaders Paperback – October 31, 2004

ISBN-13: 978-1556222924 ISBN-10: 1556222920

Buy New
Price: $35.09
8 New from $35.09 11 Used from $25.14
Amazon Price New from Used from
Paperback
"Please retry"
$35.09
$35.09 $25.14
Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student


Frequently Bought Together

Advanced Lighting And Materials With Shaders + Real-Time Rendering, Third Edition + Physically Based Rendering, Second Edition: From Theory To Implementation
Price for all three: $192.19

Some of these items ship sooner than the others.

Buy the selected items together

Customers Who Bought This Item Also Bought

NO_CONTENT_IN_FEATURE

Save up to 90% on Textbooks
Rent textbooks, buy textbooks, or get up to 80% back when you sell us your books. Shop Now

Product Details

  • Paperback: 340 pages
  • Publisher: Jones & Bartlett Learning (October 31, 2004)
  • Language: English
  • ISBN-10: 1556222920
  • ISBN-13: 978-1556222924
  • Product Dimensions: 7.1 x 9 x 0.9 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #2,070,286 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Kelli Dempski is the author of Rea- Time Rendering Tricks and Techniques in DirectX (Premier Press) and Focus on Curves and Surfaces (Premier Press). A researcher at Accenture’s Technology Labs for nine years, his work involves developing ideas and prototypes for multimedia, virtual reality, augmented reality, and interactive TV, including work in the areas of photorealistic rendering and interactive techniques.

Emmanuel Viale is an accomplished programmer/CG artist known for writing his own advanced raytracing program.


More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

3.7 out of 5 stars
Share your thoughts with other customers

Most Helpful Customer Reviews

10 of 11 people found the following review helpful By Maximus Payne on May 20, 2005
Format: Paperback
I've updated my review. I think it is worth the full fives stars, but I didn't feel like erasing it and rewriting it.

The book is really great overall, but mainly I enjoyed the fact it had a working raytracer to play with. It is nice and small and easy to play around with, and it came in very handy when I was trying some crazy technique with OpenGL.

The only downside is the book doesn't cover bump mapping. I don't know if Bump/normal mapping is 'true' lighting equation, but it's important because it allows you to use a very high detailed mesh, and than 'normal map' it so you can use a low poly mesh but preserve it's details in the lighting. If it covered bump maps I really missed it (I skipped around alot but have mostly finished the book).

Excellent book, very fun, heavy on the math (but I've seen most of it, except for equations with double factorials!). It is advanced, but for my background I'd consider it more of a an intermediate in terms of math (not graphics), but I am sure to beginners the equations would scare the tar out of them. No sweat, it isn't that hard and they walk you through it all.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
5 of 7 people found the following review helpful By Andrew Macy on August 30, 2006
Format: Paperback
This book is all about extremes. It describes lighting and materials in very simple terms and then proceeds to list the complex equations involved. There doesn't seem to be any middle ground.

I understand that metal is shiny and that tree bark is rough and bumpy. But going from that to the complex equations is quite a leap. I was hoping for a book that explained objects in relation to the settings that 3d programs like 3ds Max use to create their materials...Diffuse, Specular, Glossiness, etc. etc.

I would only recommend this book to you if you can make use of the complex equations used to produce realistic lighting.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
By Todd Seiler on August 6, 2011
Format: Paperback Verified Purchase
Concise and to the point.
Though it does skip some stuff, like equation derivations.
The chapter on materials was useless... I know what wood and rocks look like thank you..
I absolutely loved this book though.

I didn't know there were so many different lighting models... I mainly wanted the stuff on spherical harmonics, which was complicated..
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Customer Images

Search