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Advanced Maya Texturing and Lighting [Paperback]

Lee Lanier (Author)
5.0 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

August 11, 2008 0470292733 978-0470292730 2
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.

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Editorial Reviews

From the Back Cover

Turn the Spotlight on Your Creations with Tips from a Pro

Learn the secrets of professional animators and achieve amazing results with the detailed instruction you'll find in this new edition of Advanced Maya Texturing and Lighting. Written by industry veteran Lee Lanier, whose texturing and lighting has been featured in such films as Mortal Kombat, Antz, and Shrek, this in-depth book focuses on advanced techniques used in real-world production environments.

You'll find extensive and updated coverage of custom shading networks, particle texturing, pelt mapping, Global Illumination, Final Gather, HDR lighting, mental ray shaders, normal mapping, and multipass rendering. You'll also explore the latest texturing and lighting theories and trends in the animation industry—information to help you improve your skills, no matter what software you use.

The enclosed CD features exclusive content, including textures, custom shading networks, movies, and scene files for chapter tutorials and many of the illustrations in the book. All included scene files are saved in the Maya 8.5 .ma format and have been tested with Maya 8.5 and Maya 2008. You'll also find a bonus chapter with advanced lessons.

About the Author

Lee Lanier is a professional animator and instructor who has created digital special effects for such films as Mortal Kombat. He served as a senior animator in the Modeling and Lighting departments on Antz and Shrek and has produced and directed the animated short films Millennium Bug, Mirror, Day Off The Dead, Weapons of Mass Destruction, and 13 Ways to Die at Home. He has taught at several schools, including the Academy of Art University, Art Institute of Las Vegas, and Westwood College Online. His work can be seen at beezlebugbit.com.

Product Details

  • Paperback: 496 pages
  • Publisher: Sybex; 2 edition (August 11, 2008)
  • Language: English
  • ISBN-10: 0470292733
  • ISBN-13: 978-0470292730
  • Product Dimensions: 9.9 x 7.9 x 1.1 inches
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #204,717 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Most useful resource in helping me to really feel comfortable with Maya, January 27, 2010
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This review is from: Advanced Maya Texturing and Lighting (Paperback)
I purchased this book about a year ago after upgrading my Maya (to 2009) following a lapse since Alias Maya 7. I crossed over to Maya from another package, and found its general design, and approaches to modeling, texturing/shading, and rendering to be both (seemingly) different and *significantly* more complex. Over this past year, Lee's book is among several on various Maya-related topics I've worked my way through. Learning even just a few functional areas of an application as broad and deep as Maya on one's own is an intimidating thing, even if experienced in another 3D app. But I have to give this book, and the project/tutorial assets that come with it, a large measure of credit for helping me get over the "fear and loathing" hump to where I really feel comfortable with Maya's shading/lighting/rendering workflow, and Maya's internal design approach in general. I'm sure I'll come back to this book many, many times in the course of my creative work, and highly recommend it to every Maya user. For those coming into Maya from other packages, I don't think you'll find a better general reference resource.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Better than the previous edition by far, December 30, 2008
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This review is from: Advanced Maya Texturing and Lighting (Paperback)
Even more detailed lighting techniques and texturing included, with the newer versions of Maya, and better detailed instructions, as well as more maya demo files on disc, to show one how to achieve basically any desired look in lighting and texturing, not just hyper-realism.
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5.0 out of 5 stars So far, so good, November 10, 2008
By 
A. Doubek (Salt Lake City, Utah) - See all my reviews
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This review is from: Advanced Maya Texturing and Lighting (Paperback)
I haven't gotten through the entire book yet but I am impressed with it so far. The author talks about techniques in an interesting manner making you want to read more. I have a multitude of Maya books and so far this one is my favorite.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
render settings, global illumination, paint effects, surface shader, bump mapping, ramp shader, layered shader, specular color, cylindrical mapping, surface luminance, environment fog, environment shader, render options, shadow attenuation, rendering features, world matrix, shutter angle, photon intensity, facing angle, caustic photons, vector product, photon tracing, color chooser, displacement shader, layered texture
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Attribute Editor, Final Gather, Maya Software, Filter Size, Create Render Node, Open the Hypershade, Texture Editor, Input And Output Connections, Sampler Info, Create Maya Nodes, Light Fog, Color Gain, Light Info, Out Color, Blobby Surface, Reflected Color, Cone Angle, Multiply Divide, Background Color, Render View, Connection Editor, Transfer Maps, Render Layer Editor, Volume Noise, Color Offset
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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