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Learn the secrets of professional animators and achieve amazing results with the detailed instruction you'll find in this new edition of Advanced Maya Texturing and Lighting. Written by industry veteran Lee Lanier, whose texturing and lighting has been featured in such films as Mortal Kombat, Antz, and Shrek, this in-depth book focuses on advanced techniques used in real-world production environments.
You'll find extensive and updated coverage of custom shading networks, particle texturing, pelt mapping, Global Illumination, Final Gather, HDR lighting, mental ray shaders, normal mapping, and multipass rendering. You'll also explore the latest texturing and lighting theories and trends in the animation industry—information to help you improve your skills, no matter what software you use.
The enclosed CD features exclusive content, including textures, custom shading networks, movies, and scene files for chapter tutorials and many of the illustrations in the book. All included scene files are saved in the Maya 8.5 .ma format and have been tested with Maya 8.5 and Maya 2008. You'll also find a bonus chapter with advanced lessons.
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Most Helpful Customer Reviews
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Most useful resource in helping me to really feel comfortable with Maya,
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Amazon Verified Purchase(What's this?)
This review is from: Advanced Maya Texturing and Lighting (Paperback)
I purchased this book about a year ago after upgrading my Maya (to 2009) following a lapse since Alias Maya 7. I crossed over to Maya from another package, and found its general design, and approaches to modeling, texturing/shading, and rendering to be both (seemingly) different and *significantly* more complex. Over this past year, Lee's book is among several on various Maya-related topics I've worked my way through. Learning even just a few functional areas of an application as broad and deep as Maya on one's own is an intimidating thing, even if experienced in another 3D app. But I have to give this book, and the project/tutorial assets that come with it, a large measure of credit for helping me get over the "fear and loathing" hump to where I really feel comfortable with Maya's shading/lighting/rendering workflow, and Maya's internal design approach in general. I'm sure I'll come back to this book many, many times in the course of my creative work, and highly recommend it to every Maya user. For those coming into Maya from other packages, I don't think you'll find a better general reference resource.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Better than the previous edition by far,
Amazon Verified Purchase(What's this?)
This review is from: Advanced Maya Texturing and Lighting (Paperback)
Even more detailed lighting techniques and texturing included, with the newer versions of Maya, and better detailed instructions, as well as more maya demo files on disc, to show one how to achieve basically any desired look in lighting and texturing, not just hyper-realism.
5.0 out of 5 stars
So far, so good,
By
This review is from: Advanced Maya Texturing and Lighting (Paperback)
I haven't gotten through the entire book yet but I am impressed with it so far. The author talks about techniques in an interesting manner making you want to read more. I have a multitude of Maya books and so far this one is my favorite.
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