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Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library) Paperback – January 8, 2008

3.8 out of 5 stars 6 customer reviews

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Editorial Reviews

About the Author

Peter Walsh is a professional software engineer currently working for Realtime Worlds in Dundee, Scotland, on the upcoming game A.P.B. He most recently worked as engine programmer on Crackdown for the Xbox 360. Among the other game titles he has worked on are Medal of Honor: Rising Sun, Harry Potter and the Chamber of Secrets, F1 Career Challenge, and Time of Defiance. He is the author of five books on game development, including Advanced 3D Game Programming with DirectX 9.0.
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Product Details

  • Series: Wordware Game and Graphics Library
  • Paperback: 530 pages
  • Publisher: Jones & Bartlett Learning; 1 edition (January 8, 2008)
  • Language: English
  • ISBN-10: 1598220543
  • ISBN-13: 978-1598220544
  • Product Dimensions: 6.1 x 1.2 x 9.1 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #2,276,391 in Books (See Top 100 in Books)

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Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
So, the title of this book is "Advanced 3D Game Programming With DirectX 10.0", which seems to imply that the text is designed for intermediate/experienced programmers who want to up their skills to the next level. This book isn't really "advanced" at all -- it's an introductory DirectX/game programming book. So, keep that in mind if you're looking to buy this.

However, if you're an experienced C++ programmer, but you're a newbie to DirectX game programming, then this book is absolutely perfect. It covers DirectInput -- teaching you the fundamentals for programming input in your game in a very straightforward non-pretentious manner. Direct3D, typically daunting to newbies, is given a very lucid, clear, and succinct treatment. Walsh also covers more advanced topics like scene management (in truth, he glosses over it, so you'll need to do additional reading elsewhere, but it's a good start...), pixel/vertex shaders, and several cool graphics techniques (pre-computed radiosity was especially cool).
Walsh also covers the rudiments of network and sound programming, so your game will be "complete".

I guess what I like most about this book is that while it's not too in-depth with regard to any topic, it goes over the basics of all necessary game programming topics, so that you can start writing basic games immediately (full games, mind you...not just a flyby through a room of cubes). It's a great fundamentals book that, if you read and understand fully, will allow you to transition relatively painlessly to more advanced books/techniques.

While I was tempted to give this book 4 stars for the misleading title, I simply cannot find it within myself to give a book that is so good at what it does lesser than a 5.
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Format: Paperback Verified Purchase
I wanted to leave a fair review of this book despite having to update all the source code to Visual Studio 2010. The book encapsulates DX10 very well, and the networking portion was well worth the purchase. You do need to know a good bit of c++ and be comfortable working with templates, classes, pointers, and references.

While the end game mentioned is included it is not built in the book as a "work towards this goal", but is something to look forward to still. I would have liked some chapters to go into more detail, but this book isn't a beginners guide so I knew that before making my purchase. Even in 2012 this book can still provide great information, and you are still able to utilize the source code. Just make sure you're comfortable with importing and debugging any issues that VS2010 throws out.

The author does provide his email address, not sure if he changed it but he never replied to my questions.
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Format: Paperback
This book explains every part of directX10 and even helps you make a small game engine. Great code encapsulation using classes and catching errors.
One needs to know pretty well C++ to understand all the things explained and used.
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