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Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library) Paperback – January 8, 2008
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Top Customer Reviews
However, if you're an experienced C++ programmer, but you're a newbie to DirectX game programming, then this book is absolutely perfect. It covers DirectInput -- teaching you the fundamentals for programming input in your game in a very straightforward non-pretentious manner. Direct3D, typically daunting to newbies, is given a very lucid, clear, and succinct treatment. Walsh also covers more advanced topics like scene management (in truth, he glosses over it, so you'll need to do additional reading elsewhere, but it's a good start...), pixel/vertex shaders, and several cool graphics techniques (pre-computed radiosity was especially cool).
Walsh also covers the rudiments of network and sound programming, so your game will be "complete".
I guess what I like most about this book is that while it's not too in-depth with regard to any topic, it goes over the basics of all necessary game programming topics, so that you can start writing basic games immediately (full games, mind you...not just a flyby through a room of cubes). It's a great fundamentals book that, if you read and understand fully, will allow you to transition relatively painlessly to more advanced books/techniques.
While I was tempted to give this book 4 stars for the misleading title, I simply cannot find it within myself to give a book that is so good at what it does lesser than a 5.Read more ›
While the end game mentioned is included it is not built in the book as a "work towards this goal", but is something to look forward to still. I would have liked some chapters to go into more detail, but this book isn't a beginners guide so I knew that before making my purchase. Even in 2012 this book can still provide great information, and you are still able to utilize the source code. Just make sure you're comfortable with importing and debugging any issues that VS2010 throws out.
The author does provide his email address, not sure if he changed it but he never replied to my questions.
One needs to know pretty well C++ to understand all the things explained and used.
Most Recent Customer Reviews
So far I'm over half way through the book page 280. Its been non stop theory, math, and code snippets for UDP code. Read morePublished on January 15, 2011 by EddieV223
This book is great for those that already know a good bit of c++. If covers a bit of windows programming to get up and running to allow a jump into direct x. Read morePublished on May 15, 2010 by SLC