2 of 2 people found the following review helpful:
5.0 out of 5 stars
Best War Game Ever, May 9, 2009
This review is from: Advanced Squad Leader: WWII Tactical Warfare Game System [BINDER IN SLIPCASE] (Ring-bound)
I have been playing Sqaud Leader and all the variants since 1982. It is a supurb tactical infantry game at the squad level. The game is based on firepower of a squad. Individual weapons such as machine guns flame throwers and basically every piece of equipment that was available in WWII is represented in some form in the game.
Individual leaders are represnented which represent corprals on up. Leaders are importand because they make attacks more effective and they are able to rally retreating troops due to enemy fire.
The basic unit of is the squad and a 40 meter sized hex space. All weapons and vehicles are represented as individual counters or pieces. The game has dozens of mapboards that can be combined in a nearly endless creation of playing spaces that represent towns cities jungle hills and desert. River boards are also included.
The game is based on a firepower system that can be cross refrenced for results which and vary to pinning, moral checks and killing of units. It is rar more common for units to break moral and become temprally useless and must retreat than actual kills. Vehicls are represented by unarmored and armored with a factor of front side and turret armor. Large caliber guns have a hit role which is determined by the accuracy of the gun system and then a penitration depening on the force of the round. Vs infantry targets high explosive rounds will be converted to fire power.
The object is to be able to concentrate various units and weapons to get as much firepower on a target with the most chance of doing damage. Buildings, foxholes walls and other terrain features give cover and protection from enemy fire.
The game is based on a 2d6 game system. Lower and 2 is generally the best and 12 will often result in damage or depetion of ammunition of the weapon. You want to roll low. So cover and consealment will add + modifiers to the rolls and lessen the effect against any fire on a unit.
The game has four basic componetns. Infantry rules, terrain rules, artillery rules and vehicl rules. The ASL movement system is based on 4 movment point for a squad and vehicles have their movement rates on the counter. There are also specual rules that take into account nearly every aspect of WWII fighting to include indirect fire, paratroopers, gliders, boats, beach landing, jungle, desert, night and sever weather fighting. In addition every nation is represented with particualar units and weapons. The game is playable in European, African, Russian, Asian and Island encounters. SAL games represent normally a ten minute to a half an hour fire fights. Turns represnent 2 minutes of real time with each player getting a turn sequence that is roughly one minute. Most games will last from two hours to 12 with much longer campaing games of units that have multiple engagments of several days.
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