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Adventurer's Vault 2: A 4th Edition D&D Supplement
 
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Adventurer's Vault 2: A 4th Edition D&D Supplement [Hardcover]

Rob Heinsoo (Author), Eytan Bernstein (Author)
3.9 out of 5 stars  See all reviews (14 customer reviews)

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Book Description

D&D Supplement August 18, 2009
Hundreds of new weapons, tools, and magic items for your D&D(R) character.

Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.

Frequently Bought Together

Customers buy this book with Dungeon Master's Guide 2 (4th Edition D&D) $23.07

Adventurer's Vault 2: A 4th Edition D&D Supplement + Dungeon Master's Guide 2 (4th Edition D&D)
  • This item: Adventurer's Vault 2: A 4th Edition D&D Supplement

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  • Dungeon Master's Guide 2 (4th Edition D&D)

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Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (August 18, 2009)
  • Language: English
  • ISBN-10: 0786952040
  • ISBN-13: 978-0786952045
  • Product Dimensions: 11.2 x 8.3 x 0.5 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #56,802 in Books (See Top 100 in Books)

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Customer Reviews

14 Reviews
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Average Customer Review
3.9 out of 5 stars (14 customer reviews)
 
 
 
 
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26 of 27 people found the following review helpful:
5.0 out of 5 stars Treasure Hordes just got even better!, August 24, 2009
By 
Strikertouch (Tampa Bay, FL USA) - See all my reviews
This review is from: Adventurer's Vault 2: A 4th Edition D&D Supplement (Hardcover)
I am writing this review as a Dungeon Master first and foremost.

The Adventurer's Vault 2 is a fantastic supplemental addition to 4e.

Not only do the new items add a new dimension of power and gameplay to the PCs, but a lot of the items themselves have a nice little background that would be a great Quest hook for PCs. I was very glad to find that WotC released a lot of cool roleplaying items in this book as well. I look forward to my players being able to enjoy the hard-earned fruits of their labor with the new items offered whether the items found are related to either Combat, Roleplaying, or both.

If I had to find fault with anything in this book, it would not be about the items, but the fact that it is 64 pages less than the original AV. But length aside, it is still a book I would recommend to anyone looking to add more depth to their gaming table!

Cheers! :-)
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24 of 26 people found the following review helpful:
4.0 out of 5 stars It's okay, I guess, September 9, 2009
By 
Catherine Darrow (Seattle, WA United States) - See all my reviews
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This review is from: Adventurer's Vault 2: A 4th Edition D&D Supplement (Hardcover)
I think the anticipation was better than the reality with this book. I was hoping it would focus on PHB2 classes, offer different directions for their magic items, fresh approaches to treasure. Instead it's more like AV1: The Extra Bits. Oh, ammunition's new. Tattoos are new. Sets are new. But mostly it just amounts to a new slot or two for characters--something that wasn't exactly needed.

I'd still get the book -- nobody dislikes options, and these Adventurer's Vaults offer a lot of options for a decent price. But more and more I'm finding these 4E supplements to be pretty samey. I came away mostly thinking I'd be better off creating my own magic items--the system's pretty modular, and that way they might have some character to them. But then, I felt that way about MM2, and it didn't exactly stop me from using it. Maybe it's just the grumpy old gamer in me . . .
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11 of 11 people found the following review helpful:
4.0 out of 5 stars A little disappointing., December 12, 2009
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This review is from: Adventurer's Vault 2: A 4th Edition D&D Supplement (Hardcover)
The Adventurer's Vault 2 has the same set back as all the 2.0 materials. It is about 60 pages shorter in content than the first Adventurers Vault. This would be an okay things if WoTC didn't charge the same price for both editions.

The content that it covers is the same of the other minus mundane weapons. We only have magic items, in this Edition. I would have liked to see some stats on some more exotic weaponry.

The new magic items added to this edition are; tattoos, wondrous lair items, immurements, and item sets.

Tattoos, these are actually covered fairly well. The made a whole lot of them and gave a lot of options.

Wondrous Lair Items, this was also covered fairly well and gives options to all level ranges. Makes a slowly modified and grown guild hall with magical awesomeness in your reach.

Immurements, due to the power of there items I feel that they were fairly well covered. I think it would have been nice if WoTC could have found a way to make at least a few paragon level ones.

Item sets, this is by itself is not a disappointment. There are many different sets covering all levels, from heroic-epic. And each level has three or four different sets. Where my problem began is with the introduction of group sets. I was quite excited by the idea, but I was severely let down due to the fact that there was only 5 sets total introduced here. I would have been fine if WoTC had just left out the Group Sets and given us more regular item sets. But with the introduction of the group set and then not fully covering it I think they made a grave decision that left me wanting instead of being satisfied.

All in all it is a nice addition, but it could use more in general. Add about 4-6 more pages and we'll be gold.
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