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4 of 4 people found the following review helpful:
3.0 out of 5 stars
almost a masterpiece, May 10, 2005
This review is from: Adventures in Time and Space with Max Merriwell (Hardcover)
This book started out amazingly well. I found myself really getting pulled into an intriguing plot that was left ambiguous enough to willingly drag me along as a reader. Pat Murphy set up a situation on a cruise line involving two single women, a crusty old science fiction writer and members of the crew. The interactions at first between these protagonists were so craftily done that I found myself feeling like I was not only getting to know them, but also wishing that these were my own friends.
However, then Murphy takes a very childish turn about 80% of they way through the book and instead of remaining sophisticated starts getting just plain goofy. I think that this was the point of the story, and I understood why she did what she did, but I felt all of a sudden like I was reading a book written for 7th graders and not a fitting ending to a great start. In fact it was a pretty lazy ending. Also, the characters that I was enjoying reading so much fell apart as well and became cardboard imitations of them selves.
If you have not read Connie Willis before, I would recommend that you start with her before Pat Murphy. I was even thinking at the back of my mind that Murphy might have been an alias for Willis before it started falling apart. `To Say Nothing of the Dog' might be the best science fiction book written in the last two decades and would be a much more satisfying read I promise you.
If you have read both Willis and Pat Murphy and are looking for similar authors, I would recommend that you branch out into mysteries and try `Break Up' by Dana Stabenow or `Agatha Raisin and the Vicious Vet' by MC Beaton. One other author of note similar to what Pat Murphy is attempting here would be `Practical Magic' by Alice Hoffman.
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4 of 4 people found the following review helpful:
3.0 out of 5 stars
Light-hearted metafictional fun and romance, December 11, 2001
This review is from: Adventures in Time and Space with Max Merriwell (Hardcover)
Pat Murphy concludes her light-hearted metafictional trilogy with _Adventures and Time and Space with Max Merriwell_. Max Merriwell is an SF writer who also writes fantasy as Mary Maxwell, and hard-boiled mysteries as Weldon Merrimax. Murphy's previous two novels were _Wild Angels_, ostensibly by Max Merriwell writing as "Mary Maxwell", and _There and Back Again by Max Merriwell_, a retelling of _The Hobbit_ as SF. The previous books were quite light in tone, and this new book is also fairly frothy, and it's also quite fun. The main character is Susan Galina, a recently divorced librarian from San Francisco, who has won a free cruise to London. She has invited her friend Pat Murphy, a graduate student in Physics, who doesn't seem to resemble the author externally -- at any rate, I don't think the real Pat Murphy has spiked blue hair. Also on the cruise is Max Merriwell, who has agreed to give a writers' workshop in exchange for his ticket. The other main character is the ship's security director, Tom Clayton, with whom Pat immediately tries to set Susan up, abetted by Tom's friend Ian, a computer expert who handles the ship's new electronic ticketing system among other things. The ship is to pass through the Bermuda Triangle on its way across the ocean. This is the trigger for a series of mysterious events -- the appearance of both of Max's pseudonyms as real, drinks-buying (and inventing) people; the appearance of characters from _Wild Angel_, including more versions of Pat Murphy; an apparent murder; and a crisis involving radical physics concepts as explained by the character Pat Murphy, such as the affect of consciousness on quantum states, and different possible interpretations of uncertainty and the Many Worlds theory. Alongside this metafictional skullduggery there is the not very suspenseful but nicely portrayed developing romance between Tom and Susan, and the simple story of the cruise across the Atlantic, with pleasant landscapes described in Bermuda and the Azores. There are also interludes discussing the physics (in the Pat Murphy persona) and writing (as Max Merriwell describes the process). All is brought to a satisfying, if slightly convenient, conclusion. An enjoyable read, nothing Earth-shaking, but quite fun.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars
The last in the trilogy, May 6, 2007
Adventures finds Pat Murphy in the final stretch of her three book exploration of the nature of fiction and identity, a journey which began with a tribute to Tolkien's The Hobbit (1999's There and Back Again) and continued with an equally intriguing Burroughs homage (2000's Wild Angel). As with many journeys, however, the trip home is somewhat of an anti-climax. This is surprising, considering that Murphy revisits so many of the themes and motifs that made the first two parts of this trilogy so enjoyable.
Adventures is the story of Susan Galina, who, seeking to heal wounds inflicted by her recent divorce, agrees to join her friend Pat Murphy on a trip aboard the luxury cruise vessel Odyssey. Free spirit Pat plans to continue work on her doctoral thesis on quantum physics while on board, while shy and retiring Susan, an avid science fiction/fantasy fan, hopes to catch up on her reading. To that end, she has brought two novels, entitled There and Back Again and Wild Angel, with her.
As a bonus, Max Merriwell, the author of both these books, is also aboard, scheduled to teach a creative writing class. Merriwell (whose name invokes that of prolific dime novelist Frank Merriwell) has gained notoriety by writing science fiction (like There and Back Again) under his own name, fantasy (like Wild Angel) under the name Mary Maxwell, and best selling detective novels under the name Weldon Merrimax.
The cruise proceeds smoothly until the ship enters the Bermuda Triangle. Merriwell receives a threatening note signed by, of all people, Weldon Merrimax. Later, several passengers witness a man claiming to be Merrimax apparently killing a male passenger named Pat Murphy who is either a stowaway or a figment of someone's imagination. Susan has an encounter with Merrimax, and also with a woman named Mary Maxwell, both of whom characteristically disappear soon thereafter. Events also occur onboard which echo those chronicled in the Merriwell novels she's been reading, events which suggest that different realities are bleeding over into each other, causing no small amount of chaos on board the cruise ship.
While the first two installments in this trilogy were enjoyable celebrations of story, Adventures has a less lively, more clinical feel, as Murphy reiterates points which were already clearly made in those novels. Against a backdrop of a quantum reality where infinite possibilities overlap, Murphy again makes her point that reality is what we make of it, that life is journey upon which we can endlessly reinvent ourselves. She endlessly chews on these notions, even going so far as to provide a scientific explanation of events in excerpts from fictional Pat Murphy's "Bad Grrlz's Guide to Physics", portions of which alternate with the regular text. For those who haven't gotten the message yet, Murphy clarifies the point in her Afterward, stating:
"We are all fiction writers: we are all liars. Without knowing it, we make up stories about the world. And then we believe that are stories are true and ignore our own roles in creating the version of the world in which we live."
What's really disappointing about the conclusion of this grand experiment is that Murphy virtually ignores the magic she tapped into in the first two books, choosing instead to emphasize her own cleverness over that of the artists who inspired her. Those novels, which updated classic genre stories, felt more like collaborative efforts between Murphy and her literary heroes, true hybrids which transcended their already worthy source material. Based on the tantalizing excerpts of Mary Maxwell's Here Be Dragons, Max Merriwell's The Twisted Band, and Weldon Merrimax's Tell Me No Lies which appear at the head of each chapter, Murphy might have a few more surprises in her bag of tricks. Here's hoping that's the case.
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