Susan Galina is lost--and that's just the beginning of this thoroughly enjoyable journey. On the cruise ship Odyssey
, Susan and her friend Pat meet writer Max Merriwell and are drawn into a series of mysteries fueled by the alarming possibility that Max's pseudonyms are somehow taking on lives of their own. The lines of reality become more blurred every day, forcing Susan to face some private monsters while Pat constructs an elegant quantum physics explanation of the growing chaos.
There's plenty of wackiness and just plain fun--trance-inducing conga music, wolves on the recreation deck, and the Flaming Rum Monkey--but Adventures in Time and Space is more than simply a wild ride through intersecting possibilities: it's also an exploration of personal relativity, the power of individual choice to create any number of potential realities. Readers should be ready to enter into the spirit of the game: as one character says, "Reality is a much more flexible concept than most people think." Murphy's clear prose, sharp wit, and keen observations of the dreams and fears of the human heart make the most of all the possibilities. --Roz Genessee
From Publishers Weekly
In this cerebral equivalent of a roller-coaster ride from Nebula-winner Murphy (Wild Angel), Susan Galina, a quiet librarian with a repressed imagination, faces all sorts of amusing, thought-provoking challenges on a cruise through the Bermuda Triangle. Susan falls for the ship's security officer, attends a writing class taught by Max Merriwell (her favorite author), is stalked by one of Merriwell's seemingly autonomous, pseudonymous alter egos, and along the way reinvents herself. The novel's surface, however, is not smooth; it loops back onto itself beautifully. Pat Murphy is on the cruise and also a character in a book by Merriwell, as well as the author of these Adventures. The title of these Adventures is the title of a book that Merriwell dreams that he has written. The narrative is replete with absorbing ponderings on the nature of reality and the nature of the novel. "Fiction writers are all liars," Merriwell says at one point. "People tend to forget that." Furthermore, all people are liars rewriting their own lives, whether with small lies or more complex ones. Characters in novels are lies who can lie, but they can be just as real as people outside novels. In this book obsessed with books, the questions of who is in charge, who is real and whether the answers to those questions matter will leave readers pleasantly dizzy. (Nov. 6)Forecast: In addition to literate SF fans with a sense of humor, this good-natured romp should appeal to those whose tastes run to the metafictional.
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