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3 Reviews
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3 of 3 people found the following review helpful:
4.0 out of 5 stars
Interesting guide,
This review is from: Advergaming Developer's Guide: Using Macromedia Flash MX 2004 and Macromedia Director MX (Charles River Media Game Development) (Paperback)
I am a Marketing Manager and also a shockwave/flash developer, so this book was one of those books that I "must" have, and the content is interesting... as MKT Manager, some concepts about "Viral Marketing" and Case of studies of success branding campaign using Advergames, the interview with the Big Fishes of the ADgames revolution... was really inspirational.
For developers, is ok too... Is like a novice-intermediate users level of concepts and programing tricks... not bad... at all... of course you can find more advanced Lingo/actionScript books around, but this one, have the concept of the Marketing oriented games, and concepts about Branding and public profile search, that you will find in Marketing books... In resume, if you are a Marketing Manager, a lingo/ActionScript geek fan, or you are looking to know better whats the latest move of advertisements in the digital era... this book will help you
2 of 5 people found the following review helpful:
1.0 out of 5 stars
Horrible for Beginners,
By
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This review is from: Advergaming Developer's Guide: Using Macromedia Flash MX 2004 and Macromedia Director MX (Charles River Media Game Development) (Paperback)
If you are an advanced Flash or Director user this book might be tolerable, but as a beginner it is HORRIBLE. I have spent 3 hours so far on the first tutorial. Not because the concepts are difficult, but the descriptions in each step are so awful. Most simply, they don't explain the basic principles of how to do things, but then just jump into tutorials telling you to do things like " Set up a new layer and type this into the actions panel". How do I set up a layer, where is the action panel? The book never told me.
Even if you are an advanced user, the tutorials are very poorly set up. For example on one step they tell you to place a bunch of items on the timeline. After placing all 15, in the next step they start referring to different layers that the items are on and how to manipulate them. What they didnt tell you at any point before is that you were supposed to put all the items on specific layers and that the layers have to have specific names that they refer to later. How could this book possibly have gotten past any editors? Conceptually: Great idea. Could be a very handy book. In execution: Don't know how it ever got published.
2 of 26 people found the following review helpful:
5.0 out of 5 stars
Great book!,
By A Customer
This review is from: Advergaming Developer's Guide: Using Macromedia Flash MX 2004 and Macromedia Director MX (Charles River Media Game Development) (Paperback)
I love playing the games and this book tells the story behind some of the greats! Blockdot has a game site called www.kewlbox.com where you can play all of them!
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Advergaming Developer's Guide: Using Macromedia Flash MX 2004 and Macromedia Director MX (Charles River Media Game Development) by Rod Afshar (Paperback - February 20, 2004)
Used & New from: $0.78
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