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on December 20, 2000
Once again Garth Nix brings The Seventh Tower series to the magic it has had since the first book, and Book Three surpasses the past two books by far as Tal and Milla question their trust in each other. In Aenir, a dreamworld full of strange magic and mystical creatures, Tal and Milla must make a fateful decision. Unfortunately, Tal decides without Milla's approval, and the two are thrown into betrayal. Fiendish Storm Shepherds , Waspwyrms , and a horrible figure named Hazror seek to destroy the two. But is Aenir a world of dreams -- or nightmares?
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on March 17, 2001
Tal and Milla are in Aenir. And just when they were starting to trust each other, Tal makes a drastic decision and Milla will never be able to forgive him. They go their separate ways, Tal searching for the Codex and Milla searching for both information and a way out. But Aenir is full of dangers that even Tal could never imagine, dangers that are completely unfamiliar to Milla. Tal finds out that the only way Tal can get the Codex is with Milla's help. The problem is that she would most likely kill him if she ever saw him again. The third book in this series was just as good, if not better, than the first two. Garth Nix did an excellent job and leaves you wanting more.
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on February 28, 2001
The third installment in the seventh tower series is a lot more unexpected than the first two. It is a complete page turner and it is better than the first two. Not to be missed. I also like the cliffhanger ending because you just can't wait to read more and more and more, and I like that. Please tell me if this review was helpful to you. Thank you
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on August 22, 2001
"Aenir" the third book in a group of six has Tal and Milla in the dream word of Aenir. They are on a mission to find the Codex, a book that answers all questions that was stolen from the castle. For Tal, the Choosen, his reason for finding it is hopefully the Codex will answer his questions about his missing father and brother. For Milla, the Icecarl, her reason is she wants to find out about the dream world Aenir and tell her Shield Mother about it.
However dreams lead to nightmares. Just when Tal and Milla are about to bond Tal utimitaly betrays Milla by selling her shadow making her forever not able to become a Shield Maiden, her ultimate dream. Feeling betrayed Milla goes her seperate ways. However fate finds her and Tal together again as they try to get the Codex. Will she be able to put aside her feelings of betrayal and hatred to achieve their common goal? A great adventure for all. This third book in the six book series is not one to miss!
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on March 17, 2001
This is, without at doubt, one of Garth Nix's masterpiece. Masterfully written and appealing to all children (including young adults). I don't think this is as good as Castle, which was my favourite in the series so far. As Tal and Milla finally reach the spirit world, Aenir, they discover many things that they were not expecting. The concepts are quite fantasy-like but twisted into a more interesting storyline.
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The mysteries of the Seventh Tower series deepen in the third book, "Aenir." Garth Nix's descriptive writing and active imagination bring the mysterious dream-world to life, while making the terrible problems of our heroes even more dangerous.

Tal and the aspiring shieldmaiden Milla are in the dreamworld of Aenir now, challenging the terrible Storm Shepherds. They have to find the mysterious living Codex, which holds the answers to how to save their world -- and Tal's missing family. But more perils lie across Aenir, from waspwyrms to vicious birds to semi-dragons.

The Codex instructs Tal to find the mysterious Hazror, and despite the warnings of the Storm Shepherd who accompanies him, Tal does manage to find Hazror... an old Chosen who has killed many people who ventured into Aenir. Will they find their answers, and escape Aenir alive?

The idea of dreamworlds and living shadows would seem stupid in most fantasy series. But Garth Nix actually manages to carry it off -- "Aenir" can be somewhat confusing, but once readers get everything straight, its remarkable imagination begins to shine through.

Not a lot of time is spent in Tal's lightless, icy world in this book; it mostly takes place in Aenir. Nix manages to create a sort of lucid dream, where things make logical sense, but they can be nightmarish and bizarre. He also gives the story a tragic twist for Tal, and deepens the mystery of the malevolent Sushin, who has been making trouble for Tal ever since the first book.

There's not a lot of character development in this book, since Tal and Milla's personalities were formed over the past two novels. Most of this book is action. But Nix does introduce two likable characters -- Odris and Adras, a pair of Storm Shepherds who provide guidance and comic relief for our heroes.

Things get stranger and tenser in the third volume of the Seventh Tower series, and only promise to get better after "Aenir." Definitely worth reading.
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on May 29, 2002
First I will describe the main characters, then the setting, the theme and finally the plot. I will also say what I liked and didn't like about the book.
Tal and Milla are the two main characters in the Seventh Tower series. Tal is a 14 year old Chosen boy. He is tall, with black hair. A Chosen is a person who manipulates the powers of light, and has a different shadow then normal people. These shadows are called Spirit Shadows. They help their master by using magical powers.
Milla on the other hand is an Icecarl girl around Tal's age. Icecarls are usually strong and rough, and they do what they think is best for their clan. Milla wants to be a Shield Maiden when she grows up. Shield Maidens are like amazons, very strong women warriors.
Some of the other characters include Sushin who is the main villain of this book. Tal's uncle is very weird and eccentric. Tal's mom is extremely sick and a constant worry for Tal. Tal's brother was kidnapped by a Spirit Shadow. And Tal's father mysteriously disappeared a long time ago. Tal main effort is to find his brother and father and help his sick mother.
Now I will describe the setting of the book. Aenir is a weird dreamland. In Aenir you're like a spirit, because to get to Aenir you must leave your body behind in the castle of the Chosen. Aenir is like a dreamland, however with one wrong move this dreamland can turn to a nightmare. Death won't be to far away after that.
Strange beasts live in Aenir like dragons and Storm Shepherds. You never want to run into evil monsters like the fabled Hazror (Haze roar) or run into to a trap like the Dawn House, which is a place where dawn can burn to death.
Both in the castle and Aenir you use crystals called sunstones to get around. The chosen are also ranked by color, red being lowest and violet being the highest. Sunstones are used as weapons, to help with building, and as magic! Only the Chosen know how to use the sunstones as a magic force. The Icecarls only know how to use them as a light.
As you can tell by now, Tal and Milla don't live on Earth, but in an imaginary world. So the theme of this book is fantasy and imaginary realities. Although their reality is different from ours, it is one that kids would find even more interesting then the reality we live in. For example wouldn't it be cool if our shadows could be like a friend? The shadows would stop someone from attacking you or blind-siding you, your shadow would protect you. That's just one example, there are many more.
I will end this report by giving you a short plot summary. (I won't give away the ending for those people who want to read this book.) The dream world Aenir is a very dangerous place. It is like a game of "Chutes and Ladders," in that if you make a right move, you're one step closer to the Codex of the Chosen. If you make a wrong move, you may have to fight a beast like the blood thirsty Storm Shepherds, perhaps even to the death.
Tal and Milla can't leave without the Codex; they've come too far to give up now. After overcoming so many major obstacles and avoiding death many times, it would be very foolish to leave so close to achieving victory! They also must get the Codex to find out where Tal's farther is and where Tal's brother Gref is. But if I say more, I will ruin the ending.
Now I will tell you what I liked about the book and what I didn't like about it. What I liked is what I wrote above, especially about shadows. I liked the imaginary world of Tal and Milla in general. But what I disliked about it is that that it did not have more chapters, and it didn't have enough battles with Sushin. If you like books on fantasy and good versus evil, I would recommend it. But if not, you should probably avoid this book.
This book was written by Garth Nix who was born in Australia in 1963. He writes at a level that's easy for 6th graders to understand. And I think he has a really great imagination.
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on June 3, 2001
Milla and Tal are in Aenir and they have managed to get themselves into trouble within the first twenty minutes. Tal betrays Milla's new gained trust and she leaves. So tal and his not-too- bright shadow guard Adras set out to try and find the Codex. A thing that answers all. Milla explores in the meantime and she finds a spirit bound in Aenir by Danir. Who is one of Milla's ancestors. And she discovers something about a war between Aenir and the people of the Ice and the castle thousands of years ago. Both children discover that they were not what they used to be. Tal discovers it by fighting Ice carl style, which no normal castle person would do. and Milla now owns a sunstone and a shadow guard which makes her no longer a complete Ice carl. The suspense builds and the plot thickens. What was at first a simple task that consisted only in finding a sunstone for Milla, has become a search for the truth.
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on January 4, 2016
Aenir is book 3 of the Seventh Tower series by Garth Nix. Don’t read this on until you have read the first two as the the Seventh Tower series is one continuous story. In this installment Tal discovers what lies above the Veil, and more of the nature of Spiritshadows.
Enjoyable. Nix answers some questions, but introduces more questions such as the nature of the Codex. Looking forward to the next book
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on April 12, 2009
One of the elements of writing in this genre that Nix is particularly gifted at is creating original fantasies and worlds. This series is no exception. However, in comparison to some of his other works, especially The Abhorsen Trilogy, the exploration of this world and the characters within is weak at best. The story is interesting because Nix presents the audience with a new mythology, but he rushes through the plot, circumnavigating what could be some really amazing explorations of the world he's created. As a result, it's more difficult to imagine this parallel universe and its characters and creatures, and it doesn't draw the reader in nearly as much as it could.

This series breaks one large story into several books, and since each of these is easily around the high 100s and low 200s in page length, Nix could have spent more time giving description, metaphors, and poetic/aesthetic language to flush this world out. This would make everything significantly more engaging for the readers, and ultimately, foster growth and interest in the books, the fantasy, the world, and the characters therein. Ultimately, there's just nothing to bite into.

-Lindsey Miller, [...]
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