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At the start of each race, you must qualify for position before racing against actual opponents. On one hand, it's nice to get a chance to learn a course without any competition, but on the other hand, it seems a lot like a way to artificially extend the length of the game. The races themselves are not very forgiving, and making one mistake often means there'll be no chance of you coming out at the head of the pack. Navigating the courses flawlessly can be pretty tough in some of the later of the game's six courses. And the type of vehicle you choose, one of ten including a hidden option to fly as the N64 controller, does little to vary the gameplay experience overall.
Graphically, AeroGauge is really nothing spectacular as it displays some of the worst pop-up seen in a racer in a long time. The music has a tinny, old-school coin-op-type sound, like that of an old Ninja Gaiden machine, and has perhaps the most grating tunes this side of Midway's San Francisco Rush for the N64. Of course, these issues would all be of minor importance if the control was tight and the feeling of speed was strong, but neither is. It's just an all-around pretty dull experience.
Fans of futuristic racers for the N64 would be much better served looking up Acclaim's Extreme G or perhaps even waiting it out to see how Acclaim's Extreme G 2, Nintendo's F-Zero X, or Psygnosis' Wipeout 64 turn out. Chances are they'll fare much better than this. --Joe Fielder
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
5.0 out of 5 stars
Hmm... well I liked it,
By
= Fun:4.0 out of 5 stars
This review is from: AeroGauge (Game Cartridge)
I personally liked the music, especially chinatown. A couple weren't too catchy, but overall it's some of the better racing music. F-Zero GX's music is far inferior, and for the most part the music surpassed the usual "generic background music" that most racing games have.
I thought the control was quite good, maybe you didn't play it long enough, because it is kind of unwieldly at first (especially the avenger) but you get used to it. I thought it was cool how unlike in F-Zero, the machines can actually fly rather than float 5 feet above the track, which always seemed lame to me. The graphics I thought were on par with most other N64 games, and I thought they used them well for what they had. The machine designs were quite good, a good variety. Don't get me wrong, I wish they'd have put more tracks in there, but I rather like playing the few they put in.
4.0 out of 5 stars
Pretty fun...,
A Kid's Review
= Fun:3.0 out of 5 stars
This review is from: AeroGauge (Game Cartridge)
It's fun until you play all the tracks... Then it's boring unless you play it only once in a while, like me. It's a good game but I wouldn't recomend it to people who don't like playing games over and over again.
0 of 2 people found the following review helpful:
1.0 out of 5 stars
IT SUCKS,
By
= Fun:1.0 out of 5 stars
This review is from: AeroGauge (Game Cartridge)
this game is the most horibbal racing game i've ever played. the only cool thing about this game are the cars and tracks but it was no fun to play.
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